Player Matchup

Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
BFMV_Talent
Neith
Gold III
Level 160
God Stats
1W - 1L
1,882 SR
Queue Stats
261W - 251L
1,528 MMR
Solo
Cthulhu
Cthulhu
Silver II
C_Ros21
Cthulhu
Silver II
Level 107
God Stats
2W - 1L
1,468 SR
Queue Stats
15W - 21L
1,433 MMR
Solo
Sol
Sol
Silver II
Sushi_Bou
Sol
Silver II
Level 37
God Stats
2W - 6L
1,503 SR
Queue Stats
115W - 103L
1,443 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,571 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,532 SR
1,450 MMR
Nu Wa
Nu Wa
Gold III
DAserPIKA
Nu Wa
Gold III
Level 95
God Stats
2W - 1L
1,678 SR
Queue Stats
96W - 97L
1,456 MMR
Solo
Apollo
Apollo
Silver II
alecanario76
Apollo
Silver II
Level 125
God Stats
1W - 2L
1,510 SR
Queue Stats
62W - 62L
1,377 MMR
Solo
Susano
Susano
Gold V
amm_678
Susano
Gold V
Level 129
God Stats
9W - 9L
1,448 SR
Queue Stats
17W - 15L
1,510 MMR
Solo
Bacchus
Bacchus
Silver II
byOlmoVK
Bacchus
Silver II
Level 82
God Stats
8W - 6L
1,571 SR
Queue Stats
9W - 12L
1,399 MMR
Party 1
Tyr
Tyr
Gold IV
luisseijo
Tyr
Gold IV
Level 122
God Stats
5W - 7L
1,452 SR
Queue Stats
16W - 15L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 0 / 0
5,169
646
1,829
2,775
1,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
 
Bakasura
9
1 / 1 / 0
5,094
637
2,246
4,369
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

2
0 / 0 / 0
3,267
408
289
591
149
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
C_Ros21
Cthulhu
6
0 / 4 / 2
4,174
522
1,761
6,606
2,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 2 / 1
4,879
610
3,724
4,973
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TiamatSetGilgameshArachneKing Arthur

VS

Bans
PersephonePoseidonAthenaAchillesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DAserPIKA
Nu Wa
9
0 / 0 / 4
4,885
611
2,334
3,357
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
9
2 / 1 / 3
5,149
644
2,505
4,642
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Susano
amm_678
Susano
9
5 / 1 / 2
5,390
674
4,325
4,908
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
byOlmoVK
Bacchus
6
0 / 1 / 7
4,478
560
2,208
5,044
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
5,190
649
458
4,171
1,740
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
7
7
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Bakasura
 
Bakasura
1
1
0
1
L
0
0
0
0
L
Cthulhu
C_Ros21
Cthulhu
0
4
2
0.25
W
Nu Wa
DAserPIKA
Nu Wa
0
0
4
2
L
1
2
1
0.75
W
Apollo
2
1
3
3.5
W
Susano
amm_678
Susano
5
1
2
6
W
Bacchus
byOlmoVK
Bacchus
0
1
7
3.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,849
Damage
11,830
19,314
Taken
22,122
6,349
Mitigated
7,540
5,194
Healing
6,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,829
904
0
670
2,775
1,444
0
160
2,615
29,969
0
L
Bakasura
 
Bakasura
2,246
1,581
0
1,105
4,369
1,306
0
1,611
2,758
0
24,303
L
289
67
0
250
591
149
0
349
242
0
3,635
L
Cthulhu
C_Ros21
Cthulhu
1,761
226
0
995
6,606
2,449
0
1,869
4,737
10,328
0
W
Nu Wa
DAserPIKA
Nu Wa
2,334
327
0
537
3,357
754
418
433
2,762
26,705
0
L
3,724
1,481
0
2,174
4,973
1,001
0
553
4,420
24,077
0
W
Apollo
2,505
1,453
405
1,805
4,642
1,194
451
2,011
2,631
0
26,705
W
Susano
amm_678
Susano
4,325
1,231
0
803
4,908
1,320
0
743
4,155
0
23,231
W
Bacchus
byOlmoVK
Bacchus
2,208
256
0
2,102
5,044
2,532
252
2,298
2,696
7,501
0
W
458
0
0
1,059
4,171
1,740
0
1,829
2,342
0
26,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,583
Gold Earned
25,092
201
Minions Killed
219
0
Camps Cleared
0
630,286
Distance Traveled
807,639
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,169
646
65
8
0
146,924
3
L
Bakasura
5,094
637
68
9
0
162,056
0
L
Neith
3,267
408
7
1
0
27,549
0
L
Cthulhu
4,174
522
15
2
0
153,378
1
W
Nu Wa
4,885
611
45
6
0
145,929
2
L
Sol
4,879
610
46
6
0
140,379
1
W
Apollo
5,149
644
46
6
0
147,718
0
W
Susano
5,390
674
40
5
0
169,775
0
W
Bacchus
4,478
560
17
2
0
169,051
0
W
Tyr
5,190
649
71
9
0
175,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role