Player Matchup

Hercules
Hercules
CrazyVikings
Hercules
Level 24
God Stats
1W - 1L
1,591 SR
Queue Stats
14W - 12L
1,548 Elo+
Party 1
Izanami
Izanami
JackEllul
Izanami
Level 25
God Stats
19W - 23L
1,504 SR
Queue Stats
87W - 114L
1,516 Elo+
Party 3
Scylla
Scylla
St4chu12
Scylla
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,468 Elo+
Solo
Bacchus
Bacchus
needa
Bacchus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,466 Elo+
Party 1
Arachne
Arachne
ravingdave00
Arachne
Level 22
God Stats
7W - 12L
1,114 SR
Queue Stats
91W - 126L
1,484 Elo+
Party 3
Team Averages
Level 18
1,442 SR
1,496 Elo+

VS

Team Averages
Level 21
1,651 SR
1,539 Elo+
Mulan
Mulan
Anto1608
Mulan
Level 24
God Stats
6W - 5L
1,745 SR
Queue Stats
96W - 101L
1,468 Elo+
Party 4
Anubis
Anubis
KuduraJackson
Anubis
Level 20
God Stats
25W - 13L
1,608 SR
Queue Stats
39W - 33L
1,472 Elo+
Party 2
Arachne
Arachne
Sentrozom
Arachne
Level 28
God Stats
5W - 1L
1,824 SR
Queue Stats
42W - 49L
1,462 Elo+
Party 2
Neith
Neith
YMIRTROLLXD
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 4L
1,766 Elo+
Solo
Rama
Rama
pilouyojo
Rama
Level 27
God Stats
22W - 23L
1,575 SR
Queue Stats
140W - 146L
1,524 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrazyVikings
Hercules
9
0 / 0 / 0
5,407
541
1,551
6,980
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
JackEllul
Izanami
8
0 / 3 / 1
5,005
501
1,647
5,005
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
St4chu12
Scylla
8
0 / 7 / 1
4,711
471
758
6,961
1,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
needa
Bacchus
8
1 / 2 / 1
5,238
524
4,206
5,444
2,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
ravingdave00
Arachne
8
1 / 2 / 0
5,067
507
2,659
6,023
1,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Anto1608
Mulan
9
1 / 0 / 3
5,172
517
3,076
4,150
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 1 / 1
6,934
693
7,961
4,753
2,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Sentrozom
Arachne
9
1 / 0 / 5
5,536
554
2,519
4,292
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 0
6,347
635
4,071
2,640
851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rama
10
3 / 1 / 1
5,580
558
3,969
5,383
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
14
14
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
Anto1608
Mulan
1
0
3
2.5
L
Hercules
CrazyVikings
Hercules
0
0
0
0
L
Izanami
JackEllul
Izanami
0
3
1
0.17
W
7
1
1
7.5
W
Arachne
Sentrozom
Arachne
1
0
5
3.5
L
Scylla
St4chu12
Scylla
0
7
1
0.07
W
2
0
0
2
L
Bacchus
needa
Bacchus
1
2
1
0.75
W
Rama
3
1
1
3.5
L
Arachne
ravingdave00
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,821
Damage
21,596
30,413
Taken
21,218
9,653
Mitigated
7,945
6,696
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Anto1608
Mulan
3,076
720
0
757
4,150
1,967
0
1,643
2,507
0
14,358
L
Hercules
CrazyVikings
Hercules
1,551
768
0
2,852
6,980
2,935
0
0
6,980
0
21,785
L
Izanami
JackEllul
Izanami
1,647
1,033
0
843
5,005
1,051
242
0
4,885
0
28,902
W
7,961
312
0
2,722
4,753
2,092
834
1,033
3,720
36,458
0
W
Arachne
Sentrozom
Arachne
2,519
1,774
0
1,257
4,292
1,498
242
330
3,962
0
23,284
L
Scylla
St4chu12
Scylla
758
300
0
570
6,961
1,399
176
4,301
2,660
15,376
0
W
4,071
1,862
0
1,532
2,640
851
0
0
2,640
0
30,716
L
Bacchus
needa
Bacchus
4,206
1,036
0
1,454
5,444
2,869
0
218
5,037
12,457
0
W
Rama
3,969
2,585
0
2,810
5,383
1,537
0
1,958
3,425
0
35,448
L
Arachne
ravingdave00
Arachne
2,659
2,294
0
977
6,023
1,399
0
3,442
2,581
0
15,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,428
Gold Earned
29,569
251
Minions Killed
306
0
Camps Cleared
0
895,480
Distance Traveled
928,959
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,172
517
25
3
0
225,559
2
L
Hercules
5,407
541
77
8
0
170,518
1
L
Izanami
5,005
501
67
7
0
178,646
2
W
Anubis
6,934
693
72
7
0
161,967
0
W
Arachne
5,536
554
51
5
0
222,882
0
L
Scylla
4,711
471
47
5
0
166,296
0
W
Neith
6,347
635
79
8
0
173,852
4
L
Bacchus
5,238
524
22
2
0
200,282
1
W
Rama
5,580
558
79
8
0
144,699
1
L
Arachne
5,067
507
38
4
0
179,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role