Player Matchup

Nu Wa
Nu Wa
Gold I
HaremMasHtaH
Nu Wa
Gold I
Level 127
God Stats
2W - 1L
1,533 SR
Queue Stats
76W - 74L
1,544 MMR
Solo
Danzaburou
Danzaburou
Gold II
Karate_Kid_77
Danzaburou
Gold II
Level 142
God Stats
20W - 21L
1,630 SR
Queue Stats
326W - 316L
1,581 MMR
Solo
Arachne
Arachne
Bronze III
NiceTryStuupid77
Arachne
Bronze III
Level 30
God Stats
0W - 3L
1,668 SR
Queue Stats
14W - 52L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
turbojoel0095
Ne Zha
Gold IV
Level 57
God Stats
1W - 2L
1,714 SR
Queue Stats
119W - 111L
1,539 MMR
Solo
Khepri
Khepri
Gold IV
xFuriousRAPiiDz
Khepri
Gold IV
Level 128
God Stats
15W - 8L
1,701 SR
Queue Stats
30W - 30L
1,488 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,649 SR
1,530 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 91
1,483 SR
1,531 MMR
Athena
Athena
Gold III
Deacon885
Athena
Gold III
Level 117
God Stats
1W - 2L
1,142 SR
Queue Stats
425W - 419L
1,579 MMR
Solo
Odin
Odin
Silver II
ScareCraw20
Odin
Silver II
Level 49
God Stats
1W - 1L
1,360 SR
Queue Stats
7W - 6L
1,552 MMR
Solo
Bakasura
Bakasura
Bronze III
SharkouilleMB7
Bakasura
Bronze III
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 49L
1,525 MMR
Solo
Ra
Ra
Gold III
bhoksbergen
Ra
Gold III
Level 72
God Stats
2W - 0L
1,728 SR
Queue Stats
50W - 48L
1,510 MMR
Solo
Cernunnos
Cernunnos
Gold III
fedReptile
Cernunnos
Gold III
Level 128
God Stats
22W - 9L
1,686 SR
Queue Stats
362W - 360L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 4
11,813
537
15,584
8,671
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Karate_Kid_77
Danzaburou
20
5 / 4 / 1
12,443
566
13,193
18,011
8,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 0
7,333
333
1,145
5,134
2,528
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
4 / 3 / 1
12,092
550
13,142
17,749
11,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 5
9,087
413
5,687
16,526
16,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Cu ChulainnPersephoneKing ArthurGilgameshTiamat

VS

Bans
TsukuyomiTyrSetSun WukongMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Deacon885
Athena
16
0 / 2 / 8
10,347
470
7,204
18,509
15,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 2 / 5
10,345
470
8,255
13,418
10,477
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
20
5 / 3 / 4
13,311
605
14,854
18,321
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 2 / 2
12,202
555
8,842
11,349
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
fedReptile
Cernunnos
20
6 / 2 / 0
13,011
591
11,014
14,073
5,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
17
17
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Athena
Deacon885
Athena
0
2
8
2
L
2
2
4
2
L
Danzaburou
Karate_Kid_77
Danzaburou
5
4
1
1.38
L
0
4
0
0
W
4
2
5
3.25
W
Bakasura
5
3
4
2.33
W
2
2
2
1.5
W
Cernunnos
fedReptile
Cernunnos
6
2
0
3
L
4
3
1
1.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,751
Damage
50,169
66,091
Taken
75,670
42,244
Mitigated
43,974
17,145
Healing
26,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Deacon885
Athena
7,204
1,917
0
4,696
18,509
15,844
556
5,201
13,000
41,113
0
L
15,584
2,456
0
2,213
8,671
3,316
0
3,388
4,723
103,161
0
L
Danzaburou
Karate_Kid_77
Danzaburou
13,193
6,602
0
5,248
18,011
8,399
1,224
2,492
15,056
0
101,761
L
1,145
845
0
556
5,134
2,528
0
958
3,585
0
17,671
W
8,255
3,712
792
5,149
13,418
10,477
1,291
3,402
9,766
0
45,359
W
Bakasura
14,854
10,861
0
4,342
18,321
7,990
1,232
3,416
14,687
0
103,224
W
8,842
2,224
1,281
3,463
11,349
4,068
273
6,370
4,579
116,807
0
W
Cernunnos
fedReptile
Cernunnos
11,014
5,065
0
6,810
14,073
5,595
934
1,536
12,367
0
114,999
L
13,142
6,152
0
6,420
17,749
11,908
1,162
2,061
14,218
0
109,199
L
5,687
573
0
2,708
16,526
16,093
0
7,147
8,281
19,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,768
Gold Earned
59,216
630
Minions Killed
761
0
Camps Cleared
0
1,860,462
Distance Traveled
2,157,383
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,347
470
63
3
0
463,648
2
L
Nu Wa
11,813
537
207
9
0
416,237
10
L
Danzaburou
12,443
566
184
8
0
384,319
10
L
Arachne
7,333
333
35
2
0
203,284
2
W
Odin
10,345
470
96
4
0
385,004
4
W
Bakasura
13,311
605
218
10
0
476,157
4
W
Ra
12,202
555
203
9
0
429,614
4
W
Cernunnos
13,011
591
181
8
0
402,960
8
L
Ne Zha
12,092
550
188
9
0
435,479
2
L
Khepri
9,087
413
16
1
0
421,143
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role