Player Matchup

Neith
Neith
Daydra
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 13L
1,743 Elo+
Solo
Mulan
Mulan
Ewthulhu
Mulan
Level 27
God Stats
33W - 30L
1,634 SR
Queue Stats
283W - 268L
1,532 Elo+
Party 1
Chang'e
Chang'e
Nerolyte
Chang'e
Level 32
God Stats
17W - 13L
1,631 SR
Queue Stats
129W - 123L
1,546 Elo+
Party 1
Ra
Ra
Unlawful1
Ra
Level 23
God Stats
3W - 1L
1,501 SR
Queue Stats
231W - 216L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
itsnotokay
Ne Zha
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 4L
1,500 Elo+
Solo
Team Averages
Level 28
1,553 SR
1,578 Elo+

VS

Team Averages
Level 23
1,644 SR
1,556 Elo+
Bastet
Bastet
 
Bastet
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Brokeboy4422
Janus
Level 29
God Stats
8W - 9L
1,521 SR
Queue Stats
74W - 53L
1,568 Elo+
Solo
Bellona
Bellona
GFleonfire
Bellona
Level 23
God Stats
2W - 1L
1,596 SR
Queue Stats
37W - 42L
1,449 Elo+
Solo
Kukulkan
Kukulkan
Roadrunner01
Kukulkan
Level 17
God Stats
37W - 31L
1,641 SR
Queue Stats
40W - 37L
1,605 Elo+
Solo
Fenrir
Fenrir
iAur0ra
Fenrir
Level 25
God Stats
24W - 10L
1,962 SR
Queue Stats
202W - 125L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Daydra
Neith
18
9 / 5 / 12
12,858
1,169
19,798
15,247
6,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Ewthulhu
Mulan
18
9 / 2 / 13
11,943
1,086
16,038
15,541
17,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Nerolyte
Chang'e
18
4 / 3 / 19
11,631
1,057
11,759
14,186
5,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
6 / 4 / 16
11,705
1,064
10,808
12,241
4,940
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
itsnotokay
Ne Zha
18
4 / 3 / 21
11,873
1,079
17,812
16,569
6,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

190

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
3 / 7 / 6
11,336
1,031
19,897
17,773
10,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

16
3 / 4 / 4
10,699
973
12,604
11,088
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
GFleonfire
Bellona
17
1 / 7 / 9
10,468
952
9,506
19,947
12,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Roadrunner01
Kukulkan
18
2 / 8 / 9
11,558
1,051
14,736
16,216
5,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
iAur0ra
Fenrir
17
8 / 6 / 3
12,022
1,093
13,416
16,893
8,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
48
32
Kills
17
17
Deaths
32
81
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
7
6
0.86
L
3
4
4
1.25
W
Neith
Daydra
Neith
9
5
12
3
W
Mulan
Ewthulhu
Mulan
9
2
13
7.75
L
Bellona
GFleonfire
Bellona
1
7
9
0.79
W
Chang'e
Nerolyte
Chang'e
4
3
19
4.5
L
Kukulkan
Roadrunner01
Kukulkan
2
8
9
0.81
W
6
4
16
3.5
L
Fenrir
iAur0ra
Fenrir
8
6
3
1.58
W
Ne Zha
itsnotokay
Ne Zha
4
3
21
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,215
Damage
70,159
73,784
Taken
81,917
40,579
Mitigated
41,193
23,207
Healing
2,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
19,897
5,164
0
0
17,773
10,549
0
4,341
13,162
0
49,774
L
12,604
402
0
485
11,088
3,294
0
1,583
9,505
24,443
0
W
Neith
Daydra
Neith
19,798
11,506
0
3,347
15,247
6,446
0
5,801
9,296
0
39,005
W
Mulan
Ewthulhu
Mulan
16,038
1,706
0
1,640
15,541
17,082
0
6,680
8,651
0
20,962
L
Bellona
GFleonfire
Bellona
9,506
1,416
0
597
19,947
12,676
0
6,632
13,075
0
15,315
W
Chang'e
Nerolyte
Chang'e
11,759
156
3,747
3,630
14,186
5,196
0
4,378
9,628
28,584
0
L
Kukulkan
Roadrunner01
Kukulkan
14,736
654
0
356
16,216
5,805
0
3,516
12,610
52,822
0
W
10,808
658
4,682
2,218
12,241
4,940
0
5,590
6,561
31,102
0
L
Fenrir
iAur0ra
Fenrir
13,416
2,543
0
921
16,893
8,869
0
6,495
10,248
0
19,878
W
Ne Zha
itsnotokay
Ne Zha
17,812
5,231
0
3,943
16,569
6,915
0
4,891
11,528
0
44,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,010
Gold Earned
56,083
218
Minions Killed
210
7
Camps Cleared
8
1,077,174
Distance Traveled
1,121,808
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,336
1,031
64
6
6
231,893
1
L
Janus
10,699
973
27
2
0
183,660
0
W
Neith
12,858
1,169
42
4
1
166,819
0
W
Mulan
11,943
1,086
17
2
0
236,331
1
L
Bellona
10,468
952
15
1
0
248,422
0
W
Chang'e
11,631
1,057
40
4
4
227,439
1
L
Kukulkan
11,558
1,051
92
8
1
207,767
0
W
Ra
11,705
1,064
60
5
0
214,111
1
L
Fenrir
12,022
1,093
12
1
1
250,066
1
W
Ne Zha
11,873
1,079
59
5
2
232,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role