Player Matchup

Bacchus
Bacchus
ApelaS10
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,519 Elo+
Party 1
Merlin
Merlin
I_Kimiyotai_I
Merlin
Level 13
God Stats
0W - 2L
1,282 SR
Queue Stats
7W - 12L
1,409 Elo+
Party 1
Osiris
Osiris
Kibe3696
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,415 Elo+
Solo
Ymir
Ymir
MAHURLEY_BR
Ymir
Level 15
God Stats
1W - 6L
1,500 SR
Queue Stats
16W - 33L
1,311 Elo+
Solo
Nemesis
Nemesis
RlZED
Nemesis
Level 5
God Stats
1W - 2L
1,243 SR
Queue Stats
1W - 4L
1,158 Elo+
Solo
Team Averages
Level 9
1,405 SR
1,363 Elo+

VS

Team Averages
Level 24
1,565 SR
1,487 Elo+
Ymir
Ymir
Elabos23
Ymir
Level 29
God Stats
5W - 7L
1,546 SR
Queue Stats
69W - 44L
1,559 Elo+
Party 2
Rama
Rama
Nookn28
Rama
Level 29
God Stats
2W - 0L
1,722 SR
Queue Stats
65W - 35L
1,579 Elo+
Party 2
Bakasura
Bakasura
Seba27
Bakasura
Level 23
God Stats
13W - 10L
1,500 SR
Queue Stats
186W - 213L
1,386 Elo+
Party 3
Eset
Eset
SÁGTÓNY
Eset
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 101L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
kjjkho
Gilgamesh
Level 22
God Stats
31W - 28L
1,555 SR
Queue Stats
196W - 232L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ApelaS10
Bacchus
12
2 / 7 / 0
7,842
413
6,697
17,207
13,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 6 / 0
7,677
404
8,409
10,400
3,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Kibe3696
Osiris
11
0 / 6 / 0
6,819
359
6,010
12,535
7,942
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 10 / 1
6,617
348
2,183
18,009
14,773
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
RlZED
Nemesis
13
0 / 7 / 0
7,964
419
5,348
14,368
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 2 / 16
10,206
537
8,846
10,294
6,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Nookn28
Rama
18
18 / 0 / 4
11,858
624
20,308
12,731
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Seba27
Bakasura
18
2 / 0 / 5
10,605
558
3,765
11,797
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eset
18
6 / 2 / 4
11,302
595
8,353
6,401
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
kjjkho
Gilgamesh
18
4 / 0 / 4
10,998
579
11,019
14,784
8,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
69
4
Kills
36
36
Deaths
4
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ApelaS10
Bacchus
2
7
0
0.29
W
Ymir
6
2
16
7
L
2
6
0
0.33
L
Osiris
Kibe3696
Osiris
0
6
0
0
L
0
10
1
0.05
W
Rama
Nookn28
Rama
18
0
4
20
L
Nemesis
RlZED
Nemesis
0
7
0
0
W
Bakasura
Seba27
Bakasura
2
0
5
4.5
W
Eset
6
2
4
4
W
Gilgamesh
kjjkho
Gilgamesh
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,647
Damage
52,291
72,519
Taken
56,007
47,199
Mitigated
26,887
9,402
Healing
23,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ApelaS10
Bacchus
6,697
1,001
0
3,958
17,207
13,988
684
4,811
12,119
32,929
0
W
Ymir
8,846
2,081
0
500
10,294
6,161
888
4,717
5,577
18,760
0
L
8,409
875
0
910
10,400
3,686
0
4,719
5,681
36,817
0
L
Osiris
Kibe3696
Osiris
6,010
2,242
0
1,760
12,535
7,942
0
96
12,337
0
24,990
L
2,183
686
0
100
18,009
14,773
84
5,622
12,387
21,873
0
W
Rama
Nookn28
Rama
20,308
18,283
0
10,163
12,731
4,764
3,862
5,930
6,801
0
94,773
L
Nemesis
RlZED
Nemesis
5,348
3,126
0
2,674
14,368
6,810
496
2,169
11,869
0
45,492
W
Bakasura
Seba27
Bakasura
3,765
2,511
0
4,562
11,797
4,983
0
579
11,218
0
77,119
W
Eset
8,353
1,380
209
2,317
6,401
2,439
1,338
3,813
2,588
67,534
0
W
Gilgamesh
kjjkho
Gilgamesh
11,019
3,023
0
5,491
14,784
8,540
868
2,250
12,534
266
67,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,919
Gold Earned
54,969
280
Minions Killed
551
0
Camps Cleared
0
1,501,213
Distance Traveled
1,817,642
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,842
413
35
2
0
328,169
1
W
Ymir
10,206
537
23
1
0
370,280
7
L
Merlin
7,677
404
70
4
0
336,610
1
L
Osiris
6,819
359
43
2
0
283,480
5
L
Ymir
6,617
348
28
1
0
266,350
0
W
Rama
11,858
624
119
6
0
330,340
1
L
Nemesis
7,964
419
104
5
0
286,604
2
W
Bakasura
10,605
558
135
7
0
396,090
0
W
Eset
11,302
595
149
8
0
343,383
1
W
Gilgamesh
10,998
579
125
7
0
377,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role