Player Matchup

Persephone
Persephone
Silver II
AK47combat
Persephone
Silver II
Level 61
God Stats
1W - 3L
1,503 SR
Queue Stats
33W - 39L
1,462 MMR
Solo
Skadi
Skadi
Bronze III
Aki Uchiha
Skadi
Bronze III
Level 147
God Stats
0W - 1L
1,533 SR
Queue Stats
0W - 3L
1,438 MMR
Solo
Chaac
Chaac
Bronze III
EL G0RD09700
Chaac
Bronze III
Level 63
God Stats
0W - 2L
1,506 SR
Queue Stats
1W - 4L
1,401 MMR
Solo
Ymir
Ymir
Gold IV
GDP310
Ymir
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 169L
1,445 MMR
Solo
Bakasura
Bakasura
Silver II
HarryGeo
Bakasura
Silver II
Level 160
God Stats
4W - 4L
1,679 SR
Queue Stats
93W - 65L
1,408 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,544 SR
1,431 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,510 SR
1,448 MMR
Kali
Kali
Gold IV
 
Kali
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold I
CocaDe3Lts
Ullr
Gold I
Level 138
God Stats
7W - 6L
1,453 SR
Queue Stats
523W - 528L
1,484 MMR
Party 1
Janus
Janus
Gold II
ISpI Kiwis69
Janus
Gold II
Level 136
God Stats
17W - 11L
1,651 SR
Queue Stats
618W - 620L
1,441 MMR
Party 1
Cerberus
Cerberus
Gold IV
Lasituacion94
Cerberus
Gold IV
Level 82
God Stats
7W - 5L
1,577 SR
Queue Stats
26W - 27L
1,426 MMR
Solo
King Arthur
King Arthur
Gold IV
SimpleSuppertime
King Arthur
Gold IV
Level 126
God Stats
2W - 7L
1,368 SR
Queue Stats
272W - 269L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AK47combat
Persephone
17
2 / 8 / 3
11,658
530
11,380
15,803
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
16
2 / 6 / 3
10,293
468
13,187
16,902
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 5 / 0
8,235
374
6,770
14,436
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
GDP310
Ymir
16
2 / 7 / 1
10,418
474
6,889
22,035
13,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
HarryGeo
Bakasura
19
5 / 4 / 4
12,019
546
21,261
20,428
11,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatAthenaSetGilgameshDanzaburou

VS

Bans
TsukuyomiCu ChulainnHun BatzMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
3 / 1 / 5
12,920
587
9,058
20,566
11,357
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
6 / 4 / 7
12,026
547
13,675
15,914
6,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 2 / 1
12,901
586
18,965
15,814
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Lasituacion94
Cerberus
15
2 / 3 / 9
10,374
472
11,003
17,968
15,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
SimpleSuppertime
King Arthur
19
7 / 1 / 3
12,977
590
14,256
20,026
16,225
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
11
Kills
30
30
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
1
5
5.5
L
Persephone
AK47combat
Persephone
2
8
3
0.44
L
Skadi
2
6
3
0.58
W
6
4
7
2.38
L
0
5
0
0
L
Ymir
GDP310
Ymir
2
7
1
0.36
L
Bakasura
HarryGeo
Bakasura
5
4
4
1.75
W
12
2
1
6.25
W
Cerberus
Lasituacion94
Cerberus
2
3
9
2.17
W
King Arthur
SimpleSuppertime
King Arthur
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,487
Damage
66,957
89,604
Taken
90,288
47,137
Mitigated
55,607
22,238
Healing
22,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
9,058
5,644
0
7,453
20,566
11,357
0
4,435
15,238
0
123,486
L
Persephone
AK47combat
Persephone
11,380
579
260
3,145
15,803
5,204
470
7,441
7,956
75,276
0
L
Skadi
13,187
5,278
0
1,619
16,902
4,123
1,851
9,255
7,569
0
58,505
W
13,675
5,284
0
2,378
15,914
6,485
1,256
4,162
11,332
0
86,143
L
6,770
698
0
5,673
14,436
13,620
0
313
14,123
0
38,285
L
Ymir
GDP310
Ymir
6,889
1,228
0
5,557
22,035
13,143
156
6,152
15,691
45,199
0
L
Bakasura
HarryGeo
Bakasura
21,261
16,049
0
5,984
20,428
11,047
1,217
5,994
14,294
0
81,530
W
18,965
1,193
256
3,415
15,814
6,046
444
5,721
9,953
73,772
0
W
Cerberus
Lasituacion94
Cerberus
11,003
354
0
4,580
17,968
15,494
0
1,714
14,637
46,517
0
W
King Arthur
SimpleSuppertime
King Arthur
14,256
3,206
0
4,675
20,026
16,225
2,044
2,237
16,079
0
83,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,623
Gold Earned
61,198
584
Minions Killed
706
0
Camps Cleared
0
1,815,493
Distance Traveled
2,147,569
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,920
587
184
8
0
479,628
2
L
Persephone
11,658
530
159
7
0
374,710
5
L
Skadi
10,293
468
107
5
0
379,494
5
W
Ullr
12,026
547
137
6
0
341,032
10
L
Chaac
8,235
374
73
3
0
264,621
0
L
Ymir
10,418
474
70
3
0
354,189
1
L
Bakasura
12,019
546
175
8
0
442,479
2
W
Janus
12,901
586
145
7
0
476,179
3
W
Cerberus
10,374
472
80
4
0
414,917
8
W
King Arthur
12,977
590
160
7
0
435,813
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role