Player Matchup

Da Ji
Da Ji
BioCase
Da Ji
Level 26
God Stats
8W - 7L
1,523 SR
Queue Stats
192W - 200L
1,375 Elo+
Solo
Guan Yu
Guan Yu
Grogdog69
Guan Yu
Level 18
God Stats
5W - 7L
1,714 SR
Queue Stats
60W - 71L
1,452 Elo+
Party 1
Nox
Nox
Kyresthen
Nox
Level 18
God Stats
10W - 5L
1,957 SR
Queue Stats
57W - 51L
1,491 Elo+
Party 1
Neith
Neith
Pintobeaned
Neith
Level 26
God Stats
12W - 12L
1,606 SR
Queue Stats
108W - 101L
1,526 Elo+
Party 1
Sobek
Sobek
SybilsAbra
Sobek
Level 26
God Stats
2W - 0L
1,735 SR
Queue Stats
106W - 102L
1,489 Elo+
Party 1
Team Averages
Level 23
1,707 SR
1,466 Elo+

VS

Team Averages
Level 24
1,434 SR
1,456 Elo+
Kukulkan
Kukulkan
Adorabliss
Kukulkan
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Set
Set
German mafia546
Set
Level 59
God Stats
0W - 3L
1,186 SR
Queue Stats
90W - 126L
1,353 Elo+
Party 2
Ymir
Ymir
IWantNikesThighs
Ymir
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 246L
1,524 Elo+
Solo
Apollo
Apollo
Snxged
Apollo
Level 29
God Stats
3W - 2L
1,587 SR
Queue Stats
122W - 112L
1,537 Elo+
Solo
Hercules
Hercules
StraightMan541
Hercules
Level 6
God Stats
3W - 6L
1,399 SR
Queue Stats
26W - 41L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BioCase
Da Ji
18
11 / 4 / 11
12,510
544
19,569
15,453
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
Grogdog69
Guan Yu
17
9 / 1 / 12
11,893
517
15,932
15,289
16,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
10 / 2 / 6
12,154
528
14,136
10,000
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
11 / 7 / 11
11,859
516
13,052
13,842
5,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
15
4 / 4 / 16
11,547
502
8,556
23,669
25,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adorabliss
Kukulkan
14
0 / 11 / 3
9,273
403
8,774
12,819
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 4
11,103
483
8,753
20,033
7,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 11 / 9
9,983
434
8,632
23,533
20,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Snxged
Apollo
18
10 / 8 / 5
12,290
534
18,004
21,883
7,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
2 / 9 / 5
10,052
437
4,720
17,779
11,274
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
43
45
Kills
17
18
Deaths
45
56
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Adorabliss
Kukulkan
0
11
3
0.14
W
Da Ji
BioCase
Da Ji
11
4
11
4.13
L
4
6
4
1
W
Guan Yu
Grogdog69
Guan Yu
9
1
12
15
L
1
11
9
0.5
W
10
2
6
6.5
W
11
7
11
2.36
L
Apollo
Snxged
Apollo
10
8
5
1.56
L
Hercules
2
9
5
0.5
W
Sobek
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,245
Damage
48,883
78,253
Taken
96,047
59,232
Mitigated
52,047
20,082
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Adorabliss
Kukulkan
8,774
974
0
0
12,819
4,015
122
4,090
8,729
49,181
0
W
Da Ji
BioCase
Da Ji
19,569
7,378
0
930
15,453
7,334
1,887
2,458
12,995
0
75,894
L
8,753
3,293
0
5,896
20,033
7,955
192
5,029
14,840
0
70,103
W
Guan Yu
Grogdog69
Guan Yu
15,932
3,162
2,770
5,466
15,289
16,725
1,612
3,334
11,955
0
64,116
L
8,632
1,073
87
3,373
23,533
20,995
0
6,460
17,042
26,053
0
W
14,136
2,789
0
2,908
10,000
4,247
1,437
1,830
8,170
57,147
0
W
13,052
6,530
0
2,341
13,842
5,696
2,129
4,169
9,673
0
49,832
L
Apollo
Snxged
Apollo
18,004
13,150
0
7,158
21,883
7,808
686
4,662
17,221
0
80,904
L
Hercules
4,720
1,231
0
1,227
17,779
11,274
0
2,256
15,523
0
42,186
W
Sobek
8,556
1,997
0
5,667
23,669
25,230
744
5,615
18,054
19,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,963
Gold Earned
52,701
418
Minions Killed
405
0
Camps Cleared
0
1,999,440
Distance Traveled
1,857,295
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,273
403
93
4
0
294,401
0
W
Da Ji
12,510
544
104
5
0
401,913
1
L
Set
11,103
483
110
5
0
404,851
1
W
Guan Yu
11,893
517
105
5
0
414,263
5
L
Ymir
9,983
434
36
2
0
367,974
5
W
Nox
12,154
528
94
4
0
381,750
5
W
Neith
11,859
516
101
4
0
382,843
0
L
Apollo
12,290
534
101
4
0
383,279
2
L
Hercules
10,052
437
65
3
0
406,790
0
W
Sobek
11,547
502
14
1
0
418,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role