Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CannabisPiperson
Gilgamesh
Level 158
God Stats
177W - 46L
1,895 SR
Queue Stats
2,282W - 1,016L
1,717 Elo+
Party 1
Ne Zha
Ne Zha
YukaFHTW
Ne Zha
Level 160
God Stats
44W - 20L
2,018 SR
Queue Stats
1,285W - 552L
1,745 Elo+
Party 1
Team Averages
Level 148
1,804 SR
1,654 Elo+

VS

Team Averages
Level 114
1,685 SR
1,586 Elo+
Neith
Neith
DonKuca
Neith
Level 89
God Stats
5W - 2L
1,752 SR
Queue Stats
58W - 72L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
UnaBuenaBirra
Gilgamesh
Level 148
God Stats
32W - 14L
1,804 SR
Queue Stats
195W - 141L
1,665 Elo+
Solo
He Bo
He Bo
Wesmogo
He Bo
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 1 / 8
8,639
785
8,777
6,361
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
12
4 / 2 / 7
8,609
783
5,386
9,523
7,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
YukaFHTW
Ne Zha
13
5 / 2 / 7
8,591
781
9,656
7,129
3,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DonKuca
Neith
11
1 / 5 / 3
7,224
657
4,660
9,205
2,549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
UnaBuenaBirra
Gilgamesh
12
4 / 2 / 1
8,004
728
6,814
11,286
6,215
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Wesmogo
He Bo
9
0 / 7 / 4
6,764
615
2,744
8,332
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
5
5
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
8
9
W
Gilgamesh
4
2
7
3.75
L
Neith
DonKuca
Neith
1
5
3
0.5
L
Gilgamesh
UnaBuenaBirra
Gilgamesh
4
2
1
2.25
L
He Bo
Wesmogo
He Bo
0
7
4
0.29
W
Ne Zha
YukaFHTW
Ne Zha
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
14,218
23,013
Taken
28,823
12,911
Mitigated
10,777
5,815
Healing
2,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,777
630
0
2,488
6,361
2,215
636
1,212
5,057
37,975
0
W
Gilgamesh
5,386
607
0
2,428
9,523
7,057
295
1,585
7,798
2,278
12,382
L
Neith
DonKuca
Neith
4,660
1,941
0
1,600
9,205
2,549
31
3,536
5,669
0
28,769
L
Gilgamesh
UnaBuenaBirra
Gilgamesh
6,814
975
0
390
11,286
6,215
0
3,642
7,644
2,500
17,763
L
He Bo
Wesmogo
He Bo
2,744
222
0
963
8,332
2,013
0
2,154
6,178
11,716
0
W
Ne Zha
YukaFHTW
Ne Zha
9,656
417
0
899
7,129
3,639
0
302
6,791
0
28,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,839
Gold Earned
21,992
125
Minions Killed
105
0
Camps Cleared
0
569,816
Distance Traveled
559,167
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,639
785
50
5
0
189,653
2
W
Gilgamesh
8,609
783
24
2
0
180,320
2
L
Neith
7,224
657
55
5
0
172,691
2
L
Gilgamesh
8,004
728
29
3
0
218,854
3
L
He Bo
6,764
615
21
2
0
167,622
1
W
Ne Zha
8,591
781
51
5
0
199,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role