Player Matchup

Ymir
Ymir
KaijuRichard
Ymir
Level 6
God Stats
1W - 3L
1,532 SR
Queue Stats
5W - 8L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
QuantumGHO5T
Cthulhu
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,239 Elo+
Party 2
Artio
Artio
ΩY0uΩ
Artio
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,464 Elo+
Party 2
Team Averages
Level 49
1,511 SR
1,359 Elo+

VS

Team Averages
Level 51
1,380 SR
1,331 Elo+
Discordia
Discordia
Flow-Mexx
Discordia
Level 85
God Stats
2W - 1L
1,070 SR
Queue Stats
33W - 38L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
HypmanJay
Cthulhu
Level 51
God Stats
9W - 21L
1,438 SR
Queue Stats
50W - 79L
1,349 Elo+
Party 1
Apollo
Apollo
Joshie10
Apollo
Level 16
God Stats
1W - 1L
1,632 SR
Queue Stats
5W - 6L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 7
9,628
602
6,211
28,174
15,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
QuantumGHO5T
Cthulhu
14
7 / 6 / 4
11,622
726
11,639
23,058
19,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artio
ΩY0uΩ
Artio
14
4 / 8 / 4
10,720
670
10,390
23,919
16,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Flow-Mexx
Discordia
16
9 / 1 / 14
12,347
772
21,840
10,853
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HypmanJay
Cthulhu
14
9 / 4 / 12
11,930
746
15,851
15,852
13,891
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Joshie10
Apollo
13
6 / 8 / 12
11,096
694
22,824
14,592
5,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
12
Kills
24
24
Deaths
13
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Discordia
Flow-Mexx
Discordia
9
1
14
16
W
Cthulhu
HypmanJay
Cthulhu
9
4
12
3.75
W
Apollo
Joshie10
Apollo
6
8
12
1.5
L
1
10
7
0.45
L
Cthulhu
QuantumGHO5T
Cthulhu
7
6
4
1.5
L
Artio
ΩY0uΩ
Artio
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,240
Damage
60,515
75,151
Taken
41,297
51,979
Mitigated
23,852
14,918
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Flow-Mexx
Discordia
21,840
3,034
350
2,476
10,853
4,392
680
8,679
2,174
53,727
0
W
Cthulhu
HypmanJay
Cthulhu
15,851
2,636
1,695
1,912
15,852
13,891
613
7,410
8,442
34,178
0
W
Apollo
Joshie10
Apollo
22,824
16,054
0
1,726
14,592
5,569
1,670
12,151
2,441
0
37,731
L
6,211
1,188
0
4,352
28,174
15,724
32
13,942
14,232
21,640
0
L
Cthulhu
QuantumGHO5T
Cthulhu
11,639
689
689
3,246
23,058
19,659
0
12,252
10,806
32,928
0
L
Artio
ΩY0uΩ
Artio
10,390
763
1,302
5,329
23,919
16,596
129
11,497
12,422
33,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,970
Gold Earned
35,373
101
Minions Killed
131
0
Camps Cleared
0
703,803
Distance Traveled
726,504
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,347
772
63
4
0
277,294
4
W
Cthulhu
11,930
746
34
2
0
231,204
0
W
Apollo
11,096
694
34
2
0
218,006
0
L
Ymir
9,628
602
35
2
0
191,797
0
L
Cthulhu
11,622
726
38
2
0
270,509
0
L
Artio
10,720
670
28
2
0
241,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role