Player Matchup

Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
CastOnCritical
Chiron
Masters
Level 160
God Stats
16W - 17L
1,539 SR
Queue Stats
457W - 458L
1,970 MMR
Party 2
Ra
Ra
Diamond V
HyperDilis
Ra
Diamond V
Level 125
God Stats
5W - 5L
1,225 SR
Queue Stats
341W - 313L
1,927 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
Mann3rs
Cu Chulainn
Platinum II
Level 144
God Stats
14W - 9L
1,694 SR
Queue Stats
54W - 40L
1,920 MMR
Solo
Sobek
Sobek
Diamond V
MrPablσ17
Sobek
Diamond V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 153L
1,907 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,492 SR
1,845 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,489 SR
1,922 MMR
Cerberus
Cerberus
Platinum II
BornToBifle
Cerberus
Platinum II
Level 160
God Stats
3W - 11L
1,428 SR
Queue Stats
441W - 436L
1,892 MMR
Solo
Serqet
Serqet
Platinum IV
ItzRober
Serqet
Platinum IV
Level 156
God Stats
10W - 13L
1,371 SR
Queue Stats
546W - 525L
1,846 MMR
Party 1
Sol
Sol
Platinum I
Lionⓧ
Sol
Platinum I
Level 160
God Stats
4W - 6L
1,696 SR
Queue Stats
35W - 33L
1,918 MMR
Solo
Chang'e
Chang'e
Platinum I
Mocadazzz
Chang'e
Platinum I
Level 155
God Stats
28W - 12L
1,782 SR
Queue Stats
168W - 157L
1,879 MMR
Solo
Hercules
Hercules
Diamond V
Δτσм
Hercules
Diamond V
Level 69
God Stats
4W - 5L
1,167 SR
Queue Stats
143W - 121L
2,073 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 4 / 12
14,458
657
13,078
15,832
6,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
11 / 0 / 8
14,907
678
23,723
16,819
6,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 6 / 9
12,473
567
10,728
13,765
5,732
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Mann3rs
Cu Chulainn
19
4 / 3 / 8
13,076
594
19,099
19,688
17,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
18
9 / 1 / 17
13,637
620
14,056
27,324
37,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
GilgameshTiamatTsukuyomiPersephoneAthena

VS

Bans
SetTyrNemesisSun WukongMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BornToBifle
Cerberus
16
1 / 7 / 8
10,999
500
7,641
23,226
18,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
ItzRober
Serqet
17
8 / 7 / 4
11,479
522
15,549
22,814
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
17
1 / 8 / 0
10,668
485
8,784
17,919
5,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Mocadazzz
Chang'e
17
2 / 7 / 5
10,620
483
13,801
17,872
6,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Δτσм
Hercules
18
2 / 4 / 4
10,901
496
9,663
23,967
22,981
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
35
33
Kills
14
14
Deaths
33
54
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
4
12
3
L
Cerberus
BornToBifle
Cerberus
1
7
8
0.71
W
11
0
8
15
W
3
6
9
1.25
L
Serqet
ItzRober
Serqet
8
7
4
1.43
L
Sol
1
8
0
0.13
W
Cu Chulainn
Mann3rs
Cu Chulainn
4
3
8
2.67
L
Chang'e
Mocadazzz
Chang'e
2
7
5
0.64
W
Sobek
9
1
17
17.5
L
Hercules
Δτσм
Hercules
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,684
Damage
55,438
93,428
Taken
105,798
74,390
Mitigated
61,905
34,000
Healing
28,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
13,078
6,007
0
3,649
15,832
6,227
4,882
6,398
9,434
0
120,949
L
Cerberus
BornToBifle
Cerberus
7,641
793
0
3,306
23,226
18,540
0
6,982
16,044
38,594
0
W
23,723
12,911
798
9,456
16,819
6,648
4,322
7,242
9,403
0
148,931
W
10,728
1,217
1,628
3,615
13,765
5,732
698
5,787
7,085
87,869
0
L
Serqet
ItzRober
Serqet
15,549
3,582
0
957
22,814
8,845
0
4,921
17,759
0
66,808
L
Sol
8,784
2,145
0
6,598
17,919
5,099
3,424
969
16,910
83,980
0
W
Cu Chulainn
Mann3rs
Cu Chulainn
19,099
3,533
0
4,707
19,688
17,877
257
3,272
15,272
141
84,231
L
Chang'e
Mocadazzz
Chang'e
13,801
813
2,578
6,966
17,872
6,440
0
6,161
11,563
86,441
0
W
Sobek
14,056
2,412
0
10,147
27,324
37,906
32
9,444
16,950
38,108
0
L
Hercules
Δτσм
Hercules
9,663
3,928
0
7,626
23,967
22,981
0
5,322
18,597
0
64,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,551
Gold Earned
54,667
726
Minions Killed
635
0
Camps Cleared
0
2,284,339
Distance Traveled
2,163,731
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,458
657
188
9
0
474,015
5
L
Cerberus
10,999
500
68
3
0
446,138
3
W
Chiron
14,907
678
199
9
0
456,038
9
W
Ra
12,473
567
156
7
0
408,210
2
L
Serqet
11,479
522
97
4
0
467,065
1
L
Sol
10,668
485
154
7
0
397,406
8
W
Cu Chulainn
13,076
594
144
7
0
476,595
6
L
Chang'e
10,620
483
167
8
0
408,190
6
W
Sobek
13,637
620
39
2
0
469,481
4
L
Hercules
10,901
496
149
7
0
444,932
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role