Player Matchup

Cernunnos
Cernunnos
Silver I
Original-Abcboom
Cernunnos
Silver I
Level 66
God Stats
0W - 2L
1,249 SR
Queue Stats
160W - 152L
1,238 MMR
Solo
Cthulhu
Cthulhu
Silver I
The-Killer-Lox99
Cthulhu
Silver I
Level 112
God Stats
12W - 16L
1,569 SR
Queue Stats
145W - 162L
1,327 MMR
Party 2
He Bo
He Bo
Silver I
TylercSliffer99
He Bo
Silver I
Level 117
God Stats
4W - 5L
1,395 SR
Queue Stats
160W - 174L
1,171 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,404 SR
1,245 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 91
1,530 SR
1,315 MMR
Medusa
Medusa
Bronze III
Cautionn3000
Medusa
Bronze III
Level 117
God Stats
1W - 0L
1,714 SR
Queue Stats
7W - 15L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Silver IV
SHANEMAD13B
Baba Yaga
Silver IV
Level 68
God Stats
1W - 1L
1,664 SR
Queue Stats
16W - 20L
1,182 MMR
Solo
Chaac
Chaac
Bronze III
XxGlok40xX
Chaac
Bronze III
Level 89
God Stats
3W - 8L
1,213 SR
Queue Stats
38W - 62L
1,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
10 / 7 / 4
18,698
668
35,566
36,984
16,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 4 / 6
17,761
634
22,609
44,950
42,294
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 15 / 4
14,925
533
17,183
25,146
8,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeFenrirCupidGilgameshDiscordia

VS

Bans
AnubisKumbhakarnaHelHeraAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
12 / 4 / 7
19,153
684
43,862
36,411
13,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
SHANEMAD13B
Baba Yaga
20
7 / 6 / 13
17,606
629
28,302
24,747
10,724
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
20
7 / 4 / 12
17,097
611
19,442
28,792
38,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
14
Kills
26
26
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
4
7
3.88
L
Cernunnos
10
7
4
1.71
W
Baba Yaga
SHANEMAD13B
Baba Yaga
7
6
13
2.25
L
3
4
6
1.5
L
1
15
4
0.2
W
Chaac
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,358
Damage
91,606
107,080
Taken
89,950
67,324
Mitigated
62,670
22,486
Healing
37,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
43,862
26,470
1,110
17,987
36,411
13,374
2,587
15,191
20,750
0
104,453
L
Cernunnos
35,566
20,784
0
11,521
36,984
16,302
2,458
6,088
30,562
0
108,584
W
Baba Yaga
SHANEMAD13B
Baba Yaga
28,302
1,643
0
8,318
24,747
10,724
590
12,294
12,122
111,850
0
L
22,609
1,652
432
9,442
44,950
42,294
127
12,740
31,837
69,153
0
L
17,183
0
0
1,091
25,146
8,728
0
8,322
16,379
47,667
0
W
Chaac
19,442
2,889
1,688
7,898
28,792
38,572
172
11,398
17,286
0
63,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,384
Gold Earned
53,856
262
Minions Killed
320
0
Camps Cleared
0
1,316,988
Distance Traveled
1,474,745
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
19,153
684
104
4
0
498,917
0
L
Cernunnos
18,698
668
124
4
0
430,396
0
W
Baba Yaga
17,606
629
161
6
0
450,699
1
L
Cthulhu
17,761
634
92
3
0
503,102
2
L
He Bo
14,925
533
46
2
0
383,490
3
W
Chaac
17,097
611
55
2
0
525,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role