Player Matchup

Ra
Ra
 
Ra
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
SrStrangeluv
Anhur
Level 71
God Stats
1W - 0L
1,372 SR
Queue Stats
22W - 15L
1,645 Elo+
Party 1
Team Averages
Level 110
1,457 SR
1,548 Elo+

VS

Team Averages
Level 105
1,514 SR
1,635 Elo+
Cthulhu
Cthulhu
CursingDrop78
Cthulhu
Level 149
God Stats
11W - 14L
1,541 SR
Queue Stats
386W - 256L
1,870 Elo+
Solo
Hachiman
Hachiman
GoodGameWalt
Hachiman
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 360L
1,534 Elo+
Solo
Eset
Eset
Mirrra
Eset
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
7 / 3 / 11
8,962
815
5,959
8,350
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
 
Sobek
12
0 / 1 / 19
8,719
793
6,143
11,084
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
14 / 3 / 5
10,128
921
10,891
7,689
2,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
3 / 5 / 4
8,531
776
8,427
10,828
6,789
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
GoodGameWalt
Hachiman
12
2 / 5 / 4
8,183
744
9,037
8,457
2,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
Mirrra
Eset
9
1 / 11 / 3
7,006
637
497
7,994
2,950
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
21
Kills
6
7
Deaths
21
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
3
11
4.17
W
Sobek
 
Sobek
0
1
19
9.5
L
Cthulhu
3
5
4
1
L
Hachiman
GoodGameWalt
Hachiman
2
5
4
0.8
L
Eset
Mirrra
Eset
1
11
3
0.23
W
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,993
Damage
17,961
27,123
Taken
27,279
16,770
Mitigated
12,400
10,223
Healing
1,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,959
493
1,200
2,535
8,350
3,411
281
2,722
5,628
30,297
0
W
Sobek
 
Sobek
6,143
838
0
4,830
11,084
10,377
190
3,125
7,959
15,974
0
L
Cthulhu
8,427
364
327
270
10,828
6,789
0
5,100
5,574
20,043
0
L
Hachiman
GoodGameWalt
Hachiman
9,037
3,844
0
1,234
8,457
2,661
0
4,100
4,225
0
32,208
L
Eset
Mirrra
Eset
497
216
0
8
7,994
2,950
0
2,481
5,378
2,756
0
W
10,891
4,741
0
1,658
7,689
2,982
963
3,077
4,612
0
33,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,809
Gold Earned
23,720
131
Minions Killed
92
0
Camps Cleared
0
610,976
Distance Traveled
452,571
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,962
815
49
4
0
197,586
4
W
Sobek
8,719
793
21
2
0
227,408
2
L
Cthulhu
8,531
776
29
3
0
187,909
1
L
Hachiman
8,183
744
60
5
0
155,073
1
L
Eset
7,006
637
3
0
0
109,589
3
W
Anhur
10,128
921
61
6
0
185,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role