Player Matchup

Fenrir
Fenrir
BeastSaint89
Fenrir
Level 10
God Stats
18W - 21L
1,390 SR
Queue Stats
36W - 50L
1,350 Elo+
Solo
Xbalanque
Xbalanque
BrunoRiplley
Xbalanque
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,324 Elo+
Solo
Nemesis
Nemesis
EdithePuthie
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hera
Hera
RogerRadins
Hera
Level 20
God Stats
21W - 12L
1,581 SR
Queue Stats
65W - 60L
1,453 Elo+
Solo
Jing Wei
Jing Wei
TwillTwill
Jing Wei
Level 29
God Stats
5W - 2L
1,830 SR
Queue Stats
367W - 365L
1,512 Elo+
Solo
Team Averages
Level 16
1,560 SR
1,428 Elo+

VS

Team Averages
Level 9
1,457 SR
1,462 Elo+
Thor
Thor
BabyJuJu
Thor
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Artemis
Artemis
Ceratodex
Artemis
Level 27
God Stats
0W - 2L
1,149 SR
Queue Stats
23W - 33L
1,502 Elo+
Party 1
Yemoja
Yemoja
animewatcher328
Yemoja
Level 4
God Stats
5W - 8L
1,636 SR
Queue Stats
9W - 21L
1,498 Elo+
Party 1
Thanatos
Thanatos
blohme
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,309 Elo+
Solo
Merlin
Merlin
jadenuzumaki
Merlin
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
26 / 8 / 16
16,310
1,359
29,975
27,966
19,340
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Xbalanque
BrunoRiplley
Xbalanque
20
7 / 8 / 29
13,895
1,158
18,819
22,514
9,852
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
EdithePuthie
Nemesis
15
0 / 4 / 10
9,963
830
4,531
4,811
1,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 4 / 34
16,104
1,342
31,772
15,692
6,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
TwillTwill
Jing Wei
20
17 / 7 / 21
15,226
1,269
17,784
15,592
6,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

49

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
1 / 19 / 19
12,641
1,053
13,622
26,214
9,130
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Ceratodex
Artemis
20
14 / 9 / 13
16,382
1,365
32,386
18,062
8,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 6 / 12
11,773
981
2,759
18,287
16,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
blohme
Thanatos
20
12 / 10 / 15
15,268
1,272
16,988
26,827
8,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
20
3 / 18 / 13
12,792
1,066
15,761
21,797
6,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
103
62
Kills
31
31
Deaths
62
110
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Thor
1
19
19
0.55
W
Fenrir
26
8
16
4.25
W
Xbalanque
BrunoRiplley
Xbalanque
7
8
29
2.69
L
Artemis
Ceratodex
Artemis
14
9
13
2.28
W
Nemesis
EdithePuthie
Nemesis
0
4
10
1.25
W
12
4
34
7.25
W
Jing Wei
TwillTwill
Jing Wei
17
7
21
3.93
L
1
6
12
1.17
L
Thanatos
blohme
Thanatos
12
10
15
1.95
L
Merlin
3
18
13
0.53

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,881
Damage
81,516
86,575
Taken
111,187
44,340
Mitigated
50,506
5,688
Healing
12,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
13,622
4,502
0
0
26,214
9,130
0
8,063
18,151
0
41,617
W
Fenrir
29,975
8,786
0
2,187
27,966
19,340
0
4,115
23,851
0
39,730
W
Xbalanque
BrunoRiplley
Xbalanque
18,819
12,236
0
1,897
22,514
9,852
0
3,662
18,852
0
34,418
L
Artemis
Ceratodex
Artemis
32,386
21,565
0
1,526
18,062
8,702
0
3,236
14,826
0
63,047
W
Nemesis
EdithePuthie
Nemesis
4,531
2,103
0
235
4,811
1,530
0
1,508
3,303
0
6,737
W
31,772
9,485
0
1,297
15,692
6,930
0
4,868
10,824
58,794
0
W
Jing Wei
TwillTwill
Jing Wei
17,784
12,770
0
72
15,592
6,688
0
4,367
11,225
0
37,171
L
2,759
635
982
558
18,287
16,799
0
7,470
10,817
14,581
0
L
Thanatos
blohme
Thanatos
16,988
5,628
0
9,431
26,827
8,915
0
5,100
21,727
0
37,423
L
Merlin
15,761
2,237
0
199
21,797
6,960
0
7,903
13,894
52,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,498
Gold Earned
68,856
147
Minions Killed
219
2
Camps Cleared
1
873,523
Distance Traveled
992,095
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,641
1,053
43
4
1
190,901
0
W
Fenrir
16,310
1,359
27
2
0
219,105
0
W
Xbalanque
13,895
1,158
31
3
0
166,802
0
L
Artemis
16,382
1,365
38
3
0
216,139
0
W
Nemesis
9,963
830
2
0
1
68,271
1
W
Hera
16,104
1,342
57
5
0
202,671
0
W
Jing Wei
15,226
1,269
30
3
1
216,674
3
L
Yemoja
11,773
981
24
2
0
173,297
0
L
Thanatos
15,268
1,272
42
4
0
233,209
1
L
Merlin
12,792
1,066
72
6
0
178,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role