Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
IlJonahIl
Heimdallr
Level 102
God Stats
15W - 17L
1,515 SR
Queue Stats
134W - 127L
1,641 Elo+
Party 2
Nemesis
Nemesis
MexicanPoptart
Nemesis
Level 108
God Stats
6W - 1L
1,830 SR
Queue Stats
263W - 239L
1,677 Elo+
Party 2
Janus
Janus
mexamericanmoose
Janus
Level 103
God Stats
47W - 32L
1,717 SR
Queue Stats
352W - 328L
1,651 Elo+
Party 2
Chaac
Chaac
thunder9590
Chaac
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,769 Elo+
Party 2
Team Averages
Level 77
1,612 SR
1,648 Elo+

VS

Team Averages
Level 82
1,549 SR
1,502 Elo+
Sol
Sol
BigBootyLowry
Sol
Level 47
God Stats
8W - 5L
1,598 SR
Queue Stats
237W - 135L
1,747 Elo+
Party 1
Skadi
Skadi
Ginger866
Skadi
Level 18
God Stats
7W - 12L
1,309 SR
Queue Stats
11W - 25L
1,237 Elo+
Party 3
Hercules
Hercules
Joostice96
Hercules
Level 118
God Stats
0W - 1L
1,485 SR
Queue Stats
1W - 2L
1,549 Elo+
Solo
Ganesha
Ganesha
MrStealYaBlunt
Ganesha
Level 129
God Stats
2W - 2L
1,588 SR
Queue Stats
5W - 9L
1,352 Elo+
Party 3
Bellona
Bellona
christophervi069
Bellona
Level 100
God Stats
6W - 2L
1,764 SR
Queue Stats
238W - 210L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 4
7,005
539
1,836
5,479
2,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
IlJonahIl
Heimdallr
14
5 / 1 / 3
7,999
615
9,201
6,356
2,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 6
7,346
565
5,771
9,232
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 4
8,707
670
2,631
5,603
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 0
8,154
627
5,340
5,080
3,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,986
537
8,635
8,861
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Ginger866
Skadi
9
0 / 4 / 1
5,696
438
1,295
5,324
1,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Joostice96
Hercules
11
0 / 2 / 0
5,877
452
1,195
8,854
6,184
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 0
6,341
488
2,956
7,586
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 0
6,285
483
3,445
8,889
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
4
4
L
0
3
0
0
L
Skadi
Ginger866
Skadi
0
4
1
0.13
W
Heimdallr
IlJonahIl
Heimdallr
5
1
3
6.5
L
Hercules
Joostice96
Hercules
0
2
0
0
W
1
0
6
4
L
1
3
0
0.33
L
0
2
0
0
W
3
0
4
5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
17,526
31,750
Taken
39,514
13,608
Mitigated
19,467
8,364
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,836
79
583
1,999
5,479
2,711
0
2,667
2,812
10,701
0
L
8,635
3,595
0
4,125
8,861
2,788
0
2,303
6,526
61,959
0
L
Skadi
Ginger866
Skadi
1,295
625
0
0
5,324
1,358
0
46
5,268
0
27,017
W
Heimdallr
IlJonahIl
Heimdallr
9,201
3,726
0
375
6,356
2,263
916
2,543
3,813
0
54,194
L
Hercules
Joostice96
Hercules
1,195
488
0
3,559
8,854
6,184
0
300
8,554
0
24,501
W
5,771
2,707
0
1,109
9,232
3,709
0
2,960
6,272
0
51,901
L
2,956
380
0
1,851
7,586
4,327
0
659
6,927
17,322
0
L
3,445
947
0
3,454
8,889
4,810
0
1,407
7,462
0
43,050
W
2,631
373
0
1,407
5,603
1,909
0
2,327
3,276
62,820
0
W
5,340
768
0
2,891
5,080
3,016
192
1,094
3,986
2,606
41,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
31,185
433
Minions Killed
365
0
Camps Cleared
0
1,376,211
Distance Traveled
1,193,690
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,005
539
15
1
0
273,308
1
L
Sol
6,986
537
123
9
0
227,099
1
L
Skadi
5,696
438
78
6
0
225,800
0
W
Heimdallr
7,999
615
98
8
0
227,089
1
L
Hercules
5,877
452
55
4
0
213,909
3
W
Nemesis
7,346
565
88
7
0
303,613
3
L
Ganesha
6,341
488
13
1
0
233,734
0
L
Bellona
6,285
483
96
7
0
293,148
1
W
Janus
8,707
670
141
11
0
285,872
7
W
Chaac
8,154
627
91
7
0
286,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role