Player Matchup

King Arthur
King Arthur
DH2885
King Arthur
Level 17
God Stats
12W - 10L
1,439 SR
Queue Stats
51W - 61L
1,309 Elo+
Solo
Khepri
Khepri
Simulati0ns
Khepri
Level 4
God Stats
1W - 3L
1,296 SR
Queue Stats
16W - 20L
1,075 Elo+
Party 2
Medusa
Medusa
Tactic500
Medusa
Level 5
God Stats
2W - 1L
1,278 SR
Queue Stats
90W - 105L
1,219 Elo+
Party 2
Neith
Neith
murilovr12
Neith
Level 5
God Stats
1W - 3L
1,183 SR
Queue Stats
3W - 5L
1,296 Elo+
Solo
Loki
Loki
гефест12212
Loki
Level 8
God Stats
7W - 8L
1,458 SR
Queue Stats
12W - 26L
1,259 Elo+
Solo
Team Averages
Level 8
1,331 SR
1,232 Elo+

VS

Team Averages
Level 27
1,533 SR
1,459 Elo+
Morgan Le Fay
Morgan Le Fay
Aerodigm
Morgan Le Fay
Level 8
God Stats
3W - 4L
1,735 SR
Queue Stats
13W - 16L
1,586 Elo+
Party 1
Neith
Neith
CindyLou13
Neith
Level 18
God Stats
56W - 86L
1,337 SR
Queue Stats
129W - 172L
1,238 Elo+
Solo
Yemoja
Yemoja
Dasmandias
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
ZannasJoy
Fenrir
Level 103
God Stats
7W - 2L
1,592 SR
Queue Stats
155W - 156L
1,471 Elo+
Party 1
Bellona
Bellona
aliteralbacteria
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 95L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DH2885
King Arthur
9
2 / 2 / 2
10,868
340
3,378
5,194
1,918
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Khepri
20
4 / 1 / 8
15,518
485
14,361
23,452
37,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
Tactic500
Medusa
20
10 / 6 / 3
15,731
492
19,686
17,053
8,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
18
4 / 8 / 10
13,688
428
19,661
17,016
8,577
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 8 / 5
16,657
521
12,088
27,752
14,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aerodigm
Morgan Le Fay
7
0 / 1 / 2
8,856
277
264
1,861
429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
20
5 / 6 / 6
14,150
442
20,135
22,826
9,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Dasmandias
Yemoja
17
0 / 12 / 5
12,172
380
3,209
23,012
24,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
ZannasJoy
Fenrir
20
15 / 4 / 2
16,999
531
22,006
32,423
24,454
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
3 / 4 / 10
12,338
386
10,381
21,996
27,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
48
25
Kills
23
25
Deaths
27
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Aerodigm
Morgan Le Fay
0
1
2
1
L
Neith
5
6
6
1.33
W
King Arthur
DH2885
King Arthur
2
2
2
1.5
L
Yemoja
Dasmandias
Yemoja
0
12
5
0.21
W
Khepri
4
1
8
8
W
Medusa
Tactic500
Medusa
10
6
3
1.92
L
Fenrir
ZannasJoy
Fenrir
15
4
2
4
L
3
4
10
2
W
Neith
4
8
10
1.13
W
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,174
Damage
55,995
90,467
Taken
102,118
70,700
Mitigated
85,562
25,917
Healing
25,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Aerodigm
Morgan Le Fay
264
43
0
341
1,861
429
0
210
1,651
6,696
0
L
Neith
20,135
8,481
0
9,584
22,826
9,061
2,866
4,891
17,935
0
108,304
W
King Arthur
DH2885
King Arthur
3,378
781
0
834
5,194
1,918
78
257
4,937
0
17,606
L
Yemoja
Dasmandias
Yemoja
3,209
1,723
986
2,914
23,012
24,353
267
3,836
19,176
38,368
0
W
Khepri
14,361
2,093
0
6,311
23,452
37,374
884
3,247
20,205
43,062
0
W
Medusa
Tactic500
Medusa
19,686
11,127
0
3,533
17,053
8,735
4,571
1,293
15,760
0
101,339
L
Fenrir
ZannasJoy
Fenrir
22,006
4,086
0
7,192
32,423
24,454
1,378
6,002
26,421
0
143,859
L
10,381
2,006
0
4,914
21,996
27,265
1,218
4,977
17,019
0
47,310
W
Neith
19,661
11,180
0
3,354
17,016
8,577
3,175
1,673
15,090
0
56,868
W
12,088
3,588
0
11,885
27,752
14,096
4,167
328
27,424
0
135,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,462
Gold Earned
64,515
470
Minions Killed
503
0
Camps Cleared
0
2,094,506
Distance Traveled
1,975,743
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,856
277
17
1
0
41,221
0
L
Neith
14,150
442
154
5
0
504,962
2
W
King Arthur
10,868
340
30
1
0
146,588
0
L
Yemoja
12,172
380
66
2
0
303,284
4
W
Khepri
15,518
485
41
1
0
525,132
5
W
Medusa
15,731
492
113
4
0
523,792
1
L
Fenrir
16,999
531
202
6
0
621,567
10
L
Bellona
12,338
386
64
2
0
504,709
0
W
Neith
13,688
428
81
3
0
386,545
3
W
Loki
16,657
521
205
6
0
512,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role