Player Matchup

Sylvanus
Sylvanus
Gold III
Hrondar
Sylvanus
Gold III
Level 119
God Stats
7W - 9L
1,528 SR
Queue Stats
89W - 98L
1,512 MMR
Solo
Danzaburou
Danzaburou
Gold IV
LАST
Danzaburou
Gold IV
Level 59
God Stats
2W - 3L
1,863 SR
Queue Stats
51W - 54L
1,406 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
MickMcCarthy
Gilgamesh
Silver II
Level 65
God Stats
3W - 1L
1,208 SR
Queue Stats
32W - 27L
1,550 MMR
Solo
Da Ji
Da Ji
Silver I
YuutoxHakuryu
Da Ji
Silver I
Level 77
God Stats
0W - 1L
1,517 SR
Queue Stats
9W - 6L
1,491 MMR
Solo
Scylla
Scylla
Gold II
Янчег
Scylla
Gold II
Level 119
God Stats
19W - 18L
1,544 SR
Queue Stats
59W - 60L
1,607 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,532 SR
1,513 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 92
1,620 SR
1,523 MMR
Ne Zha
Ne Zha
Gold III
Aranker
Ne Zha
Gold III
Level 143
God Stats
13W - 8L
1,732 SR
Queue Stats
138W - 135L
1,484 MMR
Solo
Ah Puch
Ah Puch
Gold II
Capezzolino
Ah Puch
Gold II
Level 86
God Stats
7W - 3L
1,662 SR
Queue Stats
268W - 268L
1,505 MMR
Party 1
Chronos
Chronos
Platinum IV
DragonFlashx
Chronos
Platinum IV
Level 148
God Stats
23W - 19L
1,705 SR
Queue Stats
168W - 165L
1,625 MMR
Party 1
Bacchus
Bacchus
Silver V
G47er
Bacchus
Silver V
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,264 MMR
Party 3
Vulcan
Vulcan
Gold III
KakashiixJiraiya
Vulcan
Gold III
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,736 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hrondar
Sylvanus
7
0 / 1 / 1
4,802
480
1,385
8,112
2,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
LАST
Danzaburou
10
2 / 2 / 0
5,809
581
3,123
5,088
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
MickMcCarthy
Gilgamesh
10
1 / 2 / 0
5,325
533
2,535
6,191
2,295
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 4 / 1
4,725
473
1,754
6,892
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Янчег
Scylla
9
0 / 3 / 0
4,662
466
1,027
4,392
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
AthenaNemesisSetTsukuyomiJanus

VS

Bans
TiamatAnhurKhepriApolloSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aranker
Ne Zha
11
3 / 0 / 3
6,338
634
3,697
5,285
1,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Capezzolino
Ah Puch
11
2 / 1 / 1
6,371
637
4,545
4,669
1,998
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
DragonFlashx
Chronos
10
1 / 1 / 1
5,640
564
2,485
3,602
922
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
G47er
Bacchus
9
0 / 1 / 3
5,395
540
2,624
4,665
2,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
6 / 0 / 1
6,737
674
5,813
2,503
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
12
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Aranker
Ne Zha
3
0
3
4.5
W
Ah Puch
Capezzolino
Ah Puch
2
1
1
2.5
W
Chronos
DragonFlashx
Chronos
1
1
1
1.5
W
Bacchus
G47er
Bacchus
0
1
3
1.5
L
Sylvanus
Hrondar
Sylvanus
0
1
1
0.5
W
6
0
1
6.5
L
Danzaburou
LАST
Danzaburou
2
2
0
1
L
Gilgamesh
MickMcCarthy
Gilgamesh
1
2
0
0.5
L
0
4
1
0.13
L
Scylla
Янчег
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,824
Damage
19,164
30,675
Taken
20,724
9,699
Mitigated
7,463
8,586
Healing
7,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Aranker
Ne Zha
3,697
599
0
1,152
5,285
1,667
68
80
5,205
0
34,782
W
Ah Puch
Capezzolino
Ah Puch
4,545
66
0
3,563
4,669
1,998
252
0
4,669
31,821
0
W
Chronos
DragonFlashx
Chronos
2,485
881
0
321
3,602
922
0
197
3,405
32,676
0
W
Bacchus
G47er
Bacchus
2,624
348
0
1,901
4,665
2,052
0
1,360
3,293
7,995
0
L
Sylvanus
Hrondar
Sylvanus
1,385
757
432
2,169
8,112
2,844
0
5,321
2,623
12,703
0
W
5,813
1,900
0
795
2,503
824
0
675
1,740
45,632
0
L
Danzaburou
LАST
Danzaburou
3,123
1,233
0
969
5,088
1,293
0
1,976
3,000
0
29,564
L
Gilgamesh
MickMcCarthy
Gilgamesh
2,535
703
0
1,784
6,191
2,295
0
3,049
3,142
0
26,811
L
1,754
358
0
1,735
6,892
1,990
0
2,292
4,562
0
21,885
L
Scylla
Янчег
Scylla
1,027
272
0
1,497
4,392
1,277
108
2,433
1,881
23,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
30,481
256
Minions Killed
320
0
Camps Cleared
0
898,640
Distance Traveled
1,003,326
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,338
634
66
7
0
223,721
4
W
Ah Puch
6,371
637
58
6
0
190,322
2
W
Chronos
5,640
564
70
7
0
179,304
4
W
Bacchus
5,395
540
24
2
0
201,291
1
L
Sylvanus
4,802
480
21
2
0
168,797
5
W
Vulcan
6,737
674
102
10
0
208,688
4
L
Danzaburou
5,809
581
73
7
0
160,243
3
L
Gilgamesh
5,325
533
59
6
0
175,661
0
L
Da Ji
4,725
473
56
6
0
210,301
1
L
Scylla
4,662
466
47
5
0
183,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role