Player Matchup

Mercury
Mercury
AwesomeAdam192
Mercury
Level 24
God Stats
4W - 5L
1,550 SR
Queue Stats
4W - 5L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Joe-S1499
Cthulhu
Level 13
God Stats
8W - 3L
1,666 SR
Queue Stats
40W - 39L
1,519 Elo+
Solo
Kukulkan
Kukulkan
Mechanic_O_War
Kukulkan
Level 18
God Stats
0W - 1L
1,311 SR
Queue Stats
3W - 8L
1,359 Elo+
Solo
Neith
Neith
Scenester6268
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
dommygio
Scylla
Level 7
God Stats
14W - 5L
1,765 SR
Queue Stats
175W - 144L
1,497 Elo+
Solo
Team Averages
Level 14
1,558 SR
1,468 Elo+

VS

Team Averages
Level 33
1,594 SR
1,550 Elo+
Hercules
Hercules
Ferg So iLL OP
Hercules
Level 3
God Stats
5W - 4L
1,215 SR
Queue Stats
157W - 111L
1,091 Elo+
Party 2
Danzaburou
Danzaburou
Just Hersh
Danzaburou
Level 84
God Stats
54W - 21L
1,732 SR
Queue Stats
569W - 482L
1,571 Elo+
Party 2
Ymir
Ymir
RGomez177
Ymir
Level 7
God Stats
2W - 0L
1,776 SR
Queue Stats
15W - 5L
1,843 Elo+
Party 1
Discordia
Discordia
Stvn_2711
Discordia
Level 64
God Stats
4W - 1L
1,464 SR
Queue Stats
62W - 74L
1,424 Elo+
Party 1
Horus
Horus
Texbii1014
Horus
Level 6
God Stats
4W - 2L
1,785 SR
Queue Stats
18W - 7L
1,820 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 8
9,814
892
6,096
14,972
5,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Joe-S1499
Cthulhu
17
4 / 4 / 6
11,954
1,087
9,214
16,146
19,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
16
1 / 9 / 5
10,551
959
12,826
15,798
6,308
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 9 / 5
9,038
822
1,390
11,906
4,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
dommygio
Scylla
16
5 / 5 / 4
10,923
993
10,950
7,881
2,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

112

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
1 / 3 / 13
9,822
893
4,955
11,445
10,325
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
Just Hersh
Danzaburou
19
17 / 2 / 7
13,337
1,212
26,799
12,077
5,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
16
2 / 3 / 17
10,386
944
13,028
12,998
5,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Stvn_2711
Discordia
17
4 / 2 / 12
10,865
988
8,196
5,590
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
17
9 / 1 / 12
12,377
1,125
8,629
5,168
4,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
11
Kills
33
34
Deaths
11
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
7
8
0.71
W
Hercules
1
3
13
2.5
L
Cthulhu
Joe-S1499
Cthulhu
4
4
6
1.75
W
Danzaburou
Just Hersh
Danzaburou
17
2
7
10.25
L
Kukulkan
1
9
5
0.39
W
Ymir
2
3
17
3.5
L
0
9
5
0.28
W
Discordia
Stvn_2711
Discordia
4
2
12
5
W
Horus
9
1
12
15
L
Scylla
dommygio
Scylla
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,476
Damage
61,607
66,703
Taken
47,278
38,357
Mitigated
27,684
4,975
Healing
12,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,096
3,534
0
327
14,972
5,574
0
4,047
10,925
0
16,999
W
Hercules
4,955
1,370
0
1,435
11,445
10,325
0
7,416
4,029
0
16,360
L
Cthulhu
Joe-S1499
Cthulhu
9,214
674
454
2,007
16,146
19,482
0
5,550
10,596
32,595
0
W
Danzaburou
Just Hersh
Danzaburou
26,799
17,708
229
3,880
12,077
5,012
0
6,855
5,222
0
48,699
L
Kukulkan
12,826
1,664
467
1,492
15,798
6,308
0
4,236
11,562
50,866
0
W
Ymir
13,028
1,949
0
848
12,998
5,688
0
9,888
3,110
23,172
0
L
1,390
716
0
228
11,906
4,342
0
4,335
7,571
0
9,261
W
Discordia
Stvn_2711
Discordia
8,196
232
0
1,000
5,590
2,081
0
4,769
821
29,364
0
W
Horus
8,629
3,314
2,749
2,096
5,168
4,578
0
4,062
1,106
0
15,510
L
Scylla
dommygio
Scylla
10,950
724
0
0
7,881
2,651
0
3,056
4,825
22,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,280
Gold Earned
56,787
198
Minions Killed
181
9
Camps Cleared
5
916,693
Distance Traveled
911,282
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,814
892
23
2
1
219,733
2
W
Hercules
9,822
893
27
2
2
199,799
0
L
Cthulhu
11,954
1,087
41
4
0
226,522
0
W
Danzaburou
13,337
1,212
43
4
2
192,252
0
L
Kukulkan
10,551
959
93
8
6
157,387
1
W
Ymir
10,386
944
29
3
1
166,931
0
L
Neith
9,038
822
15
1
0
127,092
0
W
Discordia
10,865
988
64
6
0
174,864
0
W
Horus
12,377
1,125
18
2
0
177,436
1
L
Scylla
10,923
993
26
2
2
185,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role