Player Matchup

Sol
Sol
FATE x DeAtH98
Sol
Level 64
God Stats
17W - 7L
1,680 SR
Queue Stats
98W - 102L
1,343 Elo+
Party 2
Pele
Pele
Hoodie_Marco
Pele
Level 19
God Stats
16W - 9L
1,545 SR
Queue Stats
40W - 40L
1,320 Elo+
Party 2
Cerberus
Cerberus
SCaufieldofAqua
Cerberus
Level 47
God Stats
15W - 17L
1,418 SR
Queue Stats
244W - 308L
1,354 Elo+
Party 4
Merlin
Merlin
TheRealKenobi614
Merlin
Level 65
God Stats
2W - 4L
1,653 SR
Queue Stats
328W - 425L
1,318 Elo+
Party 4
Fenrir
Fenrir
charliethaklutz1
Fenrir
Level 67
God Stats
12W - 4L
1,500 SR
Queue Stats
460W - 570L
1,336 Elo+
Party 4
Team Averages
Level 52
1,559 SR
1,334 Elo+

VS

Team Averages
Level 66
1,406 SR
1,389 Elo+
Zeus
Zeus
AnjhelHera
Zeus
Level 109
God Stats
3W - 1L
1,530 SR
Queue Stats
42W - 20L
1,511 Elo+
Party 1
Cthulhu
Cthulhu
ELSTEYN
Cthulhu
Level 60
God Stats
27W - 29L
1,531 SR
Queue Stats
210W - 240L
1,330 Elo+
Party 3
Ao Kuang
Ao Kuang
MrPine1131
Ao Kuang
Level 44
God Stats
6W - 11L
1,197 SR
Queue Stats
205W - 230L
1,355 Elo+
Party 3
Terra
Terra
RelativeTrain49
Terra
Level 86
God Stats
3W - 2L
1,154 SR
Queue Stats
339W - 394L
1,381 Elo+
Party 3
Danzaburou
Danzaburou
iWinny
Danzaburou
Level 31
God Stats
5W - 2L
1,618 SR
Queue Stats
48W - 65L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,801
355
10,541
12,612
5,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 9 / 2
9,870
449
13,479
21,349
9,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
13
2 / 4 / 2
8,334
379
6,077
15,574
8,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 5 / 4
8,151
371
10,360
10,949
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 9 / 1
10,120
460
8,173
19,972
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 1 / 1
13,272
603
21,989
11,573
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
ELSTEYN
Cthulhu
17
4 / 2 / 16
11,150
507
16,333
20,996
15,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
MrPine1131
Ao Kuang
17
8 / 3 / 3
11,423
519
9,439
15,595
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
0 / 1 / 9
11,453
521
6,923
16,613
12,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
iWinny
Danzaburou
17
1 / 3 / 13
10,432
474
5,673
11,607
4,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
10
Kills
30
31
Deaths
10
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
17
1
1
17.5
W
Cthulhu
ELSTEYN
Cthulhu
4
2
16
6
L
0
4
3
0.38
L
2
9
2
0.33
W
Ao Kuang
MrPine1131
Ao Kuang
8
3
3
3.17
W
0
1
9
4.5
L
Cerberus
2
4
2
0.75
L
1
5
4
0.6
L
5
9
1
0.61
W
Danzaburou
iWinny
Danzaburou
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,630
Damage
60,357
80,456
Taken
76,384
34,848
Mitigated
43,669
24,899
Healing
19,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,989
478
0
1,031
11,573
4,537
1,508
3,448
8,125
120,392
0
W
Cthulhu
ELSTEYN
Cthulhu
16,333
1,211
532
3,239
20,996
15,779
2,861
6,127
14,869
60,607
0
L
10,541
1,110
587
3,980
12,612
5,354
0
7,967
4,554
43,833
0
L
13,479
4,009
375
5,600
21,349
9,818
0
16,057
4,871
0
58,925
W
Ao Kuang
MrPine1131
Ao Kuang
9,439
2,611
0
4,796
15,595
6,196
0
4,203
11,392
69,754
0
W
6,923
1,067
1,995
5,189
16,613
12,895
1,195
8,112
8,501
41,378
0
L
Cerberus
6,077
174
1,522
5,240
15,574
8,665
0
8,663
6,790
31,688
0
L
10,360
1,001
0
513
10,949
3,552
172
9,938
891
31,336
0
L
8,173
1,779
876
6,206
19,972
7,459
0
11,186
8,666
0
55,647
W
Danzaburou
iWinny
Danzaburou
5,673
3,193
0
2,672
11,607
4,262
1,908
5,088
6,519
0
50,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
57,730
373
Minions Killed
513
0
Camps Cleared
0
1,953,392
Distance Traveled
1,988,620
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,272
603
193
9
0
390,692
0
W
Cthulhu
11,150
507
86
4
0
396,434
6
L
Sol
7,801
355
67
3
0
397,515
12
L
Pele
9,870
449
108
5
0
380,899
0
W
Ao Kuang
11,423
519
90
4
0
416,286
0
W
Terra
11,453
521
57
3
0
404,214
4
L
Cerberus
8,334
379
68
3
0
403,742
2
L
Merlin
8,151
371
37
2
0
381,538
3
L
Fenrir
10,120
460
93
4
0
389,698
5
W
Danzaburou
10,432
474
87
4
0
380,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role