Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Mister Sells
Sun Wukong
Bronze III
Level 109
God Stats
1W - 0L
1,489 SR
Queue Stats
6W - 1L
1,500 MMR
Party 2
Vamana
Vamana
Silver II
Rilpss
Vamana
Silver II
Level 146
God Stats
4W - 0L
1,879 SR
Queue Stats
7W - 1L
1,522 MMR
Party 2
Zeus
Zeus
Silver II
akuchenny
Zeus
Silver II
Level 160
God Stats
7W - 1L
1,821 SR
Queue Stats
11W - 4L
1,525 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,730 SR
1,516 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,607 SR
1,342 MMR
Artemis
Artemis
Silver IV
EliasPijije
Artemis
Silver IV
Level 103
God Stats
17W - 14L
1,557 SR
Queue Stats
190W - 255L
862 MMR
Solo
Ganesha
Ganesha
Bronze III
GirthyyGarth
Ganesha
Bronze III
Level 127
God Stats
1W - 3L
1,764 SR
Queue Stats
27W - 15L
1,583 MMR
Party 1
Tiamat
Tiamat
Bronze III
WorldStrider
Tiamat
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,583 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mister Sells
Sun Wukong
14
2 / 1 / 7
10,429
613
10,666
15,017
12,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
Rilpss
Vamana
16
7 / 2 / 6
13,062
768
7,580
19,069
15,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zeus
17
5 / 0 / 6
11,374
669
16,922
7,286
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneAthenaAphroditeGilgameshPoseidon

VS

Bans
SolCupidMedusaDanzaburouChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EliasPijije
Artemis
12
2 / 7 / 1
9,548
562
15,782
12,287
5,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
GirthyyGarth
Ganesha
13
0 / 4 / 3
9,865
580
4,507
16,409
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
14
1 / 3 / 2
9,474
557
8,884
12,441
8,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
3
3
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
EliasPijije
Artemis
2
7
1
0.36
L
Ganesha
GirthyyGarth
Ganesha
0
4
3
0.38
W
Sun Wukong
Mister Sells
Sun Wukong
2
1
7
5.5
W
Vamana
Rilpss
Vamana
7
2
6
5
L
Tiamat
1
3
2
0.67
W
Zeus
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,168
Damage
29,173
41,372
Taken
41,137
30,464
Mitigated
27,958
11,783
Healing
7,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
EliasPijije
Artemis
15,782
8,489
1,013
1,452
12,287
5,392
576
4,149
7,638
0
35,000
L
Ganesha
GirthyyGarth
Ganesha
4,507
264
0
2,207
16,409
14,198
56
8,120
7,533
28,278
0
W
Sun Wukong
Mister Sells
Sun Wukong
10,666
1,990
0
2,557
15,017
12,307
0
5,977
8,610
0
35,933
W
Vamana
Rilpss
Vamana
7,580
4,417
0
7,256
19,069
15,315
822
4,556
14,159
0
36,756
L
Tiamat
8,884
1,220
72
2,931
12,441
8,368
451
3,644
8,228
36,081
0
W
Zeus
16,922
1,973
177
1,793
7,286
2,842
1,381
1,962
5,212
54,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,865
Gold Earned
28,887
185
Minions Killed
158
0
Camps Cleared
0
922,117
Distance Traveled
835,120
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,548
562
72
4
0
253,250
4
L
Ganesha
9,865
580
1
0
0
284,683
3
W
Sun Wukong
10,429
613
52
3
0
324,013
2
W
Vamana
13,062
768
43
3
0
303,870
2
L
Tiamat
9,474
557
85
5
0
297,187
0
W
Zeus
11,374
669
90
5
0
294,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role