Player Matchup

Anhur
Anhur
Gold V
BaconBCrispy
Anhur
Gold V
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,678 MMR
Party 1
Chaac
Chaac
Platinum III
Ph Morais xX
Chaac
Platinum III
Level 140
God Stats
70W - 79L
1,592 SR
Queue Stats
334W - 381L
1,835 MMR
Solo
Eset
Eset
Silver I
Pretty_-Vibez
Eset
Silver I
Level 119
God Stats
16W - 11L
1,649 SR
Queue Stats
35W - 33L
1,664 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,580 SR
1,726 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,533 SR
1,588 MMR
Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum III
JERBOYER
Tiamat
Platinum III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 291L
1,703 MMR
Solo
Hercules
Hercules
Silver I
iPlayerDamage
Hercules
Silver I
Level 52
God Stats
1W - 0L
1,599 SR
Queue Stats
27W - 10L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 3
15,026
683
22,696
27,460
12,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 8 / 6
13,757
625
15,963
30,553
40,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
1 / 4 / 8
13,152
598
16,892
18,093
12,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshPersephoneCthulhuThothAphrodite

VS

Bans
CabrakanAthenaScyllaCu ChulainnAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
4 / 0 / 12
14,790
672
24,104
13,999
6,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
JERBOYER
Tiamat
18
6 / 7 / 10
14,444
657
17,189
16,121
9,682
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
iPlayerDamage
Hercules
18
8 / 4 / 10
14,521
660
21,560
40,805
34,257
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
18
18
Deaths
11
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
12
10
L
6
6
3
1.25
W
Tiamat
JERBOYER
Tiamat
6
7
10
1.57
L
4
8
6
0.88
L
1
4
8
1.25
W
Hercules
iPlayerDamage
Hercules
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,551
Damage
62,853
76,106
Taken
70,925
65,573
Mitigated
50,897
23,537
Healing
17,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
24,104
6,689
0
3,031
13,999
6,958
3,299
1,974
11,725
0
88,270
L
22,696
15,066
0
11,113
27,460
12,544
2,064
6,613
20,847
0
114,950
W
Tiamat
JERBOYER
Tiamat
17,189
1,667
0
2,002
16,121
9,682
0
3,306
12,464
53,171
0
L
15,963
2,262
0
6,774
30,553
40,879
144
7,259
23,294
0
41,779
L
16,892
782
1,617
4,033
18,093
12,150
201
3,317
14,776
53,483
0
W
Hercules
iPlayerDamage
Hercules
21,560
6,424
0
12,065
40,805
34,257
115
11,612
28,443
0
51,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,935
Gold Earned
43,755
268
Minions Killed
252
0
Camps Cleared
0
1,183,850
Distance Traveled
1,190,475
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,790
672
109
5
0
401,167
2
L
Anhur
15,026
683
151
7
0
372,174
2
W
Tiamat
14,444
657
88
4
0
354,854
0
L
Chaac
13,757
625
52
2
0
386,851
3
L
Eset
13,152
598
65
3
0
424,825
2
W
Hercules
14,521
660
55
3
0
434,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role