Player Matchup

Awilix
Awilix
 
Awilix
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Eviler Llyon76
Ganesha
Level 67
God Stats
4W - 1L
1,857 SR
Queue Stats
443W - 471L
1,366 Elo+
Party 2
Gilgamesh
Gilgamesh
One-_Winged_-God
Gilgamesh
Level 34
God Stats
0W - 2L
1,250 SR
Queue Stats
135W - 170L
1,408 Elo+
Party 1
Eset
Eset
Shippy46
Eset
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 86L
1,361 Elo+
Party 2
Neith
Neith
Wrathful_Pact
Neith
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 217L
1,408 Elo+
Party 1
Team Averages
Level 59
1,521 SR
1,408 Elo+

VS

Team Averages
Level 94
1,508 SR
1,462 Elo+
Janus
Janus
Ceek Master
Janus
Level 121
God Stats
39W - 42L
1,495 SR
Queue Stats
312W - 315L
1,465 Elo+
Party 3
Osiris
Osiris
GregAbbottsChair
Osiris
Level 107
God Stats
16W - 5L
1,627 SR
Queue Stats
289W - 253L
1,583 Elo+
Solo
Kuzenbo
Kuzenbo
MrCleansDad1604
Kuzenbo
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,410 Elo+
Party 3
Anhur
Anhur
TSE Lacky
Anhur
Level 27
God Stats
19W - 16L
1,485 SR
Queue Stats
858W - 818L
1,387 Elo+
Party 3
Thor
Thor
TSE Omega
Thor
Level 150
God Stats
18W - 28L
1,435 SR
Queue Stats
602W - 614L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
8
0 / 2 / 0
4,598
460
1,599
6,165
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 2
5,247
525
2,249
6,919
2,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
7
0 / 4 / 0
4,404
440
2,421
8,266
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eset
8
0 / 3 / 0
4,649
465
718
5,461
1,564
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
2 / 3 / 0
4,627
463
4,215
5,123
1,060
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
6,637
664
4,627
2,385
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
6 / 0 / 0
6,669
667
6,172
5,241
3,022
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 3
4,521
452
1,947
5,306
3,807
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
TSE Lacky
Anhur
8
2 / 0 / 2
5,172
517
4,170
4,942
1,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
10
0 / 0 / 3
5,624
562
1,043
3,677
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
14
14
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
0
2
0
0
W
6
0
0
6
L
0
2
2
0.5
W
6
0
0
6
W
0
2
3
0.75
L
Gilgamesh
0
4
0
0
L
Eset
0
3
0
0
W
Anhur
TSE Lacky
Anhur
2
0
2
3
W
Thor
0
0
3
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,202
Damage
17,959
31,934
Taken
21,551
9,995
Mitigated
9,698
7,859
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
1,599
353
0
740
6,165
1,735
0
129
6,036
0
21,408
W
4,627
573
0
1,126
2,385
653
334
613
1,772
37,823
0
L
2,249
249
234
1,411
6,919
2,999
234
1,871
5,030
20,247
0
W
6,172
3,036
0
1,680
5,241
3,022
184
0
5,241
0
30,500
W
1,947
921
0
831
5,306
3,807
0
1,433
3,873
8,953
0
L
Gilgamesh
2,421
683
0
1,804
8,266
2,637
0
0
8,266
0
12,505
L
Eset
718
377
172
2,026
5,461
1,564
0
3,189
1,974
22,238
0
W
Anhur
TSE Lacky
Anhur
4,170
2,462
0
641
4,942
1,138
0
921
4,021
0
16,580
W
Thor
1,043
268
0
110
3,677
1,078
0
0
3,677
0
31,242
L
4,215
2,578
0
1,472
5,123
1,060
360
1,069
4,054
0
15,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
28,623
183
Minions Killed
257
0
Camps Cleared
0
850,332
Distance Traveled
935,996
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,598
460
47
5
0
212,355
1
W
Janus
6,637
664
73
7
0
190,420
3
L
Ganesha
5,247
525
18
2
0
157,059
1
W
Osiris
6,669
667
55
6
0
189,173
2
W
Kuzenbo
4,521
452
20
2
0
188,064
0
L
Gilgamesh
4,404
440
17
2
0
167,625
1
L
Eset
4,649
465
48
5
0
170,784
0
W
Anhur
5,172
517
32
3
0
178,924
1
W
Thor
5,624
562
77
8
0
189,415
3
L
Neith
4,627
463
53
5
0
142,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role