Player Matchup

Sol
Sol
Bronze III
Headbenga
Sol
Bronze III
Level 157
God Stats
9W - 6L
1,515 SR
Queue Stats
33W - 31L
1,572 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 157
1,515 SR
1,572 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 106
1,857 SR
1,202 MMR
Nike
Nike
Bronze IV
Luisca343
Nike
Bronze IV
Level 106
God Stats
0W - 1L
1,857 SR
Queue Stats
2W - 5L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,268
1,254
3,142
2,535
1,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
IzanamiTiamatSkadiPersephoneHou Yi

VS

Bans
ThanatosKaliAh Muzen CabAnubisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 3 / 0
4,542
908
1,395
4,923
2,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Nike
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,142
Damage
1,395
2,535
Taken
4,923
1,078
Mitigated
2,673
1,242
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,142
1,106
0
1,242
2,535
1,078
1,257
0
2,535
28,230
2,014
L
Nike
1,395
225
0
0
4,923
2,673
0
2,986
1,937
0
15,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,268
Gold Earned
4,542
62
Minions Killed
36
0
Camps Cleared
0
106,599
Distance Traveled
117,416
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,268
1,254
62
12
0
106,599
1
L
Nike
4,542
908
36
7
0
117,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role