Player Matchup

Fenrir
Fenrir
JulianToast
Fenrir
Level 28
God Stats
18W - 11L
1,311 SR
Queue Stats
272W - 149L
1,668 Elo+
Solo
Geb
Geb
Qwelion
Geb
Level 26
God Stats
1W - 1L
1,768 SR
Queue Stats
110W - 82L
1,639 Elo+
Solo
Raijin
Raijin
Sam1ze
Raijin
Level 25
God Stats
9W - 11L
1,729 SR
Queue Stats
160W - 147L
1,675 Elo+
Solo
Bakasura
Bakasura
TheGr8Gongoozler
Bakasura
Level 4
God Stats
1W - 2L
1,774 SR
Queue Stats
8W - 12L
1,558 Elo+
Solo
Freya
Freya
drballmd808
Freya
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
315W - 249L
1,594 Elo+
Solo
Team Averages
Level 20
1,616 SR
1,627 Elo+

VS

Team Averages
Level 28
1,587 SR
1,624 Elo+
Medusa
Medusa
LibertaliaRed
Medusa
Level 36
God Stats
4W - 5L
1,410 SR
Queue Stats
106W - 80L
1,574 Elo+
Party 1
Ganesha
Ganesha
Toushirou89
Ganesha
Level 27
God Stats
4W - 2L
1,774 SR
Queue Stats
37W - 34L
1,610 Elo+
Solo
Hercules
Hercules
guidebook
Hercules
Level 27
God Stats
34W - 6L
1,674 SR
Queue Stats
315W - 88L
1,812 Elo+
Solo
Janus
Janus
homelessbean
Janus
Level 25
God Stats
3W - 3L
1,683 SR
Queue Stats
72W - 53L
1,571 Elo+
Party 1
Fenrir
Fenrir
lLockl
Fenrir
Level 26
God Stats
5W - 4L
1,395 SR
Queue Stats
73W - 63L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 5 / 2
7,846
490
6,118
12,887
4,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
10
0 / 2 / 5
6,841
428
6,300
11,576
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
Sam1ze
Raijin
12
4 / 2 / 2
7,268
454
11,339
8,999
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 2
6,568
411
2,052
8,843
2,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 1
8,053
503
5,534
8,941
3,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,921
495
5,224
8,806
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Toushirou89
Ganesha
11
0 / 2 / 7
7,366
460
3,702
10,919
7,706
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
guidebook
Hercules
16
8 / 0 / 4
10,240
640
10,917
8,063
5,689
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 4 / 0
6,763
423
5,491
9,095
2,891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
lLockl
Fenrir
13
4 / 2 / 3
7,923
495
7,563
12,130
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
10
Kills
14
15
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
2
1
W
2
2
0
1
L
Geb
0
2
5
1.25
L
Raijin
Sam1ze
Raijin
4
2
2
2.5
L
1
5
2
0.4
W
Ganesha
Toushirou89
Ganesha
0
2
7
1.75
L
1
1
1
1.5
W
Hercules
guidebook
Hercules
8
0
4
10
W
0
4
0
0
W
Fenrir
lLockl
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,343
Damage
32,897
51,246
Taken
49,013
20,687
Mitigated
24,113
15,417
Healing
16,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,118
1,679
0
5,034
12,887
4,934
0
1,310
11,577
0
50,201
W
5,224
2,770
0
3,249
8,806
2,889
588
4,202
4,482
0
47,177
L
Geb
6,300
243
0
1,800
11,576
7,278
0
2,386
9,190
24,844
0
L
Raijin
Sam1ze
Raijin
11,339
581
136
1,620
8,999
2,790
216
3,139
5,860
43,869
0
L
2,052
1,550
138
1,040
8,843
2,589
0
1,314
7,529
0
14,136
W
Ganesha
Toushirou89
Ganesha
3,702
668
0
1,931
10,919
7,706
0
6,952
3,631
14,563
0
L
5,534
1,616
0
5,649
8,941
3,096
0
1,044
7,897
57,041
0
W
Hercules
guidebook
Hercules
10,917
4,652
0
3,516
8,063
5,689
172
1,474
6,491
0
62,718
W
5,491
503
0
2,340
9,095
2,891
41
4,615
4,078
42,297
0
W
Fenrir
lLockl
Fenrir
7,563
2,018
0
5,280
12,130
4,938
0
5,040
6,846
0
37,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,576
Gold Earned
40,213
351
Minions Killed
392
0
Camps Cleared
0
1,468,424
Distance Traveled
1,603,796
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,846
490
98
6
0
311,410
3
W
Medusa
7,921
495
102
6
0
309,201
3
L
Geb
6,841
428
25
2
0
284,136
4
L
Raijin
7,268
454
77
5
0
276,589
1
L
Bakasura
6,568
411
37
2
0
331,017
0
W
Ganesha
7,366
460
3
0
0
317,025
7
L
Freya
8,053
503
114
7
0
265,272
0
W
Hercules
10,240
640
144
9
0
341,763
6
W
Janus
6,763
423
80
5
0
297,911
3
W
Fenrir
7,923
495
63
4
0
337,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role