Player Matchup

Hun Batz
Hun Batz
Joshinit
Hun Batz
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 92L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pulling A Steve
Morgan Le Fay
Level 153
God Stats
8W - 10L
1,378 SR
Queue Stats
341W - 365L
1,479 Elo+
Party 2
Horus
Horus
TheKingLeef
Horus
Level 65
God Stats
15W - 6L
1,500 SR
Queue Stats
135W - 131L
1,456 Elo+
Party 2
Team Averages
Level 121
1,459 SR
1,504 Elo+

VS

Team Averages
Level 75
1,438 SR
1,535 Elo+
Scylla
Scylla
Phychobunny75
Scylla
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,730 Elo+
Solo
Fenrir
Fenrir
SensibleTuPapi
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,483 Elo+
Party 1
Achilles
Achilles
WhiteTarant
Achilles
Level 46
God Stats
3W - 6L
1,314 SR
Queue Stats
18W - 28L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Joshinit
Hun Batz
13
4 / 3 / 5
8,648
721
6,748
9,063
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Pulling A Steve
Morgan Le Fay
14
10 / 1 / 1
9,624
802
15,450
9,102
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 11
8,435
703
4,296
12,169
7,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,976
665
7,630
6,976
2,071
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 5 / 4
8,487
707
9,124
9,718
3,447
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
WhiteTarant
Achilles
9
2 / 6 / 5
7,820
652
5,570
14,419
9,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
14
Kills
9
9
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Joshinit
Hun Batz
4
3
5
2.17
L
2
3
6
1.67
W
Morgan Le Fay
Pulling A Steve
Morgan Le Fay
10
1
1
10.5
L
5
5
4
1.4
W
0
5
11
1.1
L
Achilles
WhiteTarant
Achilles
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,494
Damage
22,324
30,334
Taken
31,113
13,922
Mitigated
14,837
8,429
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Joshinit
Hun Batz
6,748
1,551
0
1,284
9,063
3,192
0
1,089
7,974
0
26,826
L
7,630
765
0
960
6,976
2,071
0
4,362
2,614
33,185
0
W
Morgan Le Fay
Pulling A Steve
Morgan Le Fay
15,450
1,966
93
3,330
9,102
3,638
705
2,372
6,730
51,498
0
L
9,124
2,428
0
1,086
9,718
3,447
0
3,135
6,583
0
19,614
W
4,296
2,210
689
3,033
12,169
7,092
48
4,169
8,000
0
12,573
L
Achilles
WhiteTarant
Achilles
5,570
1,624
540
1,584
14,419
9,319
0
7,953
6,466
0
14,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,707
Gold Earned
24,283
139
Minions Killed
95
0
Camps Cleared
0
641,890
Distance Traveled
612,588
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,648
721
45
4
0
222,207
2
L
Scylla
7,976
665
61
5
0
211,791
4
W
Morgan Le Fay
9,624
802
79
7
0
223,799
2
L
Fenrir
8,487
707
23
2
0
205,836
2
W
Horus
8,435
703
15
1
0
195,884
3
L
Achilles
7,820
652
11
1
0
194,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role