Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Alistair70
Morgan Le Fay
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
96W - 99L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
DrObjection
Xing Tian
Level 65
God Stats
7W - 0L
1,970 SR
Queue Stats
72W - 54L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
GunWolf365
Danzaburou
Level 93
God Stats
13W - 5L
1,449 SR
Queue Stats
89W - 73L
1,531 Elo+
Party 1
Olorun
Olorun
PredatorOnFire
Olorun
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,490 Elo+
Party 1
Team Averages
Level 95
1,584 SR
1,516 Elo+

VS

Team Averages
Level 81
1,594 SR
1,578 Elo+
Nemesis
Nemesis
Eragon0555
Nemesis
Level 121
God Stats
1W - 1L
1,534 SR
Queue Stats
112W - 108L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
Horik5
Kuzenbo
Level 145
God Stats
1W - 1L
1,580 SR
Queue Stats
81W - 87L
1,541 Elo+
Solo
Horus
Horus
Saberh
Horus
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 5L
1,768 Elo+
Party 2
Merlin
Merlin
SubAverageRandy
Merlin
Level 83
God Stats
0W - 1L
1,779 SR
Queue Stats
6W - 3L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
UnicornPowers35
Jing Wei
Level 29
God Stats
0W - 1L
1,576 SR
Queue Stats
4W - 4L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
6 / 2 / 10
11,399
814
13,438
14,815
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Alistair70
Morgan Le Fay
17
5 / 3 / 6
10,977
784
13,573
10,570
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
DrObjection
Xing Tian
17
2 / 0 / 13
10,039
717
7,182
15,470
16,101
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
GunWolf365
Danzaburou
19
11 / 2 / 7
12,935
924
19,055
14,475
7,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 12
9,497
678
4,606
9,531
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eragon0555
Nemesis
15
1 / 7 / 3
8,657
618
8,147
16,736
9,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
Horik5
Kuzenbo
15
2 / 2 / 3
9,715
694
12,589
16,208
21,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Saberh
Horus
17
6 / 4 / 4
11,318
808
13,435
15,901
13,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 6 / 5
9,082
649
9,082
9,342
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
14
1 / 6 / 6
8,305
593
5,668
11,212
4,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
25
Kills
11
11
Deaths
25
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
10
5.5
W
Morgan Le Fay
Alistair70
Morgan Le Fay
5
3
6
2.67
W
Xing Tian
DrObjection
Xing Tian
2
0
13
8.5
L
Nemesis
Eragon0555
Nemesis
1
7
3
0.36
W
Danzaburou
GunWolf365
Danzaburou
11
2
7
7.25
L
Kuzenbo
Horik5
Kuzenbo
2
2
3
1.75
W
1
4
12
1.75
L
Horus
Saberh
Horus
6
4
4
2
L
1
6
5
0.58
L
Jing Wei
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,854
Damage
48,921
64,861
Taken
69,399
39,207
Mitigated
53,851
16,190
Healing
10,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,438
5,799
0
3,929
14,815
7,112
660
2,803
11,964
0
47,983
W
Morgan Le Fay
Alistair70
Morgan Le Fay
13,573
1,128
0
1,466
10,570
4,736
388
4,714
5,730
36,857
0
W
Xing Tian
DrObjection
Xing Tian
7,182
1,064
1,278
1,872
15,470
16,101
198
5,834
9,338
23,758
0
L
Nemesis
Eragon0555
Nemesis
8,147
2,469
0
2,669
16,736
9,592
0
3,561
13,061
0
25,393
W
Danzaburou
GunWolf365
Danzaburou
19,055
8,805
0
4,784
14,475
7,078
2,227
5,044
9,235
0
59,837
L
Kuzenbo
Horik5
Kuzenbo
12,589
4,049
0
796
16,208
21,675
213
7,803
8,121
27,180
0
W
4,606
2,966
674
2,187
9,531
4,180
1,869
3,352
6,045
18,624
0
L
Horus
Saberh
Horus
13,435
5,763
1,839
4,610
15,901
13,959
97
5,894
9,857
0
34,675
L
9,082
291
0
382
9,342
3,996
0
4,786
4,400
32,168
0
L
Jing Wei
5,668
4,289
0
282
11,212
4,629
440
2,633
8,479
0
22,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,847
Gold Earned
47,077
316
Minions Killed
260
9
Camps Cleared
5
1,273,039
Distance Traveled
1,179,550
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,399
814
82
6
3
309,161
0
W
Morgan Le Fay
10,977
784
58
4
0
249,728
4
W
Xing Tian
10,039
717
26
2
3
253,105
2
L
Nemesis
8,657
618
48
3
1
241,367
3
W
Danzaburou
12,935
924
113
8
2
231,225
0
L
Kuzenbo
9,715
694
21
2
1
270,485
2
W
Olorun
9,497
678
37
3
1
229,820
0
L
Horus
11,318
808
53
4
2
250,963
0
L
Merlin
9,082
649
86
6
1
203,453
0
L
Jing Wei
8,305
593
52
4
0
213,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role