Player Matchup

Amaterasu
Amaterasu
Aeneas Jae
Amaterasu
Level 29
God Stats
18W - 17L
1,548 SR
Queue Stats
77W - 75L
1,346 Elo+
Solo
Scylla
Scylla
Kuoh13
Scylla
Level 26
God Stats
7W - 3L
1,434 SR
Queue Stats
28W - 29L
1,337 Elo+
Party 1
Set
Set
RecklessGemz
Set
Level 28
God Stats
13W - 16L
1,430 SR
Queue Stats
23W - 20L
1,337 Elo+
Party 3
Ymir
Ymir
Zxesyy_x
Ymir
Level 30
God Stats
4W - 4L
1,516 SR
Queue Stats
38W - 56L
1,352 Elo+
Party 3
Chiron
Chiron
diagonal-survey7
Chiron
Level 24
God Stats
8W - 7L
1,555 SR
Queue Stats
41W - 44L
1,331 Elo+
Party 1
Team Averages
Level 27
1,497 SR
1,341 Elo+

VS

Team Averages
Level 35
1,495 SR
1,480 Elo+
Sun Wukong
Sun Wukong
ElfoIIador90
Sun Wukong
Level 29
God Stats
8W - 11L
1,642 SR
Queue Stats
53W - 62L
1,430 Elo+
Solo
Kukulkan
Kukulkan
MK_zero_
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Set
Set
RobertBR__
Set
Level 38
God Stats
5W - 8L
1,392 SR
Queue Stats
29W - 57L
1,383 Elo+
Party 2
Olorun
Olorun
WT_Darkboludo
Olorun
Level 17
God Stats
1W - 1L
1,731 SR
Queue Stats
2W - 5L
1,722 Elo+
Party 2
Cthulhu
Cthulhu
xXScorpion432Xx
Cthulhu
Level 88
God Stats
0W - 1L
1,212 SR
Queue Stats
32W - 59L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aeneas Jae
Amaterasu
17
13 / 1 / 5
11,217
561
19,023
18,019
11,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Kuoh13
Scylla
14
4 / 4 / 9
9,552
478
8,393
9,356
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
12 / 0 / 4
12,446
622
10,199
10,664
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
2 / 5 / 6
8,528
426
7,171
15,867
9,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 5 / 6
8,655
433
7,373
10,387
3,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElfoIIador90
Sun Wukong
13
5 / 3 / 3
9,220
461
5,868
14,998
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
MK_zero_
Kukulkan
11
2 / 8 / 3
7,677
384
7,363
9,448
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 10 / 3
8,349
417
7,493
17,612
6,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 8 / 5
8,659
433
8,086
13,092
4,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 9
9,031
452
13,072
15,238
14,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
33
Kills
15
15
Deaths
33
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aeneas Jae
Amaterasu
13
1
5
15.5
L
Sun Wukong
ElfoIIador90
Sun Wukong
5
3
3
2.17
W
Scylla
Kuoh13
Scylla
4
4
9
2.13
L
Kukulkan
MK_zero_
Kukulkan
2
8
3
0.44
W
12
0
4
14
L
1
10
3
0.25
L
5
8
5
0.94
W
Ymir
2
5
6
1
W
2
5
6
1
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,159
Damage
41,882
64,293
Taken
70,388
34,426
Mitigated
39,052
16,209
Healing
14,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aeneas Jae
Amaterasu
19,023
10,624
0
8,121
18,019
11,351
3,583
3,684
14,235
0
65,467
L
Sun Wukong
ElfoIIador90
Sun Wukong
5,868
1,838
0
4,461
14,998
10,704
747
1,976
12,916
0
36,460
W
Scylla
Kuoh13
Scylla
8,393
613
0
1,887
9,356
3,101
1,834
4,520
4,660
35,345
0
L
Kukulkan
MK_zero_
Kukulkan
7,363
981
0
216
9,448
3,040
294
2,935
6,273
19,081
0
W
10,199
5,323
0
842
10,664
6,572
348
3,340
7,266
0
106,667
L
7,493
3,446
0
3,153
17,612
6,108
384
2,054
15,438
0
44,541
L
8,086
4,167
825
2,078
13,092
4,214
1,015
4,934
8,016
29,232
0
W
Ymir
7,171
839
0
2,543
15,867
9,754
873
9,451
6,318
45,539
0
W
7,373
2,567
1,128
1,688
10,387
3,648
2,686
7,014
3,293
0
34,763
L
13,072
384
932
2,498
15,238
14,986
345
2,955
12,181
41,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,398
Gold Earned
42,936
502
Minions Killed
279
0
Camps Cleared
0
1,805,984
Distance Traveled
1,603,982
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,217
561
101
5
0
390,875
2
L
Sun Wukong
9,220
461
65
3
0
331,946
1
W
Scylla
9,552
478
75
4
0
324,292
1
L
Kukulkan
7,677
384
36
2
0
279,155
1
W
Set
12,446
622
182
9
0
401,254
2
L
Set
8,349
417
78
4
0
344,040
0
L
Olorun
8,659
433
42
2
0
291,411
1
W
Ymir
8,528
426
83
4
0
357,944
3
W
Chiron
8,655
433
61
3
0
331,619
4
L
Cthulhu
9,031
452
58
3
0
357,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role