Player Matchup

Medusa
Medusa
Silver I
BigDreco314
Medusa
Silver I
Level 124
God Stats
1W - 2L
1,318 SR
Queue Stats
34W - 35L
1,444 MMR
Solo
Tyr
Tyr
Bronze III
dragoneye61
Tyr
Bronze III
Level 107
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Janus
Janus
Silver I
iPlayerDamage
Janus
Silver I
Level 52
God Stats
5W - 2L
1,694 SR
Queue Stats
27W - 10L
1,610 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,476 SR
1,518 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,579 SR
1,555 MMR
Chaac
Chaac
Gold V
BaconBCrispy
Chaac
Gold V
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,628 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Dannyboy00702
Kuzenbo
Gold III
Level 160
God Stats
17W - 19L
1,601 SR
Queue Stats
986W - 1,022L
1,423 MMR
Solo
Eset
Eset
Silver I
Pretty_-Vibez
Eset
Silver I
Level 119
God Stats
16W - 11L
1,637 SR
Queue Stats
35W - 33L
1,613 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 6 / 7
10,947
684
11,060
14,029
5,493
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 9 / 9
9,610
601
6,410
15,743
12,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 1 / 5
12,764
798
18,139
10,174
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneGilgameshArtioCabrakanAthena

VS

Bans
TiamatCupidAchillesFenrirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 7
12,817
801
11,880
19,169
16,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
15
5 / 4 / 8
11,315
707
10,461
18,612
22,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 7 / 10
10,843
678
10,193
11,052
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
14
Kills
16
16
Deaths
14
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
L
Medusa
5
6
7
1.42
W
Kuzenbo
5
4
8
2.25
W
3
7
10
1.14
L
0
9
9
0.5
L
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
32,534
39,946
Taken
48,833
22,369
Mitigated
43,579
3,276
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,880
1,365
0
8,025
19,169
16,757
661
6,426
12,189
46
57,733
L
Medusa
11,060
5,253
0
296
14,029
5,493
990
7,488
6,541
0
37,565
W
Kuzenbo
10,461
3,099
0
4,605
18,612
22,416
616
5,704
12,298
41,839
0
W
10,193
287
1,603
1,249
11,052
4,406
534
5,055
5,727
34,900
0
L
6,410
781
0
896
15,743
12,989
0
8,796
6,947
0
12,703
L
18,139
661
0
2,084
10,174
3,887
500
4,416
5,758
79,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
34,975
228
Minions Killed
204
0
Camps Cleared
0
879,938
Distance Traveled
841,116
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,817
801
101
6
0
312,471
0
L
Medusa
10,947
684
57
4
0
288,898
3
W
Kuzenbo
11,315
707
64
4
0
268,478
4
W
Eset
10,843
678
39
2
0
260,167
3
L
Tyr
9,610
601
18
1
0
271,574
2
L
Janus
12,764
798
153
10
0
319,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role