Player Matchup

Pele
Pele
Masters
 
Pele
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Masters
CharpN
Raijin
Masters
Level 160
God Stats
6W - 10L
1,472 SR
Queue Stats
593W - 540L
2,664 MMR
Solo
Sol
Sol
Masters
Im Kaxi
Sol
Masters
Level 156
God Stats
4W - 10L
1,554 SR
Queue Stats
163W - 164L
2,487 MMR
Party 1
Bacchus
Bacchus
Diamond II
MidnightLiberty
Bacchus
Diamond II
Level 131
God Stats
12W - 10L
1,645 SR
Queue Stats
269W - 262L
2,458 MMR
Solo
Achilles
Achilles
Diamond I
SlickPupV2
Achilles
Diamond I
Level 123
God Stats
38W - 34L
1,669 SR
Queue Stats
388W - 369L
2,392 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,568 SR
2,300 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,679 SR
2,290 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond II
Castrium
Jing Wei
Diamond II
Level 122
God Stats
2W - 0L
1,786 SR
Queue Stats
322W - 312L
2,374 MMR
Solo
Hun Batz
Hun Batz
Masters
JaYco_94
Hun Batz
Masters
Level 160
God Stats
12W - 12L
1,647 SR
Queue Stats
699W - 667L
2,604 MMR
Solo
Artio
Artio
Diamond I
donpepe59
Artio
Diamond I
Level 110
God Stats
4W - 1L
1,842 SR
Queue Stats
111W - 96L
2,542 MMR
Solo
Sun Wukong
Sun Wukong
Masters
lxCOMPADRExl
Sun Wukong
Masters
Level 135
God Stats
22W - 27L
1,622 SR
Queue Stats
781W - 768L
2,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 1
4,967
621
1,221
3,358
915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
CharpN
Raijin
6
0 / 3 / 1
3,749
469
349
3,204
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sol
8
1 / 2 / 0
4,725
591
4,788
4,288
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 2 / 0
4,548
569
2,013
3,964
1,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
SlickPupV2
Achilles
8
0 / 1 / 0
4,474
559
2,499
7,237
3,206
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
LokiSetTiamatGilgameshPersephone

VS

Bans
AthenaYmirKing ArthurFafnirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 1 / 2
5,429
679
2,245
1,957
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
Castrium
Jing Wei
7
0 / 2 / 3
4,227
528
996
4,712
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
JaYco_94
Hun Batz
9
3 / 0 / 2
5,118
640
3,186
4,031
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artio
donpepe59
Artio
7
1 / 0 / 4
4,401
550
1,059
4,097
1,212
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
lxCOMPADRExl
Sun Wukong
10
1 / 0 / 0
5,277
660
4,406
4,659
1,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
7
8
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
0
1
1.5
W
Ra
 
Ra
2
1
2
3
W
Jing Wei
Castrium
Jing Wei
0
2
3
0.75
L
Raijin
CharpN
Raijin
0
3
1
0.17
L
Sol
1
2
0
0.5
W
Hun Batz
JaYco_94
Hun Batz
3
0
2
4
L
1
2
0
0.5
L
Achilles
SlickPupV2
Achilles
0
1
0
0
W
Artio
donpepe59
Artio
1
0
4
3
W
Sun Wukong
lxCOMPADRExl
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,870
Damage
11,892
22,051
Taken
19,456
7,835
Mitigated
5,921
7,710
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,221
372
0
545
3,358
915
0
231
3,127
0
28,804
W
Ra
 
Ra
2,245
581
275
603
1,957
512
0
584
1,293
34,831
0
W
Jing Wei
Castrium
Jing Wei
996
697
0
1,619
4,712
1,279
0
3,011
1,701
0
15,754
L
Raijin
CharpN
Raijin
349
82
0
711
3,204
959
0
1,717
1,487
15,116
0
L
Sol
4,788
1,824
0
1,758
4,288
964
532
752
3,536
28,577
0
W
Hun Batz
JaYco_94
Hun Batz
3,186
1,586
0
1,970
4,031
1,129
0
1,692
2,339
0
25,005
L
2,013
114
0
770
3,964
1,791
0
604
3,360
8,943
0
L
Achilles
SlickPupV2
Achilles
2,499
560
0
3,926
7,237
3,206
0
0
7,237
0
22,765
W
Artio
donpepe59
Artio
1,059
281
85
1,649
4,097
1,212
0
1,690
2,314
10,049
0
W
Sun Wukong
lxCOMPADRExl
Sun Wukong
4,406
1,047
0
2,199
4,659
1,789
0
0
4,569
0
30,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,463
Gold Earned
24,452
224
Minions Killed
253
0
Camps Cleared
0
734,536
Distance Traveled
820,512
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,967
621
74
9
0
183,468
0
W
Ra
5,429
679
75
9
0
160,295
3
W
Jing Wei
4,227
528
37
5
0
147,196
0
L
Raijin
3,749
469
32
4
0
102,730
2
L
Sol
4,725
591
52
7
0
137,210
1
W
Hun Batz
5,118
640
60
8
0
184,953
2
L
Bacchus
4,548
569
14
2
0
151,609
5
L
Achilles
4,474
559
52
7
0
159,519
1
W
Artio
4,401
550
14
2
0
167,508
4
W
Sun Wukong
5,277
660
67
8
0
160,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role