Player Matchup

Cu Chulainn
Cu Chulainn
Bandit_Noir
Cu Chulainn
Level 87
God Stats
2W - 2L
1,452 SR
Queue Stats
155W - 166L
1,407 Elo+
Party 2
Khepri
Khepri
ItzDOBBY
Khepri
Level 148
God Stats
2W - 0L
1,457 SR
Queue Stats
142W - 118L
1,456 Elo+
Party 1
Medusa
Medusa
Liccle Domi x
Medusa
Level 148
God Stats
6W - 6L
1,512 SR
Queue Stats
297W - 288L
1,574 Elo+
Party 1
Chronos
Chronos
ZzHunterDeer
Chronos
Level 83
God Stats
12W - 10L
1,595 SR
Queue Stats
466W - 458L
1,511 Elo+
Solo
Mercury
Mercury
uchacz
Mercury
Level 64
God Stats
12W - 11L
1,514 SR
Queue Stats
93W - 97L
1,509 Elo+
Party 2
Team Averages
Level 106
1,506 SR
1,492 Elo+

VS

Team Averages
Level 103
1,566 SR
1,477 Elo+
Yemoja
Yemoja
 
Yemoja
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AtrociousPrince
Cthulhu
Level 128
God Stats
21W - 17L
1,644 SR
Queue Stats
198W - 195L
1,508 Elo+
Party 4
Mercury
Mercury
Datfunkyflow
Mercury
Level 86
God Stats
47W - 34L
1,555 SR
Queue Stats
105W - 113L
1,360 Elo+
Party 4
Izanami
Izanami
PervasiveCoyote1
Izanami
Level 87
God Stats
4W - 1L
1,620 SR
Queue Stats
52W - 41L
1,483 Elo+
Party 3
Da Ji
Da Ji
Vonlentine
Da Ji
Level 129
God Stats
1W - 3L
1,510 SR
Queue Stats
62W - 54L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bandit_Noir
Cu Chulainn
12
3 / 1 / 0
6,926
693
4,385
7,058
3,532
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
ItzDOBBY
Khepri
8
1 / 0 / 3
5,696
570
2,328
4,755
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
4 / 2 / 1
5,908
591
4,253
4,601
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
ZzHunterDeer
Chronos
12
4 / 1 / 2
6,695
670
4,517
4,443
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
uchacz
Mercury
10
0 / 0 / 5
5,752
575
2,236
4,850
1,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 1 / 0
5,352
535
1,931
3,770
1,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
5,908
591
5,012
7,664
4,421
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Datfunkyflow
Mercury
10
1 / 2 / 1
5,784
578
2,883
6,308
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 2
4,834
483
2,868
7,072
1,718
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
9
1 / 3 / 0
5,107
511
2,129
5,780
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
0
1
L
1
3
0
0.33
W
Cu Chulainn
Bandit_Noir
Cu Chulainn
3
1
0
3
L
Mercury
Datfunkyflow
Mercury
1
2
1
0.75
W
Khepri
ItzDOBBY
Khepri
1
0
3
2.5
W
4
2
1
2.25
L
0
3
2
0.33
L
Da Ji
1
3
0
0.33
W
Chronos
ZzHunterDeer
Chronos
4
1
2
5
W
Mercury
uchacz
Mercury
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,719
Damage
14,823
25,707
Taken
30,594
11,395
Mitigated
11,438
7,226
Healing
7,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,931
662
1,781
203
3,770
1,584
0
1,233
2,497
12,305
0
L
5,012
527
0
2,352
7,664
4,421
0
0
7,664
36,687
0
W
Cu Chulainn
Bandit_Noir
Cu Chulainn
4,385
948
0
2,585
7,058
3,532
0
5,012
2,046
0
40,962
L
Mercury
Datfunkyflow
Mercury
2,883
1,458
0
250
6,308
1,895
0
1,427
4,809
0
38,406
W
Khepri
ItzDOBBY
Khepri
2,328
69
0
1,569
4,755
3,313
140
812
3,943
12,917
0
W
4,253
2,253
0
1,382
4,601
1,720
773
355
4,246
0
27,136
L
2,868
2,231
0
1,735
7,072
1,718
0
1,096
5,976
0
23,523
L
Da Ji
2,129
520
0
1,012
5,780
1,820
0
2,775
2,803
0
17,851
W
Chronos
ZzHunterDeer
Chronos
4,517
1,590
0
1,190
4,443
1,429
514
341
4,102
36,173
0
W
Mercury
uchacz
Mercury
2,236
541
0
500
4,850
1,401
0
423
4,427
0
29,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,977
Gold Earned
26,985
315
Minions Killed
267
0
Camps Cleared
0
1,005,355
Distance Traveled
921,729
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,352
535
14
1
0
161,620
0
L
Cthulhu
5,908
591
79
8
0
202,938
2
W
Cu Chulainn
6,926
693
99
10
0
204,411
4
L
Mercury
5,784
578
88
9
0
213,709
0
W
Khepri
5,696
570
28
3
0
201,936
4
W
Medusa
5,908
591
47
5
0
157,776
1
L
Izanami
4,834
483
43
4
0
170,132
1
L
Da Ji
5,107
511
43
4
0
173,330
3
W
Chronos
6,695
670
79
8
0
192,877
5
W
Mercury
5,752
575
62
6
0
248,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role