Player Matchup

Amaterasu
Amaterasu
FaV Cpt Cabbage
Amaterasu
Level 27
God Stats
2W - 0L
1,703 SR
Queue Stats
60W - 46L
1,460 Elo+
Party 3
Sol
Sol
Fable7554
Sol
Level 26
God Stats
6W - 6L
1,632 SR
Queue Stats
24W - 28L
1,438 Elo+
Party 1
Merlin
Merlin
ItsMelonGuy
Merlin
Level 16
God Stats
1W - 3L
1,052 SR
Queue Stats
22W - 22L
1,350 Elo+
Party 3
Bakasura
Bakasura
J O U IE IL Z
Bakasura
Level 29
God Stats
1W - 1L
1,151 SR
Queue Stats
61W - 80L
1,277 Elo+
Solo
Neith
Neith
L1ttlem1sspanda
Neith
Level 18
God Stats
2W - 1L
1,543 SR
Queue Stats
19W - 23L
1,419 Elo+
Party 1
Team Averages
Level 23
1,416 SR
1,389 Elo+

VS

Team Averages
Level 29
1,427 SR
1,414 Elo+
Ares
Ares
ClockzAdonis
Ares
Level 16
God Stats
6W - 6L
1,325 SR
Queue Stats
145W - 150L
1,536 Elo+
Solo
Ra
Ra
FabioZed
Ra
Level 11
God Stats
1W - 2L
1,528 SR
Queue Stats
22W - 34L
1,379 Elo+
Solo
Achilles
Achilles
MAXIMUS5110
Achilles
Level 8
God Stats
75W - 56L
1,284 SR
Queue Stats
116W - 94L
1,259 Elo+
Party 2
Ah Puch
Ah Puch
Moody1
Ah Puch
Level 28
God Stats
8W - 12L
1,500 SR
Queue Stats
180W - 206L
1,461 Elo+
Solo
King Arthur
King Arthur
armstrong75
King Arthur
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 25L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FaV Cpt Cabbage
Amaterasu
20
15 / 2 / 13
14,229
1,186
20,034
17,089
13,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

20
14 / 3 / 22
15,035
1,253
35,888
18,082
7,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
20
4 / 1 / 24
12,830
1,069
23,151
8,782
3,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
J O U IE IL Z
Bakasura
17
4 / 6 / 8
11,143
929
7,658
10,683
4,519
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
6 / 2 / 28
13,887
1,157
24,165
12,687
5,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

216

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 1
13,143
1,095
10,752
17,401
12,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 12 / 9
11,716
976
11,456
18,338
6,700
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Achilles
MAXIMUS5110
Achilles
17
3 / 14 / 4
11,388
949
13,491
28,975
20,448
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Moody1
Ah Puch
18
1 / 4 / 8
11,467
956
11,140
19,891
6,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
armstrong75
King Arthur
18
1 / 9 / 8
11,449
954
11,923
34,265
23,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
44
43
Kills
14
14
Deaths
43
95
Assists
30
Player
Kills
Deaths
Assists
KDA
L
8
4
1
2.13
W
Amaterasu
FaV Cpt Cabbage
Amaterasu
15
2
13
10.75
L
1
12
9
0.46
W
14
3
22
8.33
W
Merlin
4
1
24
16
W
Bakasura
J O U IE IL Z
Bakasura
4
6
8
1.33
W
6
2
28
10
L
Achilles
MAXIMUS5110
Achilles
3
14
4
0.36
L
Ah Puch
Moody1
Ah Puch
1
4
8
1.25
L
King Arthur
armstrong75
King Arthur
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,896
Damage
58,762
67,323
Taken
118,870
34,465
Mitigated
70,233
23,458
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,752
60
0
0
17,401
12,985
0
8,989
8,189
24,655
0
W
Amaterasu
FaV Cpt Cabbage
Amaterasu
20,034
12,250
0
8,889
17,089
13,355
0
8,544
8,545
0
34,632
L
11,456
2,111
348
811
18,338
6,700
0
9,195
8,785
33,736
0
W
35,888
19,411
0
9,811
18,082
7,254
0
8,161
9,921
59,673
0
W
Merlin
23,151
3,223
575
1,860
8,782
3,842
0
4,789
3,993
50,419
0
W
Bakasura
J O U IE IL Z
Bakasura
7,658
6,240
0
880
10,683
4,519
0
5,159
4,962
0
14,495
W
24,165
14,307
0
1,443
12,687
5,495
0
7,588
5,099
0
43,401
L
Achilles
MAXIMUS5110
Achilles
13,491
6,438
0
1,260
28,975
20,448
0
15,704
12,673
0
29,382
L
Ah Puch
Moody1
Ah Puch
11,140
1,361
0
1,525
19,891
6,474
0
10,343
9,448
34,937
0
L
King Arthur
armstrong75
King Arthur
11,923
2,450
0
3,737
34,265
23,626
0
13,779
19,966
984
20,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,124
Gold Earned
59,163
232
Minions Killed
168
12
Camps Cleared
3
995,540
Distance Traveled
925,513
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
13,143
1,095
27
2
0
203,730
0
W
Amaterasu
14,229
1,186
33
3
3
248,898
0
L
Ra
11,716
976
50
4
2
135,765
2
W
Sol
15,035
1,253
74
6
2
205,284
1
W
Merlin
12,830
1,069
64
5
1
218,720
0
W
Bakasura
11,143
929
17
1
5
118,828
2
W
Neith
13,887
1,157
44
4
1
203,810
0
L
Achilles
11,388
949
29
2
0
160,160
0
L
Ah Puch
11,467
956
46
4
1
201,574
0
L
King Arthur
11,449
954
16
1
0
224,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role