Player Matchup

Chaac
Chaac
Gold IV
Knightgreymon
Chaac
Gold IV
Level 152
God Stats
1W - 2L
1,599 SR
Queue Stats
36W - 46L
1,609 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,599 SR
1,609 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,653 SR
1,568 MMR
Ullr
Ullr
Bronze III
GARR3N
Ullr
Bronze III
Level 95
God Stats
2W - 2L
1,653 SR
Queue Stats
4W - 4L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 0
13,334
784
10,722
30,565
28,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
CupidBakasuraAnhurHe BoSet

VS

Bans
KaliSkadiChronosTsukuyomiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
GARR3N
Ullr
20
5 / 2 / 0
14,330
843
23,438
15,960
15,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
5
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
GARR3N
Ullr
5
2
0
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,722
Damage
23,438
30,565
Taken
15,960
28,196
Mitigated
15,757
13,874
Healing
436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
GARR3N
Ullr
23,438
11,374
0
436
15,960
15,757
2,908
0
15,960
0
110,079
L
10,722
2,213
0
13,874
30,565
28,196
414
0
30,565
0
90,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,334
Gold Earned
14,330
172
Minions Killed
185
0
Camps Cleared
0
333,351
Distance Traveled
299,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,330
843
185
11
0
299,081
0
L
Chaac
13,334
784
172
10
0
333,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role