Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
BolsoMacho
Sun Wukong
Silver I
Level 68
God Stats
16W - 18L
1,481 SR
Queue Stats
164W - 173L
1,170 MMR
Solo
Ullr
Ullr
Silver II
JayP12
Ullr
Silver II
Level 105
God Stats
1W - 1L
1,827 SR
Queue Stats
112W - 118L
1,122 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,562 SR
1,359 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,509 SR
1,411 MMR
Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
Brian1592
Khepri
Gold IV
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 222L
1,327 MMR
Party 1
Hun Batz
Hun Batz
Silver I
XpDiegoXd
Hun Batz
Silver I
Level 109
God Stats
8W - 7L
1,497 SR
Queue Stats
141W - 147L
1,115 MMR
Solo
Ra
Ra
Platinum IV
p1cky45
Ra
Platinum IV
Level 160
God Stats
26W - 26L
1,547 SR
Queue Stats
273W - 278L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 0 / 2
6,765
564
3,483
7,104
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
 
He Bo
11
2 / 2 / 0
6,605
550
7,447
4,651
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
 
Xing Tian
9
0 / 2 / 4
6,093
508
3,072
10,805
4,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
BolsoMacho
Sun Wukong
6
0 / 1 / 0
4,593
383
1,081
2,879
904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
JayP12
Ullr
11
2 / 3 / 2
6,689
557
3,114
6,667
2,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneGilgameshApolloAthenaSet

VS

Bans
TsukuyomiDanzaburouChironGebKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 2 / 0
7,405
617
3,761
9,505
4,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hou Yi
 
Hou Yi
11
0 / 1 / 3
6,606
551
3,862
6,414
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Brian1592
Khepri
9
0 / 2 / 4
6,080
507
2,010
8,626
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
XpDiegoXd
Hun Batz
12
1 / 0 / 1
6,694
558
3,471
6,192
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 0
7,424
619
5,381
6,930
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
8
8
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
0
2
4
L
He Bo
 
He Bo
2
2
0
1
L
Xing Tian
 
Xing Tian
0
2
4
1
W
Hercules
 
Hercules
3
2
0
1.5
W
Hou Yi
 
Hou Yi
0
1
3
1.5
L
Sun Wukong
BolsoMacho
Sun Wukong
0
1
0
0
W
Khepri
Brian1592
Khepri
0
2
4
1
L
Ullr
JayP12
Ullr
2
3
2
1
W
Hun Batz
XpDiegoXd
Hun Batz
1
0
1
1.5
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,197
Damage
18,485
32,106
Taken
37,667
11,664
Mitigated
15,911
5,740
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,483
1,582
0
562
7,104
2,389
0
1,171
5,887
0
37,802
L
He Bo
 
He Bo
7,447
443
0
1,795
4,651
1,445
308
63
4,588
37,623
0
L
Xing Tian
 
Xing Tian
3,072
209
0
1,883
10,805
4,798
0
2,723
8,012
19,301
0
W
Hercules
 
Hercules
3,761
866
0
4,119
9,505
4,045
0
6,317
2,826
0
31,037
W
Hou Yi
 
Hou Yi
3,862
2,186
0
1,978
6,414
2,155
1,045
900
5,514
0
44,901
L
Sun Wukong
BolsoMacho
Sun Wukong
1,081
171
0
1,125
2,879
904
0
912
1,867
0
13,632
W
Khepri
Brian1592
Khepri
2,010
171
0
2,945
8,626
4,888
16
1,573
7,027
12,895
0
L
Ullr
JayP12
Ullr
3,114
1,362
0
375
6,667
2,128
0
2,278
4,361
0
31,414
W
Hun Batz
XpDiegoXd
Hun Batz
3,471
1,134
0
3,011
6,192
2,107
63
415
5,763
0
39,773
W
5,381
571
412
2,662
6,930
2,716
367
912
6,018
52,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,745
Gold Earned
34,209
300
Minions Killed
394
0
Camps Cleared
0
1,035,414
Distance Traveled
1,183,620
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,765
564
79
7
0
268,731
3
L
He Bo
6,605
550
82
7
0
200,359
7
L
Xing Tian
6,093
508
30
3
0
248,767
2
W
Hercules
7,405
617
91
8
0
256,879
8
W
Hou Yi
6,606
551
90
8
0
190,229
4
L
Sun Wukong
4,593
383
24
2
0
107,164
1
W
Khepri
6,080
507
9
1
0
243,871
6
L
Ullr
6,689
557
85
7
0
210,393
5
W
Hun Batz
6,694
558
93
8
0
269,989
7
W
Ra
7,424
619
111
9
0
222,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role