Player Matchup

Nemesis
Nemesis
ChiquiMafia2017
Nemesis
Level 26
God Stats
1W - 0L
1,481 SR
Queue Stats
9W - 8L
1,292 Elo+
Solo
Tiamat
Tiamat
KINGPABLESS
Tiamat
Level 15
God Stats
11W - 12L
1,609 SR
Queue Stats
139W - 137L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
Tjpaace
Gilgamesh
Level 25
God Stats
15W - 10L
1,309 SR
Queue Stats
46W - 49L
1,421 Elo+
Solo
Nu Wa
Nu Wa
nyco250
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,144 Elo+
Solo
Neith
Neith
vividor
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo
Team Averages
Level 19
1,480 SR
1,371 Elo+

VS

Team Averages
Level 15
1,544 SR
1,327 Elo+
Hachiman
Hachiman
 
Hachiman
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BlackShadowMen
Cabrakan
Level 8
God Stats
0W - 2L
1,457 SR
Queue Stats
7W - 7L
1,376 Elo+
Party 1
Odin
Odin
Gemaluz
Odin
Level 22
God Stats
3W - 1L
1,773 SR
Queue Stats
29W - 40L
1,337 Elo+
Party 1
Nu Wa
Nu Wa
patria-charmosa0
Nu Wa
Level 24
God Stats
16W - 19L
1,492 SR
Queue Stats
174W - 188L
1,439 Elo+
Solo
Thor
Thor
sstdeqs
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
983 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 8
11,455
573
9,765
13,058
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
18
9 / 4 / 5
11,647
582
9,467
10,804
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Tjpaace
Gilgamesh
18
6 / 3 / 7
13,741
687
11,653
15,801
10,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
nyco250
Nu Wa
16
3 / 3 / 7
9,548
477
12,151
6,772
1,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
vividor
Neith
17
3 / 2 / 3
10,300
515
8,453
12,994
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 0 / 1
8,638
432
4,854
4,885
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
14
1 / 4 / 3
8,976
449
3,799
16,677
14,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
Gemaluz
Odin
13
1 / 9 / 1
7,999
400
3,216
17,661
13,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

17
5 / 7 / 2
10,852
543
14,091
13,140
4,387
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
sstdeqs
Thor
12
3 / 8 / 2
8,597
430
2,366
13,995
4,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
28
Kills
14
15
Deaths
28
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
0
1
4.5
L
Cabrakan
1
4
3
0.63
W
7
3
8
3.67
L
Odin
Gemaluz
Odin
1
9
1
0.17
W
Tiamat
9
4
5
2.88
W
Gilgamesh
Tjpaace
Gilgamesh
6
3
7
3.17
W
Nu Wa
nyco250
Nu Wa
3
3
7
2.17
L
5
7
2
0.86
L
Thor
sstdeqs
Thor
3
8
2
0.5
W
Neith
vividor
Neith
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,489
Damage
28,326
59,429
Taken
66,358
27,570
Mitigated
38,781
17,554
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,854
648
0
653
4,885
1,592
0
1,634
3,251
0
42,923
L
Cabrakan
3,799
348
0
972
16,677
14,667
136
6,058
10,619
40,006
0
W
9,765
3,635
0
4,693
13,058
4,148
608
4,794
8,264
0
76,821
L
Odin
Gemaluz
Odin
3,216
779
0
1,300
17,661
13,519
377
3,261
14,400
0
24,376
W
Tiamat
9,467
749
0
4,230
10,804
6,041
1,034
5,800
5,004
74,834
0
W
Gilgamesh
Tjpaace
Gilgamesh
11,653
4,102
0
2,459
15,801
10,993
153
1,704
14,097
0
60,853
W
Nu Wa
nyco250
Nu Wa
12,151
3,721
246
246
6,772
1,834
2,691
2,730
4,042
39,637
0
L
14,091
4,641
0
2,747
13,140
4,387
1,084
5,890
7,250
76,924
0
L
Thor
sstdeqs
Thor
2,366
763
0
430
13,995
4,616
0
4,775
9,220
0
29,623
W
Neith
vividor
Neith
8,453
4,174
0
5,680
12,994
4,554
3,510
2,862
10,132
0
89,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,691
Gold Earned
45,062
579
Minions Killed
384
0
Camps Cleared
0
1,930,278
Distance Traveled
1,643,626
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,638
432
98
5
0
234,856
4
L
Cabrakan
8,976
449
65
3
0
396,936
5
W
Nemesis
11,455
573
130
7
0
470,789
4
L
Odin
7,999
400
48
2
0
319,026
3
W
Tiamat
11,647
582
138
7
0
384,217
1
W
Gilgamesh
13,741
687
108
5
0
389,489
1
W
Nu Wa
9,548
477
51
3
0
352,996
4
L
Nu Wa
10,852
543
125
6
0
328,214
6
L
Thor
8,597
430
48
2
0
364,594
1
W
Neith
10,300
515
152
8
0
332,787
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role