Player Matchup

Janus
Janus
BigWardinator
Janus
Level 17
God Stats
4W - 3L
1,530 SR
Queue Stats
27W - 22L
1,698 Elo+
Party 1
Camazotz
Camazotz
BlessedYoghurt
Camazotz
Level 17
God Stats
1W - 0L
1,637 SR
Queue Stats
79W - 58L
1,476 Elo+
Party 1
Neith
Neith
Matiqan
Neith
Level 7
God Stats
6W - 6L
1,645 SR
Queue Stats
27W - 21L
1,455 Elo+
Solo
Anhur
Anhur
Vortex--75
Anhur
Level 25
God Stats
2W - 1L
1,797 SR
Queue Stats
38W - 28L
1,640 Elo+
Solo
Ymir
Ymir
WillowsDay
Ymir
Level 13
God Stats
11W - 6L
1,830 SR
Queue Stats
246W - 203L
1,464 Elo+
Solo
Team Averages
Level 16
1,688 SR
1,547 Elo+

VS

Team Averages
Level 17
1,525 SR
1,489 Elo+
Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Andreazpt
Ares
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Bakasura
Bakasura
GirlGamer163772
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,638 Elo+
Solo
Ah Puch
Ah Puch
iiHunkYMonk3Y
Ah Puch
Level 29
God Stats
4W - 4L
1,626 SR
Queue Stats
244W - 269L
1,468 Elo+
Solo
Apollo
Apollo
xKOSADAx
Apollo
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 7L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,556
546
3,464
5,011
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Camazotz
11
3 / 0 / 5
6,968
581
4,693
7,421
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Matiqan
Neith
13
1 / 0 / 2
7,614
635
3,186
3,374
1,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
12
9 / 1 / 1
7,844
654
6,576
6,254
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 5
6,593
549
3,658
7,536
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 2
7,244
604
3,923
5,356
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
9
1 / 4 / 1
5,754
480
3,141
10,749
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
12
1 / 3 / 2
6,686
557
3,904
9,587
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
9
1 / 5 / 0
5,444
454
4,624
7,818
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
xKOSADAx
Apollo
6
0 / 2 / 0
4,705
392
553
2,197
394
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
5
5
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
2
3
L
Ares
1
4
1
0.38
W
0
2
3
0.75
W
Camazotz
3
0
5
5.5
L
Bakasura
1
3
2
0.67
W
Neith
Matiqan
Neith
1
0
2
2
W
Anhur
9
1
1
9.5
W
2
2
5
2.25
L
Ah Puch
1
5
0
0.2
L
Apollo
xKOSADAx
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,577
Damage
16,145
29,596
Taken
35,707
11,068
Mitigated
12,098
10,003
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,923
2,004
0
2,399
5,356
1,640
0
1,269
3,959
0
50,217
L
Ares
3,141
149
0
2,030
10,749
4,536
0
2,270
8,411
18,493
0
W
3,464
248
0
1,334
5,011
1,430
0
1,542
3,269
33,434
0
W
Camazotz
4,693
751
0
4,440
7,421
2,143
0
1,275
5,866
0
35,643
L
Bakasura
3,904
2,956
0
3,941
9,587
3,634
0
261
9,326
0
31,691
W
Neith
Matiqan
Neith
3,186
1,190
0
1,726
3,374
1,024
2,903
48
3,156
0
49,178
W
Anhur
6,576
2,992
0
1,040
6,254
2,446
1,051
2,559
3,586
0
37,888
W
3,658
588
0
1,463
7,536
4,025
0
2,341
5,101
24,708
0
L
Ah Puch
4,624
300
0
1,920
7,818
1,894
0
2,641
5,109
27,195
0
L
Apollo
xKOSADAx
Apollo
553
267
0
321
2,197
394
0
417
1,780
0
10,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,575
Gold Earned
29,833
370
Minions Killed
302
0
Camps Cleared
0
1,217,688
Distance Traveled
996,073
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,244
604
100
8
0
224,994
6
L
Ares
5,754
480
34
3
0
215,870
1
W
Janus
6,556
546
81
7
0
246,050
4
W
Camazotz
6,968
581
85
7
0
282,193
3
L
Bakasura
6,686
557
94
8
0
240,026
0
W
Neith
7,614
635
109
9
0
232,068
0
W
Anhur
7,844
654
70
6
0
220,198
5
W
Ymir
6,593
549
25
2
0
237,179
8
L
Ah Puch
5,444
454
48
4
0
207,849
0
L
Apollo
4,705
392
26
2
0
107,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role