Player Matchup

Chaac
Chaac
Ares x JiB
Chaac
Level 69
God Stats
1W - 0L
1,534 SR
Queue Stats
64W - 47L
1,570 Elo+
Party 3
Neith
Neith
MiKeCaSiNo88
Neith
Level 34
God Stats
51W - 66L
1,443 SR
Queue Stats
71W - 101L
1,336 Elo+
Party 4
Serqet
Serqet
SBRT_KiiniQ
Serqet
Level 49
God Stats
8W - 8L
1,603 SR
Queue Stats
125W - 170L
1,326 Elo+
Party 4
Sol
Sol
ViperBleu
Sol
Level 47
God Stats
1W - 4L
1,296 SR
Queue Stats
20W - 36L
1,429 Elo+
Party 3
Ymir
Ymir
rote93270
Ymir
Level 98
God Stats
3W - 6L
1,379 SR
Queue Stats
4W - 10L
1,303 Elo+
Party 3
Team Averages
Level 59
1,451 SR
1,393 Elo+

VS

Team Averages
Level 88
1,481 SR
1,392 Elo+
Ymir
Ymir
AliGotRange
Ymir
Level 67
God Stats
7W - 3L
1,578 SR
Queue Stats
354W - 291L
1,505 Elo+
Solo
King Arthur
King Arthur
FLAMEWOLF_NOVA
King Arthur
Level 103
God Stats
21W - 28L
1,374 SR
Queue Stats
195W - 218L
1,321 Elo+
Party 1
Ao Kuang
Ao Kuang
JoshBiff
Ao Kuang
Level 141
God Stats
3W - 1L
1,769 SR
Queue Stats
205W - 193L
1,513 Elo+
Party 2
Nox
Nox
KatEyedMidnight
Nox
Level 24
God Stats
0W - 4L
1,320 SR
Queue Stats
4W - 8L
1,210 Elo+
Party 1
Heimdallr
Heimdallr
Maggsimus IV
Heimdallr
Level 107
God Stats
3W - 4L
1,362 SR
Queue Stats
209W - 242L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
7 / 0 / 4
14,157
616
17,322
15,244
16,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
7 / 4 / 8
12,276
534
16,701
13,425
5,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
19
3 / 3 / 9
12,396
539
7,212
18,983
7,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 5 / 10
12,148
528
12,266
16,238
6,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
2 / 5 / 10
10,697
465
6,345
18,044
17,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
10,568
459
10,002
16,707
20,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
FLAMEWOLF_NOVA
King Arthur
18
1 / 5 / 3
11,115
483
7,341
24,384
17,523
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
JoshBiff
Ao Kuang
20
10 / 2 / 3
12,754
555
19,754
21,876
9,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 3 / 2
10,090
439
4,657
9,979
4,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Maggsimus IV
Heimdallr
16
2 / 7 / 2
10,463
455
6,010
17,589
7,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
21
Kills
17
17
Deaths
21
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
Chaac
7
0
4
9
L
King Arthur
FLAMEWOLF_NOVA
King Arthur
1
5
3
0.5
L
Ao Kuang
JoshBiff
Ao Kuang
10
2
3
5.75
L
2
3
2
1
L
Heimdallr
Maggsimus IV
Heimdallr
2
7
2
0.43
W
7
4
8
2.75
W
Serqet
3
3
9
2.5
W
2
5
10
1.4
W
Ymir
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,846
Damage
47,764
81,934
Taken
90,535
54,389
Mitigated
59,852
27,117
Healing
25,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,002
430
0
2,163
16,707
20,732
0
2,845
13,862
62,435
0
W
Chaac
17,322
2,360
0
8,374
15,244
16,819
568
2,913
12,331
547
101,100
L
King Arthur
FLAMEWOLF_NOVA
King Arthur
7,341
389
0
6,905
24,384
17,523
0
2,966
20,870
0
69,341
L
Ao Kuang
JoshBiff
Ao Kuang
19,754
5,825
0
10,203
21,876
9,746
0
4,726
16,584
128,905
0
L
4,657
344
108
1,881
9,979
4,077
0
6,423
3,274
29,824
0
L
Heimdallr
Maggsimus IV
Heimdallr
6,010
2,569
0
3,999
17,589
7,774
360
2,173
15,322
0
65,187
W
16,701
11,662
246
4,398
13,425
5,463
2,023
6,610
6,815
0
68,653
W
Serqet
7,212
3,177
789
4,280
18,983
7,997
60
7,334
11,649
0
87,557
W
12,266
2,615
623
6,420
16,238
6,993
3,302
7,359
8,879
89,333
0
W
Ymir
6,345
844
173
1,814
18,044
17,117
901
10,197
7,847
32,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,674
Gold Earned
54,990
669
Minions Killed
548
0
Camps Cleared
0
2,241,373
Distance Traveled
2,057,931
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,568
459
77
3
0
385,811
3
W
Chaac
14,157
616
217
9
0
473,991
7
L
King Arthur
11,115
483
146
6
0
471,929
1
L
Ao Kuang
12,754
555
166
7
0
465,757
4
L
Nox
10,090
439
59
3
0
383,696
3
L
Heimdallr
10,463
455
100
4
0
350,738
9
W
Neith
12,276
534
90
4
0
445,483
0
W
Serqet
12,396
539
137
6
0
505,213
2
W
Sol
12,148
528
163
7
0
405,957
7
W
Ymir
10,697
465
62
3
0
410,729
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role