Player Matchup

Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
 
Mercury
Masters
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum V
 
Guan Yu
Platinum V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
JpRamz22
Apollo
Silver III
Level 120
God Stats
0W - 2L
1,340 SR
Queue Stats
10W - 13L
1,445 MMR
Solo
Ymir
Ymir
Gold II
Roocky5
Ymir
Gold II
Level 155
God Stats
15W - 12L
1,698 SR
Queue Stats
102W - 110L
1,597 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,508 SR
1,508 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,611 SR
1,856 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
Accommodare
Ne Zha
Platinum II
Level 152
God Stats
26W - 10L
1,856 SR
Queue Stats
236W - 210L
2,035 MMR
Solo
Merlin
Merlin
Diamond III
MrDysfunctional
Merlin
Diamond III
Level 159
God Stats
10W - 15L
1,511 SR
Queue Stats
67W - 57L
2,177 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
Thana213
Jing Wei
Diamond IV
Level 122
God Stats
4W - 1L
1,690 SR
Queue Stats
456W - 458L
2,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
1 / 1 / 0
6,762
615
1,909
4,147
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
 
Mercury
11
4 / 5 / 1
6,707
610
5,502
9,913
3,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
 
Guan Yu
9
0 / 5 / 0
5,625
511
1,787
9,562
4,140
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
JpRamz22
Apollo
11
0 / 1 / 1
6,421
584
1,870
5,068
1,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Roocky5
Ymir
8
0 / 2 / 2
5,254
478
1,776
5,171
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AthenaSetTiamatGilgameshPersephone

VS

Bans
JanusAnhurGebChironSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 1 / 2
7,094
645
3,163
5,941
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
 
Vulcan
12
4 / 1 / 3
6,945
631
6,467
3,628
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
12
3 / 0 / 5
7,336
667
6,660
8,725
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 1
6,882
626
3,999
3,599
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
Thana213
Jing Wei
13
1 / 1 / 2
7,037
640
3,416
5,711
1,824
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
14
14
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
1
0
1
L
Mercury
 
Mercury
4
5
1
0.9
L
Guan Yu
 
Guan Yu
0
5
0
0
W
Bacchus
 
Bacchus
5
1
2
6
W
Vulcan
 
Vulcan
4
1
3
5.5
W
Ne Zha
3
0
5
5.5
L
Apollo
JpRamz22
Apollo
0
1
1
0.5
W
1
2
1
0.75
L
Ymir
Roocky5
Ymir
0
2
2
0.5
W
Jing Wei
Thana213
Jing Wei
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,844
Damage
23,705
33,861
Taken
27,604
12,415
Mitigated
12,026
6,747
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
1,909
239
0
1,126
4,147
1,166
0
1,495
2,566
45,448
0
L
Mercury
 
Mercury
5,502
3,134
0
375
9,913
3,142
0
4,001
5,862
0
34,043
L
Guan Yu
 
Guan Yu
1,787
0
0
2,778
9,562
4,140
0
5,576
3,946
0
29,481
W
Bacchus
 
Bacchus
3,163
290
0
1,741
5,941
4,897
0
1,320
4,575
23,035
0
W
Vulcan
 
Vulcan
6,467
2,843
0
1,459
3,628
1,096
594
0
3,628
33,394
0
W
Ne Zha
6,660
1,657
0
1,664
8,725
3,022
0
1,255
7,418
0
48,548
L
Apollo
JpRamz22
Apollo
1,870
1,192
0
1,750
5,068
1,529
0
815
4,253
0
42,252
W
3,999
409
0
667
3,599
1,187
111
892
2,667
45,577
0
L
Ymir
Roocky5
Ymir
1,776
528
0
718
5,171
2,438
0
1,509
3,605
12,958
0
W
Jing Wei
Thana213
Jing Wei
3,416
2,408
0
3,816
5,711
1,824
0
80
5,631
0
46,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
35,294
360
Minions Killed
430
0
Camps Cleared
0
1,145,165
Distance Traveled
1,175,124
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,762
615
121
11
0
227,926
5
L
Mercury
6,707
610
71
6
0
252,184
1
L
Guan Yu
5,625
511
63
6
0
228,571
4
W
Bacchus
7,094
645
44
4
0
228,006
4
W
Vulcan
6,945
631
71
6
0
232,634
4
W
Ne Zha
7,336
667
94
9
0
264,024
0
L
Apollo
6,421
584
90
8
0
212,791
2
W
Merlin
6,882
626
115
10
0
225,618
6
L
Ymir
5,254
478
15
1
0
223,693
7
W
Jing Wei
7,037
640
106
10
0
224,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role