Player Matchup

Chiron
Chiron
Silver V
 
Chiron
Silver V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
Mylantson
King Arthur
Silver III
Level 73
God Stats
25W - 32L
1,538 SR
Queue Stats
213W - 223L
832 MMR
Solo
Nemesis
Nemesis
Silver IV
ZiggyCT
Nemesis
Silver IV
Level 68
God Stats
3W - 1L
1,307 SR
Queue Stats
291W - 303L
731 MMR
Solo
Geb
Geb
Silver IV
aries3000
Geb
Silver IV
Level 127
God Stats
23W - 17L
1,614 SR
Queue Stats
90W - 116L
731 MMR
Solo
Chang'e
Chang'e
Silver IV
lazybutcompetent
Chang'e
Silver IV
Level 108
God Stats
2W - 3L
1,526 SR
Queue Stats
162W - 180L
701 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,497 SR
899 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,500 SR
817 MMR
Persephone
Persephone
Silver III
 
Persephone
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
Blomker
Fenrir
Silver V
Level 139
God Stats
42W - 40L
1,536 SR
Queue Stats
379W - 426L
571 MMR
Solo
Apollo
Apollo
Bronze I
SLATTSLATTSLATT
Apollo
Bronze I
Level 114
God Stats
0W - 2L
1,260 SR
Queue Stats
4W - 13L
468 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
YungSIugg3r
Sun Wukong
Silver III
Level 100
God Stats
51W - 40L
1,526 SR
Queue Stats
176W - 189L
826 MMR
Solo
Loki
Loki
Silver IV
leo012
Loki
Silver IV
Level 109
God Stats
18W - 11L
1,675 SR
Queue Stats
111W - 128L
722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
1 / 3 / 3
10,886
573
4,726
14,004
4,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mylantson
King Arthur
18
12 / 0 / 4
11,310
595
20,022
18,335
17,176
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
ZiggyCT
Nemesis
17
7 / 2 / 5
10,476
551
9,935
13,514
5,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 4
7,879
415
2,530
8,382
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 2 / 7
8,835
465
5,214
14,148
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetAthenaTiamatGilgameshJanus

VS

Bans
TsukuyomiScyllaHeimdallrAnubisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
1 / 3 / 3
10,261
540
14,343
12,301
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Blomker
Fenrir
13
2 / 3 / 3
8,706
458
6,614
12,102
9,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 1
8,150
429
7,333
8,288
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
YungSIugg3r
Sun Wukong
12
0 / 8 / 0
7,745
408
4,501
17,396
8,675
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Loki
leo012
Loki
15
3 / 6 / 1
9,428
496
5,502
13,294
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
21
Kills
10
10
Deaths
21
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
3
3
0.83
L
Persephone
 
Persephone
1
3
3
0.83
L
Fenrir
Blomker
Fenrir
2
3
3
1.17
W
King Arthur
Mylantson
King Arthur
12
0
4
14
L
4
1
1
4.5
L
Sun Wukong
YungSIugg3r
Sun Wukong
0
8
0
0
W
Nemesis
ZiggyCT
Nemesis
7
2
5
4.75
W
1
3
4
1
W
0
2
7
1.75
L
Loki
leo012
Loki
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,427
Damage
38,293
68,383
Taken
63,381
36,549
Mitigated
29,232
24,655
Healing
19,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,726
1,967
845
5,968
14,004
4,525
3,322
447
13,549
0
77,323
L
Persephone
 
Persephone
14,343
717
128
3,964
12,301
3,930
413
3,023
9,275
70,830
0
L
Fenrir
Blomker
Fenrir
6,614
1,189
610
2,935
12,102
9,011
0
1,645
10,457
0
48,028
W
King Arthur
Mylantson
King Arthur
20,022
1,393
0
6,788
18,335
17,176
28
3,438
14,762
0
75,760
L
7,333
5,495
0
4,208
8,288
2,547
1,272
655
7,633
0
39,024
L
Sun Wukong
YungSIugg3r
Sun Wukong
4,501
514
0
3,965
17,396
8,675
0
197
17,199
0
40,926
W
Nemesis
ZiggyCT
Nemesis
9,935
4,457
0
816
13,514
5,587
124
2,561
10,863
0
63,948
W
2,530
402
516
1,254
8,382
4,403
29
1,081
7,225
14,224
0
W
5,214
314
1,755
6,713
14,148
4,858
910
7,036
6,648
56,150
0
L
Loki
leo012
Loki
5,502
1,470
0
3,302
13,294
5,069
0
2,224
11,070
0
65,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,386
Gold Earned
44,290
501
Minions Killed
500
0
Camps Cleared
0
1,758,033
Distance Traveled
1,585,436
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,886
573
152
8
0
338,870
0
L
Persephone
10,261
540
145
8
0
347,860
7
L
Fenrir
8,706
458
81
4
0
333,345
4
W
King Arthur
11,310
595
121
6
0
413,088
5
L
Apollo
8,150
429
68
4
0
232,090
1
L
Sun Wukong
7,745
408
83
4
0
315,889
7
W
Nemesis
10,476
551
107
6
0
410,089
3
W
Geb
7,879
415
26
1
0
198,875
3
W
Chang'e
8,835
465
95
5
0
397,111
3
L
Loki
9,428
496
123
6
0
356,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role