Player Matchup

Kukulkan
Kukulkan
Isa_jsjsUwU
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Rell_Potato
Amaterasu
Level 20
God Stats
0W - 2L
1,151 SR
Queue Stats
126W - 162L
1,294 Elo+
Party 2
Sun Wukong
Sun Wukong
iiGHoSTkge
Sun Wukong
Level 7
God Stats
8W - 11L
1,223 SR
Queue Stats
15W - 19L
1,235 Elo+
Solo
Heimdallr
Heimdallr
nicken_chugget17
Heimdallr
Level 10
God Stats
20W - 27L
1,071 SR
Queue Stats
135W - 163L
1,245 Elo+
Party 2
Neith
Neith
stefboisenberry
Neith
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 145L
1,249 Elo+
Solo
Team Averages
Level 14
1,289 SR
1,305 Elo+

VS

Team Averages
Level 13
1,411 SR
1,273 Elo+
Sun Wukong
Sun Wukong
AMWkiller1
Sun Wukong
Level 16
God Stats
6W - 13L
1,278 SR
Queue Stats
113W - 155L
1,317 Elo+
Party 1
Ymir
Ymir
DARK-SHADOW-QZ
Ymir
Level 15
God Stats
17W - 18L
1,444 SR
Queue Stats
100W - 119L
1,325 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Freizack
Morgan Le Fay
Level 7
God Stats
6W - 5L
1,664 SR
Queue Stats
18W - 37L
1,214 Elo+
Solo
Scylla
Scylla
Mir1AL
Scylla
Level 23
God Stats
25W - 18L
1,464 SR
Queue Stats
114W - 131L
1,310 Elo+
Party 1
Kukulkan
Kukulkan
Official_DaDon
Kukulkan
Level 6
God Stats
2W - 2L
1,207 SR
Queue Stats
5W - 6L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Isa_jsjsUwU
Kukulkan
9
0 / 7 / 1
8,339
288
298
13,398
7,035
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
Rell_Potato
Amaterasu
15
1 / 14 / 3
10,740
370
7,599
31,404
20,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
iiGHoSTkge
Sun Wukong
16
5 / 8 / 4
11,865
409
12,732
24,166
21,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
17
3 / 9 / 6
11,917
411
12,681
21,489
7,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 5 / 5
14,239
491
15,200
19,331
8,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AMWkiller1
Sun Wukong
19
14 / 0 / 17
14,447
498
21,151
16,593
16,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
12 / 2 / 16
14,230
491
21,179
18,790
14,651
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morgan Le Fay
Freizack
Morgan Le Fay
17
2 / 8 / 7
11,974
413
6,710
18,227
7,822
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
Mir1AL
Scylla
20
11 / 4 / 10
14,833
511
25,171
17,784
8,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kukulkan
19
1 / 4 / 5
13,374
461
4,886
13,973
8,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
16
Kills
40
43
Deaths
18
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AMWkiller1
Sun Wukong
14
0
17
22.5
W
12
2
16
10
W
Morgan Le Fay
Freizack
Morgan Le Fay
2
8
7
0.69
L
Kukulkan
Isa_jsjsUwU
Kukulkan
0
7
1
0.07
W
Scylla
Mir1AL
Scylla
11
4
10
4
W
Kukulkan
1
4
5
0.88
L
Amaterasu
Rell_Potato
Amaterasu
1
14
3
0.18
L
Sun Wukong
iiGHoSTkge
Sun Wukong
5
8
4
0.88
L
Heimdallr
3
9
6
0.67
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,510
Damage
79,097
109,788
Taken
85,367
65,145
Mitigated
54,897
16,756
Healing
22,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AMWkiller1
Sun Wukong
21,151
6,818
1,532
4,582
16,593
16,117
3,488
156
16,437
0
48,317
W
21,179
4,091
1,001
5,452
18,790
14,651
2,098
142
18,648
74,806
0
W
Morgan Le Fay
Freizack
Morgan Le Fay
6,710
1,407
0
5,402
18,227
7,822
612
0
18,227
76,211
0
L
Kukulkan
Isa_jsjsUwU
Kukulkan
298
0
0
759
13,398
7,035
0
3,345
10,013
9,017
0
W
Scylla
Mir1AL
Scylla
25,171
3,844
466
3,929
17,784
8,061
3,228
0
17,784
98,568
0
W
Kukulkan
4,886
729
0
250
13,973
8,246
1,085
603
13,370
89,896
0
L
Amaterasu
Rell_Potato
Amaterasu
7,599
2,530
0
4,242
31,404
20,008
359
17,526
13,642
0
55,014
L
Sun Wukong
iiGHoSTkge
Sun Wukong
12,732
2,228
0
1,976
24,166
21,971
629
12,958
10,982
0
55,717
L
Heimdallr
12,681
5,693
0
2,734
21,489
7,849
1,967
14,710
6,616
0
60,039
L
15,200
6,661
0
7,045
19,331
8,282
1,615
8,562
10,589
0
111,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,100
Gold Earned
68,858
433
Minions Killed
585
0
Camps Cleared
0
2,140,824
Distance Traveled
2,524,357
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,447
498
60
2
0
625,876
0
W
Ymir
14,230
491
86
3
0
530,280
0
W
Morgan Le Fay
11,974
413
102
4
0
440,356
4
L
Kukulkan
8,339
288
7
0
0
340,938
0
W
Scylla
14,833
511
162
6
0
461,845
2
W
Kukulkan
13,374
461
175
6
0
466,000
1
L
Amaterasu
10,740
370
75
3
0
488,644
0
L
Sun Wukong
11,865
409
52
2
0
437,225
1
L
Heimdallr
11,917
411
109
4
0
424,660
0
L
Neith
14,239
491
190
7
0
449,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role