Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
Chupenlagiles
Sol
Diamond IV
Level 103
God Stats
7W - 7L
1,761 SR
Queue Stats
394W - 393L
2,123 MMR
Solo
Bellona
Bellona
Platinum II
LostNido
Bellona
Platinum II
Level 68
God Stats
67W - 62L
1,582 SR
Queue Stats
422W - 436L
1,895 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,569 SR
1,704 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,529 SR
1,762 MMR
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum I
TokyoTulip
King Arthur
Platinum I
Level 160
God Stats
2W - 1L
1,548 SR
Queue Stats
47W - 31L
2,100 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
oMartchelo
Ao Kuang
Platinum III
Level 134
God Stats
5W - 6L
1,589 SR
Queue Stats
203W - 215L
1,766 MMR
Solo
Ullr
Ullr
Platinum I
zLuuKzZ
Ullr
Platinum I
Level 108
God Stats
9W - 7L
1,507 SR
Queue Stats
159W - 156L
1,942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
7 / 0 / 2
7,261
726
4,236
5,394
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
 
Medusa
12
3 / 1 / 0
6,882
688
3,944
3,910
1,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
 
Hercules
10
0 / 1 / 8
6,219
622
1,755
6,810
2,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 1
7,014
701
2,352
2,747
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
LostNido
Bellona
11
1 / 1 / 1
6,522
652
4,055
6,927
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
SetAthenaTsukuyomiGilgamesh

VS

Bans
ScyllaApolloHeimdallrTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 4 / 2
4,922
492
1,318
6,761
2,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
 
Agni
8
0 / 4 / 0
4,786
479
2,775
4,609
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
TokyoTulip
King Arthur
9
1 / 1 / 0
5,231
523
5,823
6,261
2,992
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
oMartchelo
Ao Kuang
3
0 / 2 / 0
3,764
376
118
2,373
462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
zLuuKzZ
Ullr
5
2 / 1 / 0
4,454
445
1,687
2,964
497
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
2
8
W
Medusa
 
Medusa
3
1
0
3
W
Hercules
 
Hercules
0
1
8
4
L
Ymir
 
Ymir
0
4
2
0.25
L
Agni
 
Agni
0
4
0
0
W
1
0
1
1.5
W
Bellona
LostNido
Bellona
1
1
1
1.5
L
King Arthur
TokyoTulip
King Arthur
1
1
0
1
L
Ao Kuang
oMartchelo
Ao Kuang
0
2
0
0
L
Ullr
zLuuKzZ
Ullr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,342
Damage
11,721
25,788
Taken
22,968
10,802
Mitigated
7,632
10,201
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,236
1,694
0
750
5,394
1,991
0
1,385
4,009
0
39,635
W
Medusa
 
Medusa
3,944
1,677
0
375
3,910
1,042
2,321
317
3,593
0
45,486
W
Hercules
 
Hercules
1,755
689
0
2,824
6,810
2,785
0
1,231
5,579
0
10,757
L
Ymir
 
Ymir
1,318
632
0
845
6,761
2,435
0
802
5,959
13,089
0
L
Agni
 
Agni
2,775
422
0
500
4,609
1,246
0
1,406
3,203
23,926
0
W
2,352
787
0
1,891
2,747
798
1,252
955
1,792
46,155
0
W
Bellona
LostNido
Bellona
4,055
1,594
0
4,361
6,927
4,186
0
323
6,604
0
32,475
L
King Arthur
TokyoTulip
King Arthur
5,823
1,153
0
2,110
6,261
2,992
0
0
6,261
0
28,753
L
Ao Kuang
oMartchelo
Ao Kuang
118
118
0
340
2,373
462
0
144
2,229
7,591
0
L
Ullr
zLuuKzZ
Ullr
1,687
1,078
0
485
2,964
497
0
0
2,964
0
11,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,898
Gold Earned
23,157
370
Minions Killed
193
0
Camps Cleared
0
968,999
Distance Traveled
746,893
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,261
726
65
7
0
226,483
3
W
Medusa
6,882
688
94
9
0
168,746
5
W
Hercules
6,219
622
15
2
0
206,978
1
L
Ymir
4,922
492
23
2
0
184,856
1
L
Agni
4,786
479
64
6
0
162,282
1
W
Sol
7,014
701
114
11
0
175,244
5
W
Bellona
6,522
652
82
8
0
191,548
3
L
King Arthur
5,231
523
59
6
0
172,193
0
L
Ao Kuang
3,764
376
24
2
0
115,908
0
L
Ullr
4,454
445
23
2
0
111,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role