Player Matchup

Ymir
Ymir
BabyBuffalo10101
Ymir
Level 13
God Stats
5W - 2L
1,807 SR
Queue Stats
59W - 59L
1,336 Elo+
Solo
Danzaburou
Danzaburou
GWRK2018
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,251 Elo+
Party 2
Bacchus
Bacchus
GenerationPW
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,309 Elo+
Party 2
Pele
Pele
RuthlessCarl
Pele
Level 23
God Stats
3W - 4L
1,868 SR
Queue Stats
195W - 195L
1,567 Elo+
Solo
Ra
Ra
ahuevhiay
Ra
Level 8
God Stats
0W - 1L
1,752 SR
Queue Stats
4W - 8L
1,250 Elo+
Solo
Team Averages
Level 12
1,685 SR
1,343 Elo+

VS

Team Averages
Level 47
1,511 SR
1,492 Elo+
Heimdallr
Heimdallr
BlomsterEden
Heimdallr
Level 18
God Stats
11W - 1L
1,758 SR
Queue Stats
45W - 31L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
ColonyOfOne
Nu Wa
Level 156
God Stats
2W - 0L
1,509 SR
Queue Stats
128W - 101L
1,568 Elo+
Party 1
Sobek
Sobek
EmeraldRug
Sobek
Level 28
God Stats
3W - 0L
1,692 SR
Queue Stats
44W - 38L
1,454 Elo+
Party 1
Nox
Nox
SlyFox385
Nox
Level 15
God Stats
2W - 1L
1,305 SR
Queue Stats
12W - 4L
1,491 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TobyxJuniorx
Cu Chulainn
Level 17
God Stats
1W - 1L
1,292 SR
Queue Stats
217W - 225L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,923
470
7,644
14,104
11,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
GWRK2018
Danzaburou
10
0 / 9 / 0
6,356
335
1,991
10,953
2,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
GenerationPW
Bacchus
9
0 / 10 / 2
7,074
372
4,936
13,859
10,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
10 / 2 / 0
10,792
568
12,145
15,664
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 0
7,933
418
3,457
11,460
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlomsterEden
Heimdallr
17
15 / 1 / 5
11,420
601
13,558
10,242
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 1 / 10
11,384
599
24,248
8,284
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
15
3 / 1 / 12
10,537
555
5,593
10,888
9,648
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 4 / 9
9,683
510
6,305
13,206
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
TobyxJuniorx
Cu Chulainn
14
2 / 5 / 1
9,029
475
2,878
13,085
8,961
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
12
Kills
30
31
Deaths
12
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Heimdallr
BlomsterEden
Heimdallr
15
1
5
17.5
W
9
1
10
14
W
Sobek
3
1
12
9
L
Danzaburou
GWRK2018
Danzaburou
0
9
0
0
L
Bacchus
GenerationPW
Bacchus
0
10
2
0.1
L
10
2
0
5
W
1
4
9
1.38
W
Cu Chulainn
TobyxJuniorx
Cu Chulainn
2
5
1
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,173
Damage
52,582
66,040
Taken
55,705
32,171
Mitigated
29,983
6,304
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,644
1,887
68
2,102
14,104
11,272
148
7,928
5,878
40,003
0
W
Heimdallr
BlomsterEden
Heimdallr
13,558
9,311
0
5,488
10,242
4,274
5,013
2,922
7,320
0
68,302
W
24,248
5,525
254
2,226
8,284
2,705
2,629
2,991
5,293
80,854
0
W
Sobek
5,593
752
0
3,626
10,888
9,648
76
2,227
8,661
28,101
0
L
Danzaburou
GWRK2018
Danzaburou
1,991
907
0
965
10,953
2,532
0
5,425
5,232
0
21,543
L
Bacchus
GenerationPW
Bacchus
4,936
888
0
612
13,859
10,401
0
4,952
8,575
11,775
0
L
12,145
4,559
0
1,985
15,664
5,182
0
8,202
6,839
0
80,752
W
6,305
982
0
6,365
13,206
4,395
364
3,065
10,141
56,315
0
W
Cu Chulainn
TobyxJuniorx
Cu Chulainn
2,878
848
0
977
13,085
8,961
190
4,832
8,253
10,533
26,503
L
3,457
352
43
529
11,460
2,784
315
8,527
2,509
41,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
52,053
375
Minions Killed
444
0
Camps Cleared
0
1,632,368
Distance Traveled
1,701,325
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,923
470
82
4
0
280,710
1
W
Heimdallr
11,420
601
119
6
0
296,234
2
W
Nu Wa
11,384
599
115
6
0
387,573
2
W
Sobek
10,537
555
39
2
0
357,361
8
L
Danzaburou
6,356
335
36
2
0
314,167
1
L
Bacchus
7,074
372
19
1
0
368,768
0
L
Pele
10,792
568
144
8
0
392,681
0
W
Nox
9,683
510
107
6
0
354,150
0
W
Cu Chulainn
9,029
475
64
3
0
306,007
2
L
Ra
7,933
418
94
5
0
276,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role