Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
ImNotReptile
Fenrir
Platinum III
Level 56
God Stats
4W - 3L
1,500 SR
Queue Stats
103W - 85L
1,806 MMR
Solo
Cerberus
Cerberus
Platinum IV
Necrovedix
Cerberus
Platinum IV
Level 144
God Stats
32W - 23L
1,794 SR
Queue Stats
267W - 261L
1,841 MMR
Solo
Sol
Sol
Platinum IV
Ryfusion
Sol
Platinum IV
Level 143
God Stats
3W - 0L
1,462 SR
Queue Stats
398W - 393L
1,804 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
mac11o
Sun Wukong
Diamond I
Level 160
God Stats
7W - 4L
1,655 SR
Queue Stats
63W - 35L
2,524 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,582 SR
1,895 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,571 SR
2,002 MMR
Chiron
Chiron
Masters
Anthony767
Chiron
Masters
Level 156
God Stats
4W - 5L
1,370 SR
Queue Stats
244W - 235L
2,406 MMR
Solo
Janus
Janus
Platinum I
Machiito
Janus
Platinum I
Level 158
God Stats
21W - 28L
1,570 SR
Queue Stats
281W - 279L
1,996 MMR
Solo
Cthulhu
Cthulhu
Platinum V
RetroSpect
Cthulhu
Platinum V
Level 129
God Stats
5W - 7L
1,710 SR
Queue Stats
159W - 154L
1,913 MMR
Solo
Pele
Pele
Platinum II
WildMaineiac
Pele
Platinum II
Level 127
God Stats
2W - 1L
1,612 SR
Queue Stats
242W - 240L
1,893 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
iranpeople
Kuzenbo
Gold I
Level 155
God Stats
0W - 1L
1,594 SR
Queue Stats
17W - 12L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
4 / 2 / 5
10,817
601
12,285
14,438
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
16
9 / 1 / 5
10,389
577
10,889
13,511
7,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Necrovedix
Cerberus
14
0 / 1 / 12
9,075
504
5,680
13,035
10,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 5
10,027
557
8,890
6,550
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
mac11o
Sun Wukong
18
5 / 0 / 7
11,550
642
15,512
14,918
12,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
AthenaSetTiamatGilgameshPersephone

VS

Bans
TsukuyomiNemesisSobekAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Anthony767
Chiron
17
2 / 3 / 2
10,404
578
8,545
12,019
4,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Machiito
Janus
14
0 / 2 / 2
8,503
472
7,712
7,891
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
RetroSpect
Cthulhu
11
0 / 5 / 1
7,282
405
5,397
13,789
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 6 / 0
8,664
481
5,084
17,416
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
iranpeople
Kuzenbo
12
0 / 6 / 1
7,132
396
5,130
17,654
13,244
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
22
Kills
4
4
Deaths
22
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
5
3.25
L
Chiron
Anthony767
Chiron
2
3
2
1
W
Fenrir
9
1
5
11.5
L
Janus
Machiito
Janus
0
2
2
0.5
W
Cerberus
Necrovedix
Cerberus
0
1
12
6
L
Cthulhu
RetroSpect
Cthulhu
0
5
1
0.1
W
4
0
5
6.5
L
2
6
0
0.33
L
Kuzenbo
iranpeople
Kuzenbo
0
6
1
0.08
W
Sun Wukong
mac11o
Sun Wukong
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,256
Damage
31,868
62,452
Taken
68,769
38,344
Mitigated
33,568
22,473
Healing
16,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,285
5,948
0
6,073
14,438
5,353
544
2,018
12,201
0
97,149
L
Chiron
Anthony767
Chiron
8,545
3,456
336
4,213
12,019
4,253
0
788
11,165
0
83,116
W
Fenrir
10,889
1,660
0
2,635
13,511
7,974
0
4,207
9,134
0
73,534
L
Janus
Machiito
Janus
7,712
510
0
1,415
7,891
2,284
0
1,900
5,991
70,382
0
W
Cerberus
Necrovedix
Cerberus
5,680
87
0
3,932
13,035
10,579
255
5,968
6,857
26,223
0
L
Cthulhu
RetroSpect
Cthulhu
5,397
342
116
2,017
13,789
8,117
0
3,714
10,075
17,637
0
W
8,890
2,084
0
5,474
6,550
2,155
541
2,155
4,385
75,223
0
L
5,084
1,611
0
4,721
17,416
5,670
0
3,958
13,458
0
56,676
L
Kuzenbo
iranpeople
Kuzenbo
5,130
941
0
3,917
17,654
13,244
0
4,210
13,444
35,846
0
W
Sun Wukong
mac11o
Sun Wukong
15,512
3,578
0
4,359
14,918
12,283
215
3,248
11,636
0
81,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,858
Gold Earned
41,985
628
Minions Killed
536
0
Camps Cleared
0
1,888,750
Distance Traveled
1,768,851
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,817
601
170
9
0
323,563
5
L
Chiron
10,404
578
170
9
0
320,263
6
W
Fenrir
10,389
577
121
7
0
416,389
6
L
Janus
8,503
472
174
10
0
388,048
10
W
Cerberus
9,075
504
39
2
0
402,150
7
L
Cthulhu
7,282
405
26
1
0
355,685
3
W
Sol
10,027
557
141
8
0
359,099
7
L
Pele
8,664
481
105
6
0
345,630
4
L
Kuzenbo
7,132
396
61
3
0
359,225
3
W
Sun Wukong
11,550
642
157
9
0
387,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role