Player Matchup

Gilgamesh
Gilgamesh
DyNsTy BeAsT
Gilgamesh
Level 23
God Stats
5W - 8L
1,471 SR
Queue Stats
56W - 72L
1,382 Elo+
Party 2
Fafnir
Fafnir
KentuckyFriedGuy
Fafnir
Level 40
God Stats
6W - 6L
1,676 SR
Queue Stats
244W - 326L
1,392 Elo+
Party 2
Poseidon
Poseidon
SebarusH2
Poseidon
Level 62
God Stats
1W - 2L
1,567 SR
Queue Stats
23W - 36L
1,397 Elo+
Solo
Jing Wei
Jing Wei
Xmaiinia
Jing Wei
Level 49
God Stats
7W - 3L
1,596 SR
Queue Stats
198W - 220L
1,405 Elo+
Party 3
Mercury
Mercury
mishjudge
Mercury
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 144L
1,451 Elo+
Party 3
Team Averages
Level 52
1,562 SR
1,405 Elo+

VS

Team Averages
Level 35
1,452 SR
1,362 Elo+
Izanami
Izanami
Beetleself
Izanami
Level 24
God Stats
12W - 29L
1,489 SR
Queue Stats
56W - 90L
1,358 Elo+
Party 1
Bakasura
Bakasura
C1ND3R42
Bakasura
Level 28
God Stats
16W - 14L
1,397 SR
Queue Stats
272W - 311L
1,379 Elo+
Party 1
Anubis
Anubis
Lunaticddragon
Anubis
Level 47
God Stats
8W - 9L
1,450 SR
Queue Stats
230W - 266L
1,359 Elo+
Party 1
Achilles
Achilles
Spindaaa
Achilles
Level 40
God Stats
5W - 6L
1,426 SR
Queue Stats
268W - 249L
1,477 Elo+
Solo
Cernunnos
Cernunnos
WarMachine0603
Cernunnos
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DyNsTy BeAsT
Gilgamesh
7
0 / 0 / 1
9,881
319
0
445
149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 1 / 1
8,082
261
0
1,007
88
Shoes

Shoes

+6%
Movement Speed

Poseidon
SebarusH2
Poseidon
20
19 / 12 / 10
17,896
577
38,343
25,945
7,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
Xmaiinia
Jing Wei
4
0 / 1 / 1
8,093
261
0
1,534
215
Mercury
mishjudge
Mercury
20
24 / 11 / 16
19,623
633
43,858
34,651
13,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beetleself
Izanami
19
6 / 12 / 3
14,940
482
10,178
22,347
9,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
C1ND3R42
Bakasura
20
9 / 10 / 5
16,449
531
13,968
29,998
19,640
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 13 / 10
15,900
513
18,727
28,906
16,908
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Spindaaa
Achilles
14
0 / 4 / 3
10,815
349
1,593
12,771
8,578
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
WarMachine0603
Cernunnos
20
3 / 11 / 10
14,515
468
7,585
24,352
10,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
56
43
Kills
25
25
Deaths
50
29
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
Beetleself
Izanami
6
12
3
0.63
W
Bakasura
C1ND3R42
Bakasura
9
10
5
1.15
L
Gilgamesh
DyNsTy BeAsT
Gilgamesh
0
0
1
0.5
L
0
1
1
0.5
W
7
13
10
0.92
L
Poseidon
SebarusH2
Poseidon
19
12
10
2
W
Achilles
Spindaaa
Achilles
0
4
3
0.38
W
Cernunnos
WarMachine0603
Cernunnos
3
11
10
0.73
L
Jing Wei
Xmaiinia
Jing Wei
0
1
1
0.5
L
Mercury
mishjudge
Mercury
24
11
16
2.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,201
Damage
52,051
63,582
Taken
118,374
20,648
Mitigated
65,584
11,761
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Beetleself
Izanami
10,178
5,730
0
1,190
22,347
9,860
2,914
9,027
13,088
0
60,715
W
Bakasura
C1ND3R42
Bakasura
13,968
10,677
0
3,748
29,998
19,640
1,866
7,825
21,957
0
107,437
L
Gilgamesh
DyNsTy BeAsT
Gilgamesh
0
0
0
0
445
149
0
0
445
0
330
L
0
0
6
6
1,007
88
0
968
39
0
0
W
18,727
539
0
8,343
28,906
16,908
1,653
9,753
17,954
95,129
0
L
Poseidon
SebarusH2
Poseidon
38,343
6,189
420
5,245
25,945
7,076
856
9,907
15,587
106,699
0
W
Achilles
Spindaaa
Achilles
1,593
461
0
1,169
12,771
8,578
0
4,778
6,132
0
10,340
W
Cernunnos
WarMachine0603
Cernunnos
7,585
2,600
0
2,798
24,352
10,598
5,438
7,965
16,021
0
71,132
L
Jing Wei
Xmaiinia
Jing Wei
0
0
0
0
1,534
215
0
673
861
0
0
L
Mercury
mishjudge
Mercury
43,858
20,640
0
6,084
34,651
13,120
2,016
7,355
26,876
0
153,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,575
Gold Earned
72,619
318
Minions Killed
530
0
Camps Cleared
0
1,070,297
Distance Traveled
2,298,085
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,940
482
102
3
0
464,042
1
W
Bakasura
16,449
531
169
5
0
605,851
4
L
Gilgamesh
9,881
319
1
0
0
23,819
0
L
Fafnir
8,082
261
0
0
0
7,386
0
W
Anubis
15,900
513
128
4
0
415,800
0
L
Poseidon
17,896
577
157
5
0
480,917
0
W
Achilles
10,815
349
20
1
0
348,332
1
W
Cernunnos
14,515
468
111
4
0
464,060
0
L
Jing Wei
8,093
261
0
0
0
8,705
0
L
Mercury
19,623
633
160
5
0
549,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role