Player Matchup

Tyr
Tyr
Nitch_X
Tyr
Level 79
God Stats
2W - 1L
1,405 SR
Queue Stats
80W - 70L
1,468 Elo+
Party 2
Sol
Sol
Rhaegartarg
Sol
Level 120
God Stats
5W - 2L
1,555 SR
Queue Stats
79W - 62L
1,523 Elo+
Party 2
Cerberus
Cerberus
gustav_sal
Cerberus
Level 139
God Stats
12W - 1L
1,756 SR
Queue Stats
50W - 29L
1,572 Elo+
Party 2
Team Averages
Level 113
1,572 SR
1,521 Elo+

VS

Team Averages
Level 46
1,445 SR
1,490 Elo+
Cernunnos
Cernunnos
LiteralSandwich
Cernunnos
Level 68
God Stats
6W - 6L
1,605 SR
Queue Stats
54W - 29L
1,577 Elo+
Party 1
Sol
Sol
TheTrueChamp
Sol
Level 65
God Stats
0W - 2L
1,229 SR
Queue Stats
50W - 41L
1,589 Elo+
Party 1
Horus
Horus
noacody
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
4 / 0 / 9
9,535
733
7,211
11,083
8,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 1 / 11
10,863
836
12,270
8,678
3,552
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
gustav_sal
Cerberus
15
8 / 2 / 12
10,558
812
10,838
15,189
12,872
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LiteralSandwich
Cernunnos
12
1 / 6 / 1
8,310
639
9,776
12,249
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 4 / 1
9,297
715
14,668
12,328
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
noacody
Horus
10
0 / 10 / 2
7,749
596
1,733
11,895
3,955
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
20
Kills
3
3
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
LiteralSandwich
Cernunnos
1
6
1
0.25
W
Tyr
4
0
9
8.5
W
8
1
11
13.5
L
2
4
1
0.63
W
Cerberus
gustav_sal
Cerberus
8
2
12
7
L
Horus
noacody
Horus
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,319
Damage
26,177
34,950
Taken
36,472
25,145
Mitigated
11,092
9,659
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
LiteralSandwich
Cernunnos
9,776
4,956
0
972
12,249
3,797
666
8,595
3,654
0
34,373
W
Tyr
7,211
1,548
0
2,721
11,083
8,721
265
4,983
6,100
0
30,504
W
12,270
2,176
0
2,916
8,678
3,552
2,145
2,762
5,916
46,124
1,295
L
14,668
5,769
0
2,538
12,328
3,340
330
7,101
5,227
44,093
0
W
Cerberus
gustav_sal
Cerberus
10,838
389
0
4,022
15,189
12,872
304
6,923
8,266
33,141
0
L
Horus
noacody
Horus
1,733
606
234
343
11,895
3,955
46
7,236
4,659
0
6,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
25,356
177
Minions Killed
130
0
Camps Cleared
0
766,976
Distance Traveled
671,642
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,310
639
54
4
0
221,907
1
W
Tyr
9,535
733
39
3
0
262,323
0
W
Sol
10,863
836
79
6
0
250,999
0
L
Sol
9,297
715
66
5
0
241,489
1
W
Cerberus
10,558
812
59
5
0
253,654
0
L
Horus
7,749
596
10
1
0
208,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role