Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Creeper_Legion24
Chiron
Level 105
God Stats
5W - 1L
1,630 SR
Queue Stats
172W - 145L
1,581 Elo+
Party 1
Ganesha
Ganesha
HEADSHOT_GUY18
Ganesha
Level 127
God Stats
1W - 0L
1,609 SR
Queue Stats
123W - 126L
1,550 Elo+
Party 1
Tiamat
Tiamat
Wiked Mouse
Tiamat
Level 159
God Stats
7W - 12L
1,356 SR
Queue Stats
843W - 854L
1,520 Elo+
Solo
Kali
Kali
centrino345
Kali
Level 157
God Stats
5W - 3L
1,533 SR
Queue Stats
94W - 94L
1,594 Elo+
Solo
Team Averages
Level 141
1,525 SR
1,549 Elo+

VS

Team Averages
Level 131
1,672 SR
1,579 Elo+
Nike
Nike
DeathBySpook
Nike
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,526 Elo+
Party 2
Cernunnos
Cernunnos
GMunnny
Cernunnos
Level 154
God Stats
1W - 4L
1,752 SR
Queue Stats
243W - 245L
1,571 Elo+
Solo
Artio
Artio
Ghoulligan
Artio
Level 128
God Stats
3W - 1L
1,703 SR
Queue Stats
34W - 31L
1,619 Elo+
Party 2
He Bo
He Bo
JetStreak202
He Bo
Level 125
God Stats
1W - 2L
1,638 SR
Queue Stats
8W - 10L
1,581 Elo+
Party 2
Cthulhu
Cthulhu
StoicPaIadin
Cthulhu
Level 128
God Stats
1W - 1L
1,769 SR
Queue Stats
16W - 15L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 0 / 13
8,802
880
14,377
6,278
3,087
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
7 / 1 / 10
9,144
914
15,415
8,988
4,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 1 / 23
9,290
929
7,822
13,846
12,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
16
4 / 1 / 18
9,691
969
17,391
11,240
11,815
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
10 / 3 / 9
9,638
964
10,937
13,070
6,388
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,375
738
7,006
16,372
7,910
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
GMunnny
Cernunnos
14
1 / 4 / 2
7,747
775
6,498
9,794
3,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
14
0 / 4 / 2
7,189
719
6,063
23,091
11,462
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

14
3 / 7 / 3
8,548
855
8,735
9,370
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
StoicPaIadin
Cthulhu
13
0 / 5 / 3
7,733
773
12,072
13,634
11,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
17
24
Kills
6
6
Deaths
24
73
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
13
9.5
W
7
1
10
12
L
2
4
1
0.63
L
Cernunnos
GMunnny
Cernunnos
1
4
2
0.5
L
Artio
0
4
2
0.25
W
0
1
23
11.5
L
3
7
3
0.64
L
Cthulhu
StoicPaIadin
Cthulhu
0
5
3
0.3
W
Tiamat
4
1
18
13
W
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,942
Damage
40,374
53,422
Taken
72,261
38,305
Mitigated
36,513
29,602
Healing
27,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,377
2,156
804
4,315
6,278
3,087
2,271
3,793
2,447
27,788
0
W
15,415
4,506
2,188
2,122
8,988
4,314
387
4,260
4,624
0
21,327
L
7,006
173
798
4,698
16,372
7,910
0
6,471
9,901
0
9,841
L
Cernunnos
GMunnny
Cernunnos
6,498
2,098
995
2,382
9,794
3,526
0
5,473
4,321
0
22,151
L
Artio
6,063
725
5,073
10,790
23,091
11,462
0
13,018
10,073
14,566
0
W
7,822
1,115
2,959
3,630
13,846
12,701
715
6,597
7,037
20,212
0
L
8,735
624
0
867
9,370
2,603
0
6,038
3,332
12,177
0
L
Cthulhu
StoicPaIadin
Cthulhu
12,072
468
918
915
13,634
11,012
0
8,590
5,044
24,565
0
W
Tiamat
17,391
1,414
2,312
3,582
11,240
11,815
0
4,487
6,612
32,282
0
W
10,937
4,681
1,691
5,999
13,070
6,388
630
7,064
5,832
0
14,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,565
Gold Earned
38,592
117
Minions Killed
99
0
Camps Cleared
0
971,340
Distance Traveled
928,050
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,802
880
38
4
0
196,493
3
W
Chiron
9,144
914
17
2
0
200,409
2
L
Nike
7,375
738
5
1
0
224,075
0
L
Cernunnos
7,747
775
47
5
0
167,078
2
L
Artio
7,189
719
11
1
0
174,022
1
W
Ganesha
9,290
929
0
0
0
207,804
0
L
He Bo
8,548
855
13
1
0
173,467
1
L
Cthulhu
7,733
773
23
2
0
189,408
0
W
Tiamat
9,691
969
49
5
0
204,717
4
W
Kali
9,638
964
13
1
0
161,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role