Player Matchup

Bellona
Bellona
ChokeDaSmite
Bellona
Level 24
God Stats
3W - 5L
1,564 SR
Queue Stats
112W - 120L
1,547 Elo+
Solo
Fenrir
Fenrir
DaddysFatSack_
Fenrir
Level 28
God Stats
14W - 11L
1,609 SR
Queue Stats
97W - 68L
1,614 Elo+
Solo
Hades
Hades
Im A Minor1477
Hades
Level 26
God Stats
4W - 5L
1,324 SR
Queue Stats
144W - 140L
1,525 Elo+
Solo
Neith
Neith
NavSuperFan
Neith
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 94L
1,755 Elo+
Solo
Bacchus
Bacchus
thiccboysam
Bacchus
Level 19
God Stats
5W - 2L
1,756 SR
Queue Stats
32W - 33L
1,762 Elo+
Solo
Team Averages
Level 21
1,551 SR
1,641 Elo+

VS

Team Averages
Level 18
1,670 SR
1,651 Elo+
Chronos
Chronos
Ace_Sabo_Luffy13
Chronos
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 75L
1,550 Elo+
Solo
Aphrodite
Aphrodite
Buuuuuuuunni
Aphrodite
Level 17
God Stats
2W - 1L
1,960 SR
Queue Stats
35W - 35L
1,633 Elo+
Solo
Cerberus
Cerberus
FRANKFOST
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,615 Elo+
Solo
Jormungandr
Jormungandr
Lil Vike
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,753 Elo+
Solo
Sun Wukong
Sun Wukong
LoGic coorex
Sun Wukong
Level 19
God Stats
18W - 7L
1,891 SR
Queue Stats
130W - 75L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ChokeDaSmite
Bellona
10
1 / 0 / 1
5,552
555
4,609
8,327
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 0 / 2
6,114
611
2,360
5,602
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 1
6,578
658
7,528
5,751
2,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
2 / 1 / 4
5,676
568
4,131
4,920
1,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
thiccboysam
Bacchus
9
2 / 2 / 3
5,865
587
2,251
6,200
2,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
4,847
485
3,749
6,608
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Aphrodite
Buuuuuuuunni
Aphrodite
9
0 / 1 / 0
5,113
511
1,008
7,322
2,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
FRANKFOST
Cerberus
8
2 / 3 / 1
5,238
524
2,831
7,337
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Lil Vike
Jormungandr
5
0 / 3 / 0
4,195
420
1,376
5,038
1,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
LoGic coorex
Sun Wukong
10
0 / 2 / 0
5,726
573
4,820
7,238
2,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
12
Kills
3
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Aphrodite
Buuuuuuuunni
Aphrodite
0
1
0
0
W
Bellona
ChokeDaSmite
Bellona
1
0
1
1.5
W
3
0
2
4
L
Cerberus
FRANKFOST
Cerberus
2
3
1
0.83
W
4
0
1
4.5
L
Jormungandr
Lil Vike
Jormungandr
0
3
0
0
L
Sun Wukong
LoGic coorex
Sun Wukong
0
2
0
0
W
2
1
4
4
W
Bacchus
thiccboysam
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,879
Damage
13,784
30,800
Taken
33,543
14,638
Mitigated
12,503
13,686
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,749
1,649
0
1,556
6,608
1,571
340
1,859
4,749
24,308
0
L
Aphrodite
Buuuuuuuunni
Aphrodite
1,008
0
0
3,343
7,322
2,988
0
3,658
3,664
29,640
0
W
Bellona
ChokeDaSmite
Bellona
4,609
1,246
0
3,742
8,327
6,216
234
0
8,327
0
24,645
W
2,360
132
0
2,981
5,602
1,887
0
778
4,824
0
32,773
L
Cerberus
FRANKFOST
Cerberus
2,831
175
0
3,250
7,337
3,087
61
2,126
5,211
13,642
0
W
7,528
1,726
140
4,428
5,751
2,507
0
2,492
3,159
41,227
0
L
Jormungandr
Lil Vike
Jormungandr
1,376
195
0
107
5,038
1,999
0
1,513
3,525
15,949
0
L
Sun Wukong
LoGic coorex
Sun Wukong
4,820
1,435
0
2,172
7,238
2,858
0
623
6,075
0
34,309
W
4,131
1,649
0
1,149
4,920
1,426
0
2,877
2,043
0
26,721
W
Bacchus
thiccboysam
Bacchus
2,251
329
0
1,246
6,200
2,602
99
2,717
3,483
13,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
25,119
283
Minions Killed
239
0
Camps Cleared
0
934,712
Distance Traveled
872,417
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,847
485
46
5
0
157,243
2
L
Aphrodite
5,113
511
65
7
0
163,489
5
W
Bellona
5,552
555
57
6
0
188,812
1
W
Fenrir
6,114
611
72
7
0
187,926
3
L
Cerberus
5,238
524
26
3
0
178,215
2
W
Hades
6,578
658
90
9
0
198,155
0
L
Jormungandr
4,195
420
31
3
0
186,105
1
L
Sun Wukong
5,726
573
71
7
0
187,365
4
W
Neith
5,676
568
42
4
0
136,778
0
W
Bacchus
5,865
587
22
2
0
223,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role