Player Matchup

Bakasura
Bakasura
ChaoticScars00
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,716 Elo+
Party 2
Khepri
Khepri
Dylanthegod9
Khepri
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,170 Elo+
Solo
Neith
Neith
Iznahorn
Neith
Level 8
God Stats
3W - 1L
1,895 SR
Queue Stats
3W - 2L
1,859 Elo+
Solo
Freya
Freya
Riven115
Freya
Level 18
God Stats
2W - 1L
1,687 SR
Queue Stats
66W - 32L
1,675 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SunshineLee08
Morgan Le Fay
Level 29
God Stats
8W - 7L
1,710 SR
Queue Stats
72W - 86L
1,403 Elo+
Party 2
Team Averages
Level 17
1,659 SR
1,564 Elo+

VS

Team Averages
Level 20
1,531 SR
1,588 Elo+
Gilgamesh
Gilgamesh
HooBeanie
Gilgamesh
Level 13
God Stats
28W - 8L
1,685 SR
Queue Stats
137W - 87L
1,577 Elo+
Solo
Kukulkan
Kukulkan
IvyHoneysuckle
Kukulkan
Level 19
God Stats
27W - 24L
1,478 SR
Queue Stats
31W - 33L
1,421 Elo+
Solo
Fenrir
Fenrir
Lucario422
Fenrir
Level 13
God Stats
5W - 1L
1,275 SR
Queue Stats
26W - 12L
1,595 Elo+
Party 1
Eset
Eset
NotUrCupid
Eset
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,564 Elo+
Party 1
Olorun
Olorun
supdude565
Olorun
Level 16
God Stats
3W - 1L
1,716 SR
Queue Stats
23W - 13L
1,785 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
0 / 9 / 7
11,601
892
423
13,632
7,051
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Khepri
20
1 / 13 / 11
12,786
984
10,181
27,749
31,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Iznahorn
Neith
19
1 / 4 / 10
12,817
986
16,159
12,648
4,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Riven115
Freya
20
17 / 10 / 3
16,725
1,287
45,123
31,600
11,116
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
SunshineLee08
Morgan Le Fay
18
1 / 4 / 4
12,175
937
3,524
8,699
3,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HooBeanie
Gilgamesh
19
1 / 2 / 24
12,548
965
13,721
14,020
9,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
20
0 / 4 / 27
13,606
1,047
20,287
12,346
4,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Lucario422
Fenrir
20
20 / 5 / 10
16,540
1,272
16,692
18,972
8,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
13 / 5 / 21
14,593
1,123
23,416
15,843
6,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
supdude565
Olorun
20
6 / 4 / 25
14,264
1,097
15,262
20,725
7,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
147
20
Kills
40
40
Deaths
20
35
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
9
7
0.39
L
Khepri
1
13
11
0.5
W
Gilgamesh
HooBeanie
Gilgamesh
1
2
24
6.5
W
Kukulkan
0
4
27
3.38
L
Neith
Iznahorn
Neith
1
4
10
1.5
W
Fenrir
Lucario422
Fenrir
20
5
10
5
W
13
5
21
4.7
L
Freya
Riven115
Freya
17
10
3
1.85
L
Morgan Le Fay
SunshineLee08
Morgan Le Fay
1
4
4
0.75
W
Olorun
supdude565
Olorun
6
4
25
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,410
Damage
89,378
94,328
Taken
81,906
57,379
Mitigated
37,591
15,696
Healing
16,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
423
423
0
290
13,632
7,051
0
6,797
6,835
0
3,586
L
Khepri
10,181
277
0
1,418
27,749
31,330
0
17,190
10,559
32,819
0
W
Gilgamesh
HooBeanie
Gilgamesh
13,721
5,691
0
716
14,020
9,999
0
9,364
4,656
0
24,980
W
Kukulkan
20,287
2,391
0
86
12,346
4,790
0
8,700
3,646
70,522
0
L
Neith
Iznahorn
Neith
16,159
8,285
0
3,553
12,648
4,369
0
9,446
3,202
0
68,284
W
Fenrir
Lucario422
Fenrir
16,692
5,799
0
1,645
18,972
8,295
0
11,611
7,361
0
36,800
W
23,416
2,059
1,400
2,430
15,843
6,735
0
11,174
4,669
37,223
0
L
Freya
Riven115
Freya
45,123
13,121
0
9,861
31,600
11,116
0
18,924
12,676
58,133
0
L
Morgan Le Fay
SunshineLee08
Morgan Le Fay
3,524
134
0
574
8,699
3,513
0
6,608
2,091
34,064
0
W
Olorun
supdude565
Olorun
15,262
8,439
877
9,260
20,725
7,772
0
17,979
2,746
40,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,104
Gold Earned
71,551
263
Minions Killed
270
7
Camps Cleared
10
1,028,685
Distance Traveled
1,191,650
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,601
892
10
1
1
151,787
0
L
Khepri
12,786
984
29
2
1
235,883
1
W
Gilgamesh
12,548
965
24
2
2
237,917
0
W
Kukulkan
13,606
1,047
135
10
0
232,491
4
L
Neith
12,817
986
127
10
2
227,259
1
W
Fenrir
16,540
1,272
29
2
6
246,909
0
W
Eset
14,593
1,123
30
2
0
235,819
2
L
Freya
16,725
1,287
29
2
1
271,085
0
L
Morgan Le Fay
12,175
937
68
5
2
142,671
0
W
Olorun
14,264
1,097
52
4
2
238,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role