Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
 
Guan Yu
Diamond IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond III
 
Ares
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
ADCarryed
Sol
Diamond IV
Level 140
God Stats
7W - 4L
1,873 SR
Queue Stats
251W - 239L
2,128 MMR
Solo
Nemesis
Nemesis
Diamond V
Kh4pz2
Nemesis
Diamond V
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 56L
2,128 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,575 SR
1,751 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,583 SR
2,021 MMR
Raijin
Raijin
Diamond IV
 
Raijin
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Diamond IV
Jirachí
Serqet
Diamond IV
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 83L
2,113 MMR
Solo
Mercury
Mercury
Diamond V
PandaMolon
Mercury
Diamond V
Level 147
God Stats
9W - 7L
1,730 SR
Queue Stats
579W - 566L
2,140 MMR
Solo
Anhur
Anhur
Platinum I
SergiPM
Anhur
Platinum I
Level 148
God Stats
6W - 7L
1,549 SR
Queue Stats
140W - 132L
2,120 MMR
Solo
Tyr
Tyr
Diamond III
xXVitiCODXx
Tyr
Diamond III
Level 159
God Stats
37W - 34L
1,637 SR
Queue Stats
701W - 685L
2,232 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 7
7,591
690
4,962
4,691
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
 
Guan Yu
12
2 / 0 / 3
6,968
633
6,629
9,241
5,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
 
Ares
10
3 / 0 / 6
6,347
577
3,246
5,126
2,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 4 / 3
6,562
597
5,780
8,309
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Kh4pz2
Nemesis
12
7 / 1 / 1
7,317
665
6,565
7,522
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaSetTiamatPersephoneGilgamesh

VS

Bans
TsukuyomiCu ChulainnGebKing ArthurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 3 / 0
5,830
530
3,817
4,420
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
Jirachí
Serqet
7
1 / 4 / 1
5,332
485
2,749
8,933
3,623
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
PandaMolon
Mercury
9
1 / 4 / 0
5,341
486
2,053
9,206
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
SergiPM
Anhur
12
2 / 2 / 2
6,490
590
4,675
6,975
2,095
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,825
530
3,595
10,259
5,300
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
5
5
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
7
7.5
W
Guan Yu
 
Guan Yu
2
0
3
3.5
W
Ares
 
Ares
3
0
6
6
L
Raijin
 
Raijin
1
3
0
0.33
W
0
4
3
0.38
L
Serqet
Jirachí
Serqet
1
4
1
0.38
W
Nemesis
Kh4pz2
Nemesis
7
1
1
7.5
L
Mercury
PandaMolon
Mercury
1
4
0
0.25
L
Anhur
SergiPM
Anhur
2
2
2
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,182
Damage
16,889
34,889
Taken
39,793
14,031
Mitigated
14,935
12,383
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,962
340
0
1,124
4,691
1,442
0
1,439
3,252
55,377
0
W
Guan Yu
 
Guan Yu
6,629
1,840
483
4,858
9,241
5,955
48
0
9,241
0
44,323
W
Ares
 
Ares
3,246
271
0
1,716
5,126
2,427
0
1,984
2,998
12,417
0
L
Raijin
 
Raijin
3,817
288
0
926
4,420
1,270
0
1,583
2,779
35,314
0
W
5,780
1,610
0
3,605
8,309
1,246
0
0
8,309
46,605
0
L
Serqet
Jirachí
Serqet
2,749
606
0
1,877
8,933
3,623
0
4,405
4,442
0
8,593
W
Nemesis
Kh4pz2
Nemesis
6,565
3,438
0
597
7,522
2,961
0
394
7,024
0
42,096
L
Mercury
PandaMolon
Mercury
2,053
881
0
2,868
9,206
2,647
0
2,884
6,278
0
26,235
L
Anhur
SergiPM
Anhur
4,675
1,397
0
750
6,975
2,095
0
4,677
2,298
0
40,625
L
3,595
461
0
4,826
10,259
5,300
0
251
10,008
0
35,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,785
Gold Earned
28,818
416
Minions Killed
315
0
Camps Cleared
0
1,157,913
Distance Traveled
1,119,909
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,591
690
128
12
0
240,105
5
W
Guan Yu
6,968
633
98
9
0
239,436
3
W
Ares
6,347
577
12
1
0
238,318
2
L
Raijin
5,830
530
84
8
0
208,772
5
W
Sol
6,562
597
91
8
0
194,113
3
L
Serqet
5,332
485
20
2
0
229,324
5
W
Nemesis
7,317
665
87
8
0
245,941
4
L
Mercury
5,341
486
58
5
0
234,656
2
L
Anhur
6,490
590
77
7
0
214,639
4
L
Tyr
5,825
530
76
7
0
232,518
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role