Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MattBed
Izanami
Level 107
God Stats
9W - 8L
1,519 SR
Queue Stats
265W - 250L
1,532 Elo+
Solo
Mercury
Mercury
SADCowboyKitty
Mercury
Level 94
God Stats
10W - 8L
1,509 SR
Queue Stats
349W - 317L
1,441 Elo+
Solo
Cthulhu
Cthulhu
vexkio
Cthulhu
Level 109
God Stats
3W - 1L
1,540 SR
Queue Stats
138W - 160L
1,510 Elo+
Solo
Team Averages
Level 105
1,514 SR
1,496 Elo+

VS

Team Averages
Level 84
1,594 SR
1,502 Elo+
Cthulhu
Cthulhu
Higmis Mobis
Cthulhu
Level 108
God Stats
3W - 5L
1,500 SR
Queue Stats
125W - 108L
1,667 Elo+
Party 1
Heimdallr
Heimdallr
ImNotReptile
Heimdallr
Level 56
God Stats
1W - 1L
1,801 SR
Queue Stats
5W - 6L
1,338 Elo+
Solo
Chiron
Chiron
MetShipTheGreat
Chiron
Level 116
God Stats
11W - 11L
1,420 SR
Queue Stats
306W - 321L
1,445 Elo+
Solo
Tyr
Tyr
NoVapurple78
Tyr
Level 76
God Stats
14W - 7L
1,727 SR
Queue Stats
162W - 151L
1,557 Elo+
Party 1
Vulcan
Vulcan
kolmster
Vulcan
Level 66
God Stats
11W - 12L
1,521 SR
Queue Stats
212W - 212L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 4 / 3
7,712
514
5,552
11,986
4,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
 
Hades
12
1 / 3 / 2
7,328
489
4,708
10,609
4,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
MattBed
Izanami
14
1 / 3 / 1
8,301
553
5,326
9,480
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 4 / 1
6,999
467
4,085
11,001
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
vexkio
Cthulhu
14
2 / 1 / 2
7,921
528
10,236
11,959
7,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Higmis Mobis
Cthulhu
14
2 / 1 / 1
8,271
551
8,446
11,860
6,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
ImNotReptile
Heimdallr
14
8 / 2 / 4
8,736
582
14,251
8,123
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 2 / 3
8,604
574
4,106
8,218
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 2 / 4
7,547
503
5,495
8,176
3,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
kolmster
Vulcan
13
1 / 3 / 5
7,454
497
7,560
7,082
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
15
15
Deaths
10
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
3
0.88
L
Hades
 
Hades
1
3
2
0.67
W
Cthulhu
Higmis Mobis
Cthulhu
2
1
1
2.5
W
Heimdallr
ImNotReptile
Heimdallr
8
2
4
5
L
Izanami
MattBed
Izanami
1
3
1
0.5
W
1
2
3
1.25
W
3
2
4
2.5
L
4
4
1
1.13
W
Vulcan
kolmster
Vulcan
1
3
5
1.17
L
Cthulhu
vexkio
Cthulhu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,907
Damage
39,858
55,035
Taken
43,459
23,773
Mitigated
17,298
17,406
Healing
16,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,552
1,417
0
2,654
11,986
4,690
0
2,891
8,989
0
27,020
L
Hades
 
Hades
4,708
502
327
4,119
10,609
4,764
0
2,194
8,223
43,049
0
W
Cthulhu
Higmis Mobis
Cthulhu
8,446
1,106
111
6,392
11,860
6,936
0
7,647
4,213
53,631
0
W
Heimdallr
ImNotReptile
Heimdallr
14,251
6,709
0
2,715
8,123
2,550
0
852
7,271
0
46,260
L
Izanami
MattBed
Izanami
5,326
3,703
0
3,844
9,480
3,079
900
0
9,480
0
65,290
W
4,106
1,898
213
4,108
8,218
2,333
1,095
0
8,218
0
56,187
W
5,495
402
0
2,010
8,176
3,050
0
3,213
4,963
0
34,451
L
4,085
1,484
0
354
11,001
3,942
0
3,079
7,668
0
39,143
W
Vulcan
kolmster
Vulcan
7,560
2,598
0
1,428
7,082
2,429
487
3,232
3,850
42,950
0
L
Cthulhu
vexkio
Cthulhu
10,236
1,267
133
5,975
11,959
7,298
0
6,487
4,669
53,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,261
Gold Earned
40,612
465
Minions Killed
432
0
Camps Cleared
0
1,483,093
Distance Traveled
1,422,533
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,712
514
35
2
0
345,791
6
L
Hades
7,328
489
112
7
0
265,089
1
W
Cthulhu
8,271
551
114
8
0
284,299
2
W
Heimdallr
8,736
582
70
5
0
269,894
4
L
Izanami
8,301
553
134
9
0
277,004
4
W
Chiron
8,604
574
121
8
0
263,364
3
W
Tyr
7,547
503
57
4
0
321,855
0
L
Mercury
6,999
467
70
5
0
305,680
6
W
Vulcan
7,454
497
70
5
0
283,121
3
L
Cthulhu
7,921
528
114
8
0
289,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role