Player Matchup

Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
B33RFACE
Chaac
Level 58
God Stats
9W - 9L
1,480 SR
Queue Stats
22W - 20L
1,423 Elo+
Party 1
Izanami
Izanami
Its_Pointless_
Izanami
Level 47
God Stats
9W - 18L
1,369 SR
Queue Stats
107W - 153L
1,297 Elo+
Party 2
Ymir
Ymir
KahnsWrath
Ymir
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 30L
1,431 Elo+
Party 1
Sol
Sol
Ken_Kasaki
Sol
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
230W - 261L
1,331 Elo+
Party 2
Team Averages
Level 50
1,470 SR
1,396 Elo+

VS

Team Averages
Level 60
1,558 SR
1,336 Elo+
King Arthur
King Arthur
HyperX1029
King Arthur
Level 73
God Stats
3W - 4L
1,497 SR
Queue Stats
63W - 90L
1,314 Elo+
Party 3
Scylla
Scylla
SimplyaDemon
Scylla
Level 54
God Stats
11W - 13L
1,698 SR
Queue Stats
299W - 339L
1,352 Elo+
Party 3
Ganesha
Ganesha
W0NDER__Bat
Ganesha
Level 83
God Stats
8W - 8L
1,496 SR
Queue Stats
291W - 341L
1,346 Elo+
Party 3
Susano
Susano
Zeterio
Susano
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,294 Elo+
Solo
Neith
Neith
wolfninja465
Neith
Level 48
God Stats
10W - 5L
1,596 SR
Queue Stats
227W - 271L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
9 / 1 / 6
9,229
659
12,563
12,575
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
B33RFACE
Chaac
15
6 / 0 / 8
9,428
673
8,309
10,319
5,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 5 / 3
6,757
483
4,969
6,149
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 4 / 6
6,800
486
5,151
8,362
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
8 / 1 / 4
9,082
649
13,460
8,433
2,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HyperX1029
King Arthur
11
2 / 6 / 1
7,147
511
3,987
13,970
6,871
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
10
2 / 6 / 2
6,481
463
3,995
7,950
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
W0NDER__Bat
Ganesha
10
0 / 5 / 8
6,746
482
6,513
15,209
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
Zeterio
Susano
10
1 / 6 / 0
6,179
441
4,792
11,712
3,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 2 / 2
7,222
516
6,704
6,913
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
25
Kills
11
11
Deaths
25
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
1
6
12
W
Chaac
B33RFACE
Chaac
6
0
8
10
L
King Arthur
HyperX1029
King Arthur
2
6
1
0.42
W
1
5
3
0.5
W
1
4
6
1
W
8
1
4
10
L
Scylla
2
6
2
0.5
L
Ganesha
W0NDER__Bat
Ganesha
0
5
8
0.8
L
Susano
Zeterio
Susano
1
6
0
0.17
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,452
Damage
25,991
45,838
Taken
55,754
19,271
Mitigated
23,000
16,516
Healing
13,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,563
7,104
0
5,628
12,575
4,390
0
3,641
8,841
0
56,752
W
Chaac
B33RFACE
Chaac
8,309
2,612
0
4,260
10,319
5,715
3,128
1,289
8,980
0
46,573
L
King Arthur
HyperX1029
King Arthur
3,987
567
0
3,050
13,970
6,871
0
2,413
11,557
0
28,142
W
4,969
3,123
0
293
6,149
2,464
267
1,027
5,092
0
33,728
W
5,151
1,080
0
985
8,362
4,273
0
2,195
6,163
15,107
0
W
13,460
5,793
645
4,705
8,433
2,429
2,433
2,061
6,254
52,747
0
L
Scylla
3,995
422
0
418
7,950
2,502
0
3,528
4,422
21,356
0
L
Ganesha
W0NDER__Bat
Ganesha
6,513
567
525
4,351
15,209
7,396
363
6,729
8,480
22,433
0
L
Susano
Zeterio
Susano
4,792
564
306
3,273
11,712
3,893
0
3,043
8,669
0
35,452
L
6,704
3,930
0
1,709
6,913
2,338
624
2,898
4,015
0
29,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,296
Gold Earned
33,775
395
Minions Killed
282
0
Camps Cleared
0
1,250,226
Distance Traveled
1,231,856
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,229
659
90
6
0
290,034
6
W
Chaac
9,428
673
113
8
0
247,099
0
L
King Arthur
7,147
511
70
5
0
231,135
3
W
Izanami
6,757
483
75
5
0
225,590
1
W
Ymir
6,800
486
21
2
0
246,134
2
W
Sol
9,082
649
96
7
0
241,369
3
L
Scylla
6,481
463
48
3
0
229,978
0
L
Ganesha
6,746
482
0
0
0
232,452
2
L
Susano
6,179
441
80
6
0
312,473
3
L
Neith
7,222
516
84
6
0
225,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role