Player Matchup

Bacchus
Bacchus
Bo504
Bacchus
Level 20
God Stats
14W - 9L
1,670 SR
Queue Stats
16W - 11L
1,517 Elo+
Party 3
Arachne
Arachne
LFG Poor Boy
Arachne
Level 29
God Stats
16W - 7L
1,690 SR
Queue Stats
157W - 145L
1,497 Elo+
Party 2
Chaac
Chaac
LORDDWYANE365
Chaac
Level 106
God Stats
90W - 112L
1,394 SR
Queue Stats
342W - 485L
1,320 Elo+
Party 3
Jing Wei
Jing Wei
PLoTheGreat
Jing Wei
Level 117
God Stats
4W - 13L
1,390 SR
Queue Stats
735W - 1,085L
1,436 Elo+
Party 3
Zeus
Zeus
XDBigBenXD
Zeus
Level 83
God Stats
2W - 4L
1,569 SR
Queue Stats
279W - 249L
1,467 Elo+
Party 2
Team Averages
Level 71
1,543 SR
1,447 Elo+

VS

Team Averages
Level 35
1,592 SR
1,309 Elo+
Chernobog
Chernobog
AFROSTASH
Chernobog
Level 37
God Stats
8W - 5L
1,692 SR
Queue Stats
89W - 111L
1,286 Elo+
Party 1
Bellona
Bellona
Alpha_Q_Harrd
Bellona
Level 28
God Stats
22W - 21L
1,527 SR
Queue Stats
55W - 68L
1,345 Elo+
Party 1
Fenrir
Fenrir
ISweetPotatoI
Fenrir
Level 26
God Stats
22W - 38L
1,390 SR
Queue Stats
45W - 59L
1,320 Elo+
Party 1
Pele
Pele
Magic_Potato618
Pele
Level 48
God Stats
4W - 3L
1,865 SR
Queue Stats
82W - 105L
1,283 Elo+
Solo
Xing Tian
Xing Tian
StrangNightGho
Xing Tian
Level 34
God Stats
0W - 2L
1,488 SR
Queue Stats
86W - 105L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bo504
Bacchus
11
1 / 0 / 5
7,676
480
4,125
8,483
6,078
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
LFG Poor Boy
Arachne
15
10 / 0 / 6
9,584
599
9,852
8,890
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 1
7,367
460
4,609
10,294
8,847
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
PLoTheGreat
Jing Wei
14
1 / 0 / 5
7,861
491
6,983
8,512
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 2 / 2
10,336
646
8,450
7,026
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AFROSTASH
Chernobog
13
0 / 2 / 1
7,803
488
5,441
7,894
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
15
3 / 2 / 0
9,818
614
8,946
11,331
9,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 6 / 0
6,566
410
2,374
10,326
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 8 / 0
7,584
474
4,970
15,432
5,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
StrangNightGho
Xing Tian
9
0 / 3 / 0
6,734
421
3,140
8,815
8,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
21
Kills
5
5
Deaths
21
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AFROSTASH
Chernobog
0
2
1
0.25
L
Bellona
3
2
0
1.5
W
Bacchus
Bo504
Bacchus
1
0
5
3.5
L
0
6
0
0
W
Arachne
LFG Poor Boy
Arachne
10
0
6
13
W
1
3
1
0.5
L
2
8
0
0.25
W
Jing Wei
PLoTheGreat
Jing Wei
1
0
5
3.5
L
Xing Tian
StrangNightGho
Xing Tian
0
3
0
0
W
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,019
Damage
24,871
43,205
Taken
53,798
25,352
Mitigated
30,085
15,640
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AFROSTASH
Chernobog
5,441
3,432
0
2,674
7,894
2,568
282
2,312
5,582
0
53,814
L
Bellona
8,946
2,775
0
2,520
11,331
9,765
0
0
11,331
11,903
46,812
W
Bacchus
Bo504
Bacchus
4,125
170
0
1,355
8,483
6,078
0
1,026
7,457
17,089
0
L
2,374
563
0
594
10,326
3,530
0
2,097
8,229
0
32,263
W
Arachne
LFG Poor Boy
Arachne
9,852
6,668
0
3,993
8,890
4,959
0
429
8,461
0
53,790
W
4,609
965
0
3,263
10,294
8,847
0
1,872
8,422
0
30,788
L
4,970
1,322
0
4,850
15,432
5,990
240
6,507
8,925
0
42,448
W
Jing Wei
PLoTheGreat
Jing Wei
6,983
4,405
0
4,736
8,512
3,103
38
1,825
6,687
0
61,731
L
Xing Tian
StrangNightGho
Xing Tian
3,140
404
0
230
8,815
8,232
192
1,659
7,156
9,732
0
W
8,450
1,270
0
2,293
7,026
2,365
630
0
7,026
72,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,824
Gold Earned
38,505
399
Minions Killed
389
0
Camps Cleared
0
1,460,406
Distance Traveled
1,388,452
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,803
488
113
7
0
286,299
0
L
Bellona
9,818
614
132
8
0
281,652
2
W
Bacchus
7,676
480
16
1
0
317,002
9
L
Fenrir
6,566
410
61
4
0
270,469
1
W
Arachne
9,584
599
86
5
0
355,304
2
W
Chaac
7,367
460
56
4
0
227,420
0
L
Pele
7,584
474
70
4
0
287,836
1
W
Jing Wei
7,861
491
111
7
0
272,234
1
L
Xing Tian
6,734
421
13
1
0
262,196
3
W
Zeus
10,336
646
130
8
0
288,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role